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Digital competence in the classroom http://www.shutterstock.com/es/pic-234598927/stock-photo-learn-and-teach-concept-words-on-blackboard.html Fernando Trujillo [email protected] @ftsaez http://fernandotrujillo.es

Digital competences in the classroom

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Page 1: Digital competences in the classroom

Digital competence in the classroom

http://www.shutterstock.com/es/pic-234598927/stock-photo-learn-and-teach-concept-words-on-blackboard.html

Fernando Trujillo [email protected]

@ftsaez http://fernandotrujillo.es

Page 2: Digital competences in the classroom

https://flic.kr/p/91eYJd

Thanks!

Page 3: Digital competences in the classroom

Coherence:

digital c

ompetence

in a virtual c

ontext

http://www.flickr.com/photos/peddhapati/10840124943/

Page 4: Digital competences in the classroom

Did we really say “in the classroom”?

Does it happen?

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EL AULA

Page 5: Digital competences in the classroom

Is the schoola digital scenario?

http://www.flickr.com/photos/skylervm/3787931642/

Page 6: Digital competences in the classroom

Or are we part of La Résistance?

http://www.shutterstock.com/es/pic-149978981/stock-photo-man-looking-inside-old-school-desk.html

Page 7: Digital competences in the classroom

http://www.shutterstock.com/es/pic-234605263/stock-vector-creative-design-creative-thinking.html

“The kind of learning that will define the twenty-first century is not taking place in a classroom - at least not in today’s classroom. Rather, it is happening all around us, everywhere, and it is powerful.”

Douglas Thomas and John Seely Brown. 2011. A new culture of learning: cultivating the imagination for a world of constant change.

Page 8: Digital competences in the classroom

http://www.flickr.com/photos/31878512@N06/4688777136/

Digital artifacts are everywhere!

Page 9: Digital competences in the classroom

From sunrise…

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… through the whole

day …

http://www.shutterstock.com/pic-323022932.html

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… to sunset.

Page 12: Digital competences in the classroom

… And beyond!

http://www.dailymail.co.uk/news/article-3479288/Facebook-world-s-biggest-virtual-graveyard-profiles-dead-people-living-users-end-century-say-experts.html

Page 13: Digital competences in the classroom

The appropiation of a digital artifact always

takes place in daily spaces and in relation to other

close and known people.

Rosalía Winocur. 2010. Robinson Crusoe ya tiene celular: la conexión como espacio de

control de la incertidumbre. México: Siglo XXI, pg. 15

Page 14: Digital competences in the classroom

Having lunch together as an introduction to

mobile learning!

Page 15: Digital competences in the classroom

Our approach to technology

is mediated by our

sociocultural practices.

http://www.shutterstock.com/es/pic-293007131/stock-photo-girl-with-tablet.html

Page 16: Digital competences in the classroom

But technology also changes our sociocultural practices.

Page 17: Digital competences in the classroom

http://www.shutterstock.com/es/pic-183839372/stock-photo-white-office-room-with-tiled-ceiling-with-neon-lamps.html

Changes may come with an agenda.

Page 18: Digital competences in the classroom

Digital competence is the only competence which relies on Market.

http://www.shutterstock.com/es/pic-233031511/stock-photo-portrait-of-young-businessman-in-modern-loft-office-drawn-bar-chart-success-in-business-concept.html

Page 19: Digital competences in the classroom

The Business Leadership

Page 20: Digital competences in the classroom

NMC Horizon Report Europe:

2015 K-12 Edition

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Page 21: Digital competences in the classroom

NMC Horizon Report Europe:

2015 K-12 Edition

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Page 22: Digital competences in the classroom

NMC Horizon Report Europe:

2015 K-12 Edition

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Page 23: Digital competences in the classroom

NMC Horizon Report Europe:

2015 K-12 Edition

http

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n.nm

c.or

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Page 24: Digital competences in the classroom

But Market is not a necessarily

trustful sherpa…http://www.shutterstock.com/es/pic-266942516/stock-photo-tourist-guide-show-the-right-way-with-pole-in-hand-hiker-with-sporty-backpack-stand-on-rocky-view.html

Page 25: Digital competences in the classroom

“Social reality is

illegible to the people trying to

make sense of it.”

http://www.flickr.com/photos/nathancongleton/7938957428/

Richard Sennett, 2007. The culture of

the New Capitalism

Page 26: Digital competences in the classroom

We need to make sense of it to be free!

http://www.shutterstock.com/es/pic-252743059/stock-photo-girl-with-tablet-thumbs-up.html

Page 27: Digital competences in the classroom

Rational and critical thinking

is required concerning “digitalism”

Page 28: Digital competences in the classroom

So, what do we mean by “Digital Competence”?

