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DISEÑO GENERAL
TETRIS
CANVAS
HEI
GH
T
WIDTH
TITLE
CANVAS
HEI
GH
T
WIDTH
CANVAS
FINALE
SCORE
HEI
GH
T
WIDTH
LEVEL DESIGN
BLOCKHEI
GH
T
WIDTH
BASE= 10 BLOCKS
HEI
GH
T PIT
PIECE NAMET Shape
True L Shape
Backwards L Shape
Upwards Lighting
Downwards Lighting
Square
Bar
19 POSSIBLE FINAL POSITIONS
VIRTUAL INTERFACEH
EIG
HT
WIDTH
CANVAS
DISEÑO COMPLETO
ACTIONS A & BMOVE SIDEWAYS
ACTION CACCELLERATED FALL
ACTIONS D & EROTATING PIECES
ACTIONS D & ETURNING PIECES
ROTATION CENTER
4 STEP ROTATION 2 STEP ROTATION
ACTIONS D & ETURNING PIECES
ZERO STATE ROTATION
AB C
D E
PHYSICAL INTERFACE INPUT
VIRTUAL INTERFACE ACTIONS
M
P
PAUSE & MUTE
EVENTS
EVENT # 1:COLLISION AND ATTACHMENT
EVENT # 2:LAST CHANCE MOVEMENT
VARIABLE VALUE MEASURE
TIME Frames / seconds
TIME CHANGE AT LEVEL
EVENT 3:NEW PIECE
VALUE MEASURE
SPEED X PIXELS / SQUARES
SPEEDCHANGE AT NEW LEVEL
% X
CAUSE:1. GAME INITIATION2. PIECE ATTACHMENT
EVENT #4:OVERLOAD
CONSEQUENCE:GAME OVER!!
EVENT 5:ELIMINATING HORIZONTAL LINES
RULES: SCORING
EVENT VALUE ACCELERATED FALL
1 LINE X X*1.5
2 LINES X X*1.5
3 LINES X X*1.5
TETRIS X X*1.5
BALANCE
DIALOGS
YOU LOSETRY AGAIN
SPECIAL EFFECTS
•BLOCK COLLISION•LINE ELIMINATED•LEVEL UP
SOUND & MUSIC
•BLOCK COLLISION•LINE ELIMINATED•LEVEL UP
INSPIRATION
INSPIRATION
CONCEPTUAL ART
BALANCE
PIECE PROBABILITY OF OCCURING
BALANCED PROBABILITY OF OCCURING
“T “ SHAPE RANDOM LIMIT: No more than1, every 15 samples.
TRUE “L “ SHAPE RANDOM RAMDOM
BACKWARDS “L “ SHAPE RANDOM RAMDOM
UPWARDS LIGHTING RANDOM RAMDOM
DOWNWARDS LIGHTING RANDOM RAMODOM
SQUARE RANDOM RAMDOM
BAR RANDOM LIMIT: No more than1, evey 20 samples
PRUEBAS
1x4 2x4 4x4 5x6 4x4