A talk on 17 April at Aalborg University on Digital Humanities now and future, and a personal view of research infrastructures
Citation preview
1. digital humanitiesnow and
beyondhttp://www.digital-humanities.aau.dk/DIGHUMLAB.dkErik
Champion Project Leader
2. contents a personal view of DH infrastructure, Denmark and
DIGHUMLAB (our... your) challenges to overcome the future
3. emergent definitions what is Humanities? what is Digital
Humanities? ..computing services & resources orchanges in
Humanities due to the digital? a campsite rather than a big tent
humanities investigates the values andmeanings that define culture
and society DH should support this contextually
4. Methodological commons...a study OF methodmethodoligical
commons?
5. roads are not infrastructure roading is infrastructure roads
used by people and modified forpeople so infrastructure is the
ecosystem ofresources + people + feedback systemDH
infrastructure
6. a farmer encountered bureaucraticnightmares when trying to
get a permit fora barn for his horses..
7. DH must explain its values and usefulness include as many as
possible bridge divide between process and product transform IT
programmers into humanists improve collaboration tools link all
parts of the DH scholarly ecosystem
8. relatively strong in resources (libraries and
archives)people (scholars students & public)not so much: glue
to interconnect themnot so much: feedback to continually improve
the DHecosystemDenmark is...
9. digital divide: Denmarkarchivesexperimental
design-processtools and
methodsdescriptionspublicationscommunities
10. dighumlab: research themesTheme 1: Language-basedmaterials
and tools, CLARIN,see http://clarin.dkTheme 2: Mediatools (the
NetArchive, Net Lab) AU,(subcontractor: State Library)and
Developing tools foraudio and visual media AU,see
http://www.netlab.dk/Theme 3: Interaction andDesign Studies,AAU and
SDU http://www.worldmapmaker.com/countries/denmark/map ..the Danish
node in, respectively, CLARIN (Common Language Resources and
Technology Infrastructure) & DARIAH (Digital
ResearchInfrastructure for the Arts & Humanities) as well as
TELEARC.
11. DIGHUMLAB must develop tools and corpora (CLARIN.dk)
integrate research and repositories (Netlab.dk) develop new ways of
integrating media and teaching(Interaction Design) integrate the
community needs with public andscholarly resources to complete and
continue the infrastructure cycle..tosupport and advance humanities
scholarsmanifestos not our own
12. DARIAH.eu Legal Structure: DARIAH-ERIC, Host country France
Partner countries: 11 countries signed the MoU Financial model: 4
million euro per year; national cash and in-kind
contributions;GDP-based. DARIAH-ERIC Governance Structure supported
by DARIAH-EU CoordinationOffice Scientific activities:
European-wide network ofVirtual Competency Centresintegrating
national activities Collaboration: Network of affiliated projects
in the wider DARIAH landscape,e.g. EHRI, CENDARI,ARIADNE Formal
letter of commitment to become Founding Member of
DARIAH-ERIC(April/May) General meeting in Copenhagen early
September 2013
13. DH ecosystem projects: DH commons methods: NeDiMAH tools:
DiRT bamboo publication systems: Open Edition publication
community:Open Library of Humanities hosting and scholarly
communities: DARIAH teachers and student learning
14. DiGHuMLaB employ staff (CLARIN, Netlab, Interaction and
Design Studies) launch DIGHUMLAB nationally and at university level
(uni networks) develop mission, goals and assessment criteria
improve linkages and collaboration (CLARIN, DARIAH) apply for
grants and advisory teams (EADH, ERASMUS, EU RESAW) conduct surveys
(CLARIN, DIGHUMLAB) work with DeIC (Danish eInfrastructure
Consortium) include libraries at Steering Group Level develop
policies and procedures work with cultural institutes influence
National, European and International policy-making and
organizations build website, tools, news-events, resources,
community forums develop the program for the next 4 years (and
beyond)
15. why DiGHuMLaB? help develop scholarly tools for interfaces
to archives help develop policy at Danish and EU level help develop
online communities (universitynetworks, DIGHUMLAB website) share
courses workshops tools corpora and how tointegrate into teaching
and research news and involvement in Danish, Nordic,
EUopportunities
16. CFP: cultural heritagecreative tools & archives
deadline: 1 May date: 26-27 June 2013 venue: National Museum of
Denmark,Copenhagen grant: European Association of the
DigitalHumanities, with support from NeDiMAH,DIGHUMLAB, Digital
Curation Unit Athens,National Museum of Denmark in
Copenhagen,iSchool (U.Toronto), and many others...
17. www.digitalheritage2013.orgMarseille Museum of CultureFall
2013 will witness the largest international scientific event on
digital heritage in history, bringing together hundreds
ofresearchers, educators, scientists, industry professionals and
policy makers to debate, discuss and present digital
technologyapplied to the protection, documentation, and
understanding of humanitys shared heritage. For the first time
ever, under thepatronage of UNESCO, the leading scientific and
industry events from across the digital and heritage spheres will
jointogether under one roof to explore the state-of-the-art and
address future emerging research scenarios.
18. ha#HACK4LT
19. Aarhus
20. media architecture
biennalehttp://www.mediaarchitecture.org/biennale-2012-workshops/or
http://moritzbehrens.com/2013/mab12/15 November 2012,
Aarhusprototyping for ownershipKlaus Birk & Roman Grasy
21. Xbox Kinect+Projector+VVVand Crazy dancers..
22. Step into the light & party the projector takes your
skeleton and generates the speed andpitch of music from it runners
run around phonogram record in ground of piazza smaller pits allow
others to DJ sounds and effects imagine.. public squares flashmob
dance mixes crowdsourcingVJs
23. biofeedback
24. peripheral projection
25. virtual heritage the use of computer-based interactive
technologies torecord, preserve, or recreate artefacts, sites and
actors ofhistoric, artistic, religious, of cultural significance
and todeliver the results openly to a global audience in such a
wayas to provide formative educational experiences
throughelectronic manipulations of time and space. Stone, Robert,
and Takeo Ojika. 2000. Virtual heritage: whatnext? Multimedia, IEEE
no. 7 (2):73-74.