Page 29: Digital competences in the classroom

Digital competence: a definition

“Digital Competence is the set of knowledge, skills, attitudes (thus including abilities, strategies, values and

awareness) that are required when using ICT and digital media to perform tasks, solve problems, communicate,

manage information, collaborate, create and share context, and build effectively, efficiently, appropriately, critically, creatively, autonomously, flexibly, reflectively for work,

leisure, participation, learning, socializing, consuming and empowerment.”

Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 30: Digital competences in the classroom

Easy, isn’t it?

https://flic.kr/p/dUXUdm

Page 31: Digital competences in the classroom

Let’s break it into manageable bits!ht

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1. Information Management

Identify, locate, access, retrieve store and organise

information

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 33: Digital competences in the classroom

2. CollaborationLink with others,

participate in online networks & communities, interact

constructively

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 34: Digital competences in the classroom

3. Communication & Sharing

Communicate through online tools, taking into account

privacy, safety and netiquette

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 35: Digital competences in the classroom

4. Creation of content &

knowledgeIntegrate and re-elaborate previous knowledge and content, construct

new knowledge

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 36: Digital competences in the classroom

5. Ethics & responsibilityBehave in an ethical and

responsible way, aware of legal frames

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 37: Digital competences in the classroom

6. Evaluation & Problem SolvingIdentify digital needs, solve

problems through digital means, assess the

information retrieved

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

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7. Technical operations

Use technology and media, perform tasks through digital

tools

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Anusca Ferrari, 2012. Digital Competence in practice: an analysis of frameworks.Luxembourg: Publications Office of the European Union.

Page 39: Digital competences in the classroom

How can we handle that in a school

context?

Page 40: Digital competences in the classroom

Fortunately, as Dewey might say, the digital competence is not a preparation for life but the result of a process of living.

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http://www.icvl.eu/2011/disc/structura/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper12.pdf

Competences come out of life.

Page 42: Digital competences in the classroom

“Why should we be sitting kids down in rows to learn Maths in the abstract

when it is both more engaging and effective to learn it in the real world or through meaningful social activity?”

Mizuko Ito, 2016. “Learning and Literacy”. En Henry Jenkins, Mizuko Ito y danah boyd, Participatory Culture in a Networked Era. Cambridge: Polity Press.

http://www.shutterstock.com/es/pic-369568331/stock-photo-portrait-of-a-lovely-little-girl-smiling-learning-math-dressed-in-school-uniform-isolated-on.html

Page 43: Digital competences in the classroom

“Our real criterion of understanding has to be performance. People understand something

when they can think and act flexibly with what they know about it, not just rehearse

information and execute routine skills.”David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 49

Page 44: Digital competences in the classroom

The same happens with Digital Competence!

http://www.shutterstock.com/es/pic-132157016/stock-photo-technology-concept-hex-code-digital-background-d-render.html

Page 45: Digital competences in the classroom

But this simple statement opens new questions for

educators…

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http://www.flickr.com/photos/wwworks/2350106729/

The question is: how do you use technology AT

HOME?

Page 47: Digital competences in the classroom

Only after personal use

may professional use appear.

http://www.shutterstock.com/es/pic-290395418/stock-photo-woman-with-talking-bubble-on-blackboard.html

Page 48: Digital competences in the classroom

What do our students need their Digital Competence for and how do they use it?

