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digital humanities now and beyond http://www.digital-humanities.aau.dk / DIGHUMLAB.dk Erik Champion Project Leader

digital humanities now and beyond-Erik Champion

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A talk on 17 April at Aalborg University on Digital Humanities now and future, and a personal view of research infrastructures

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  • 1. digital humanitiesnow and beyondhttp://www.digital-humanities.aau.dk/DIGHUMLAB.dkErik Champion Project Leader
  • 2. contents a personal view of DH infrastructure, Denmark and DIGHUMLAB (our... your) challenges to overcome the future
  • 3. emergent definitions what is Humanities? what is Digital Humanities? ..computing services & resources orchanges in Humanities due to the digital? a campsite rather than a big tent humanities investigates the values andmeanings that define culture and society DH should support this contextually
  • 4. Methodological commons...a study OF methodmethodoligical commons?
  • 5. roads are not infrastructure roading is infrastructure roads used by people and modified forpeople so infrastructure is the ecosystem ofresources + people + feedback systemDH infrastructure
  • 6. a farmer encountered bureaucraticnightmares when trying to get a permit fora barn for his horses..
  • 7. DH must explain its values and usefulness include as many as possible bridge divide between process and product transform IT programmers into humanists improve collaboration tools link all parts of the DH scholarly ecosystem
  • 8. relatively strong in resources (libraries and archives)people (scholars students & public)not so much: glue to interconnect themnot so much: feedback to continually improve the DHecosystemDenmark is...
  • 9. digital divide: Denmarkarchivesexperimental design-processtools and methodsdescriptionspublicationscommunities
  • 10. dighumlab: research themesTheme 1: Language-basedmaterials and tools, CLARIN,see http://clarin.dkTheme 2: Mediatools (the NetArchive, Net Lab) AU,(subcontractor: State Library)and Developing tools foraudio and visual media AU,see http://www.netlab.dk/Theme 3: Interaction andDesign Studies,AAU and SDU http://www.worldmapmaker.com/countries/denmark/map ..the Danish node in, respectively, CLARIN (Common Language Resources and Technology Infrastructure) & DARIAH (Digital ResearchInfrastructure for the Arts & Humanities) as well as TELEARC.
  • 11. DIGHUMLAB must develop tools and corpora (CLARIN.dk) integrate research and repositories (Netlab.dk) develop new ways of integrating media and teaching(Interaction Design) integrate the community needs with public andscholarly resources to complete and continue the infrastructure cycle..tosupport and advance humanities scholarsmanifestos not our own
  • 12. DARIAH.eu Legal Structure: DARIAH-ERIC, Host country France Partner countries: 11 countries signed the MoU Financial model: 4 million euro per year; national cash and in-kind contributions;GDP-based. DARIAH-ERIC Governance Structure supported by DARIAH-EU CoordinationOffice Scientific activities: European-wide network ofVirtual Competency Centresintegrating national activities Collaboration: Network of affiliated projects in the wider DARIAH landscape,e.g. EHRI, CENDARI,ARIADNE Formal letter of commitment to become Founding Member of DARIAH-ERIC(April/May) General meeting in Copenhagen early September 2013
  • 13. DH ecosystem projects: DH commons methods: NeDiMAH tools: DiRT bamboo publication systems: Open Edition publication community:Open Library of Humanities hosting and scholarly communities: DARIAH teachers and student learning
  • 14. DiGHuMLaB employ staff (CLARIN, Netlab, Interaction and Design Studies) launch DIGHUMLAB nationally and at university level (uni networks) develop mission, goals and assessment criteria improve linkages and collaboration (CLARIN, DARIAH) apply for grants and advisory teams (EADH, ERASMUS, EU RESAW) conduct surveys (CLARIN, DIGHUMLAB) work with DeIC (Danish eInfrastructure Consortium) include libraries at Steering Group Level develop policies and procedures work with cultural institutes influence National, European and International policy-making and organizations build website, tools, news-events, resources, community forums develop the program for the next 4 years (and beyond)
  • 15. why DiGHuMLaB? help develop scholarly tools for interfaces to archives help develop policy at Danish and EU level help develop online communities (universitynetworks, DIGHUMLAB website) share courses workshops tools corpora and how tointegrate into teaching and research news and involvement in Danish, Nordic, EUopportunities
  • 16. CFP: cultural heritagecreative tools & archives deadline: 1 May date: 26-27 June 2013 venue: National Museum of Denmark,Copenhagen grant: European Association of the DigitalHumanities, with support from NeDiMAH,DIGHUMLAB, Digital Curation Unit Athens,National Museum of Denmark in Copenhagen,iSchool (U.Toronto), and many others...
  • 17. www.digitalheritage2013.orgMarseille Museum of CultureFall 2013 will witness the largest international scientific event on digital heritage in history, bringing together hundreds ofresearchers, educators, scientists, industry professionals and policy makers to debate, discuss and present digital technologyapplied to the protection, documentation, and understanding of humanitys shared heritage. For the first time ever, under thepatronage of UNESCO, the leading scientific and industry events from across the digital and heritage spheres will jointogether under one roof to explore the state-of-the-art and address future emerging research scenarios.
  • 18. ha#HACK4LT
  • 19. Aarhus
  • 20. media architecture biennalehttp://www.mediaarchitecture.org/biennale-2012-workshops/or http://moritzbehrens.com/2013/mab12/15 November 2012, Aarhusprototyping for ownershipKlaus Birk & Roman Grasy
  • 21. Xbox Kinect+Projector+VVVand Crazy dancers..
  • 22. Step into the light & party the projector takes your skeleton and generates the speed andpitch of music from it runners run around phonogram record in ground of piazza smaller pits allow others to DJ sounds and effects imagine.. public squares flashmob dance mixes crowdsourcingVJs
  • 23. biofeedback
  • 24. peripheral projection
  • 25. virtual heritage the use of computer-based interactive technologies torecord, preserve, or recreate artefacts, sites and actors ofhistoric, artistic, religious, of cultural significance and todeliver the results openly to a global audience in such a wayas to provide formative educational experiences throughelectronic manipulations of time and space. Stone, Robert, and Takeo Ojika. 2000. Virtual heritage: whatnext? Multimedia, IEEE no. 7 (2):73-74.
  • 26. touch screen taoism-Vsmm2012 conferenceChinese Taoism TouchOpening - http://youtu.be/gFYG4zTn4JsGame Hua - http://youtu.be/DiGDezTM8hYGame Qi1 - http://youtu.be/jP9nfdUFDTUGame Qi2 - http://youtu.be/orCga2CQBjsGame Qin - http://youtu.be/iC2BGT5IbDEGame Shu - http://youtu.be/dv_TOnl_sbc