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The Future of Education https://unsplash.com/@ spacex Presented August 12, 2016 George Fox U. Digital Fluency Initiative Faculty Workshop

Digital Fluency Faculty Workshop - Future of Education

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Page 1: Digital Fluency Faculty Workshop - Future of Education

The Future of Education https://unsplash.com/@spacex

Presented August 12, 2016 George Fox U. Digital Fluency Initiative Faculty Workshop

Page 2: Digital Fluency Faculty Workshop - Future of Education

Researchers at the Massachusetts Institute of Technology tasked with examining the future of online education have returned with a simple recommendation for colleges and universities: focus on people and process, not technology.- Love Letter to Blended Learning, Inside HigherEd April 20, 2016 - https://www.insidehighered.com/news/2016/04/20/mit-online-learning-report-notes-importance-teachers-instructional-designers

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“Technology will not replace the unique contributions teachers make to education through their perception, judgment, creativity, expertise, situational awareness and personality,” the report reads. “But it can increase the scale at which they can operate effectively.” – OEPI Report https://oepi.mit.edu/final-report

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The Future of Education is You…and will likely involve some pretty amazing technology as well

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Engaged Learners - Minecraft

https://youtu.be/Tpa7zyIiuSo

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Augmented Reality (AR) aims to blend reality with the virtual environment, allowing users to interact with both physical and digital objects.

Virtual Reality (VR) enables users to step into an immersive, computer-simulated alternate world where sensory experiences can occur. Head-mounted devices such as Oculus Rift can deliver both AR and VR experiences.

AR can also be used in conjunction with GPS-enabled smartphones or tablets, while VR can take form in a dedicated simulation room.-Horizon Report 2016 Higher Ed: http://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/

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Augmented reality (AR) superimposes an image, video or some other digital overlay onto our view of the real world in real time.

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Convergence of Print & Digital – Augmented Reality Examples

Playing with the AR App IMAG-N-O-TRON Playing with Flying Morris in the GFU Library

NYTimes AR Example

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Augmented Reality Example: What’s possible, potential of AR

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Watch on YouTube: https://youtu.be/3JV3kTw2hYg

Augmented Reality Real Time Demo – iPhone 6 PLus

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Educational Applications of Augmented Reality

Above from a future Edu AR concept video: https://youtu.be/XonlDNlJdXc Available now: How to Transform Your Classroom With Augmented Reality: https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality

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360º Video, Virtual Reality Presentation Highlights Edu Applications (may need to copy and paste links): https://delta.ncsu.edu/news/2015/12/01/360o-video-virtual-reality-presentation-highlights-edu-applications/ View the virtual reality video: https://littlstar.com/videos/8b947e4cAdditionally, see Food Safety in Virtual Reality: https://cals.ncsu.edu/news/food-safety-in-virtual-reality/

Virtual Reality

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https://youtu.be/hbRFAq9XEV0

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Thank You!

This presentation given at the 2016 Digital FluencyInitiative Faculty Workshop, August 12, 2016.

Robin M. Ashford, MSLISSenior Librarian | Assistant ProfessorReference & E-Learning LibrarianGeorge Fox University | Portland Center Library12753 S.W. 68th Ave.| Portland, OR 97223503.554.6136 | [email protected] Profile