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Digital game design as a complex learning activity
for developing the 4Cs skills:
Communication, Collaboration, Creativity
and Critical thinking.
@margaridaromero
Professor of educational technology
Faculté des Sciences de l’Éducation
Université Laval (Québec, Canada)11th Dec, 2015. Rome #galaconf
Research supported by
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
Presentation plan
ICT and DGBL for improving education, really?
Co-creative playful learning
ACT project : Intergenerational game creation workshops
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Latest OECD report on technology impact on
education (Sept. 2015) shows the opposite, why?
#oaweek @margaridaromeroS
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A B
Passive or interactive
consumption
(Co)creation of
content/knowledge
--
Creative programming
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
From digital consumption to knowledge co-creation
A B
Participatory
co-creation of
knowledge
Passive
consumption
Interactive
consumption
Individual
content
creation
Content
co-creation
Is not about the technology (nor its intentions) but about its actual pedagogical use.
We should differentiate different levels of pedagogical uses of technologies ranging from passive
consumption (e.g. video tutorial), to interactive consumption (e.g. basic multiplication game),
individual content (co)creation (e.g. creating a game based on a template) and participatory
co-creation of knowledge (e.g. co-creating a game with Scratch).
Romero (2015)
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
Research focus on co-creative playful learning
• Co-creating games with my students but also with my toodler,
a terrible-two game and sound designer (ScratchJr).
• ScratchJr is a “graphical programming language based on
Scratch and redesigned for the unique developmental and
learning needs of children in kindergarten to second grade”
(Flannery et al. 2013).
Co-creative playful learning research
+ playful parenting!
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
New friends (I): Partnership ACT
www.ACTproject.ca Ageing + Communication + Technologies (ACT)
– Partners from Canada, USA, Spain, Peru, UK,
Finland, The Netherlands, Romania, Malaysia…
– Silver Gaming working group
• Intergenerational game based learning
– Intergenerational CoCreation of Games
• Older adults game design (50+)
• Serious fun across the lifespan
Research supported by
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
#SGISS15 : 65 participants !
Topics:
• participatory game design
• game based learning accross the lifespan
• intergenerational learning.
Creating computer-based life narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
Creating games with Scratch and robotics
NXT
WeDo
MBot
Romero, M. (2015). Digital game design as a complex learning activity for developing the 4Cs skills: Communication, Collaboration, Creativity and Critical thinking. Presented at the Game and Learning
Alliance conference (GALA 2015), Rome..
A B
Participatory
co-creation of
knowledge
Passive
consumption
Interactive
consumptionIndividual
content
creation
Content
co-creation
Playing games
which allow
‘only’ to
interact with
the existent
content.
Playing games
allowing
individual
content
creation
Playing games
allowing
collaborative
content
creation
Playing games
allowing
collaborative
knowledge
modelling
Participatory
co-creation of
(serious)
games as a learning
activity
Collaborative
creation of
(serious)
games as a learning
activity
Individual
creation of
(serious)
games as a learning
activity
Ga
me
(co
)cre
atio
n
Pla
yin
g
ga
me
s
Digital game design as a complex learning activity
for developing the 4Cs skills:
Communication, Collaboration, Creativity
and Critical thinking.
@margaridaromero
Professor of educational technology
Faculté des Sciences de l’Éducation
Université Laval (Québec, Canada)11th Dec, 2015. Rome #galaconf
Research supported by
Thank you for your
attention, all feedback is
welcomed !
17
http://intergen.fse.ulaval.ca
Eds. Romero, Sawchuk, Blat, Sayago, Ouellet
Advances in Game-based Learning (AGBL) book series of Springer
Game-Based Learning across the LifespanCross-generational and age-oriented digital game-based
learning from childhood to older adulthood.