What do we, educators, need our Digital Competence for and how do we use it?

http://www.forbes.com/sites/billfischer/2012/01/19/disruption-coming-soon-to-a-university-near-you/#61a76941222dhttp://www.shutterstock.com/es/pic-155572946/stock-photo-first-sunrays-at-the-skyline-and-silhouette-people.html

Page 49: Digital competences in the classroom

Neophobia

http://www.shutterstock.com/es/pic-103378880/stock-photo-security-concept-lock-on-digital-screen-contrast-d-render.html

“Neophobia is the fear of anything new, especially a persistent and abnormal fear. In its

milder form, it can manifest as the unwillingness to try new things or break from routine.”

http

s://e

n.w

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edia

.org

/wik

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phob

ia

Page 50: Digital competences in the classroom

http://www.shutterstock.com/es/pic-287105027/stock-photo-pretty-little-girl-speaking-by-mobile-phone.html

Against “technological anxiety” (Lizarazo, 2008), we need “technological mediators” (Piscitelli, 2005).

Page 51: Digital competences in the classroom

https://flic.kr/p/8TVnmd

“Technology can amplify great teaching, but great technology cannot replace poor teaching. In schools as

well as in other organisations, technology often increases the efficiency of already-efficient processes, but it may

also make inefficient processes even more so.”

OECD (2015), “Implications of Digital Technology for Education Policy and Practice”, in Students, Computers and Learning: Making the connection,

Paris: OECD Publishing.

Page 52: Digital competences in the classroom

“Next-gen schools will featurea 3 screen day(for consumption, production, and sharing)with broadband at school and home and will provision 24/7/365 learning opportunities of vetted resources.”

Tom Vander ArkCEO de Getting Smart y anteriormente school superintendent

@tvanderark

http://www.teachthought.com/trends/7-things-schools-of-the-future-will-do-well/

Page 53: Digital competences in the classroom

Learning means changing as a

consequence of enjoying an experience.

Page 54: Digital competences in the classroom

“In the digital world, we learn by doing, watching and experiencing.” Douglas Thomas and John Seely Brown. 2011. A new culture of learning: cultivating the imagination for a world of constant change, pg. 76.

Page 55: Digital competences in the classroom

How can we create memorable (digital)

learning experiences?

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“The successful integration of technology in education is not so much a matter of choosing the right device, the right amount of time to spend with it, the best software or the right digital

textbook. They key elements for success are the teachers, school

leaders and other decision makers who have the vision, and the ability, to make

the connection between students, computers and learning.”

OECD (2015), “Implications of Digital Technology for Education Policy and

Practice”, in Students, Computers and Learning: Making the connection, Paris:

OECD Publishing.

Page 57: Digital competences in the classroom

Considering the needs and practices we (students and

teachers) have,

how do we organise teaching & learning?

Page 58: Digital competences in the classroom

eTwinning is a powerful tool for students to face the

challenges of Knowledge Society.

Benito Moreno. 2007. La dimensión europea de la educación: una investigación evaluativa en torno al

Programa eTwinning. PhD Dissertation.

http://0-hera.ugr.es.adrastea.ugr.es/tesisugr/16919865.pdf

Page 59: Digital competences in the classroom

eTwinning is an initiative vivified by the teachers and students. It is a flexible action, without

formal procedures and written agreements, but based on teachers’ interest to diversify their

students' learning activities, to share ideas and experiences with other European colleagues, toovercome cultural boundaries in education and to constantly renew their teaching methods.

http://www.icvl.eu/2011/disc/structura/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper12.pdf

ICT

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Page 60: Digital competences in the classroom

Our digital competence (and media)

help us 1. manage learning and teaching and

2.create digital artifacts.

http://www.shutterstock.com/es/pic-320971742/stock-photo-success-creative-concept-pencil-ladder-with-copy-space.html

Page 61: Digital competences in the classroom

ICT to manage teaching

and learning

Page 62: Digital competences in the classroom

Internal Communication

Project Management

Content Curation

Dissemination and external

communicationhttp://www.shutterstock.com/es/pic-231149824/stock-vector-colorful-sticky-note-vector-illustration.html

Page 63: Digital competences in the classroom

https://flic.kr/p/5rGqK8

In your classroom…

Page 64: Digital competences in the classroom

Give life to contents!

Page 65: Digital competences in the classroom

Did you prefer training or playing the whole game?

http

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Page 66: Digital competences in the classroom

“In settings of learning, a

whole game is generally some kind of inquiry or performance in a

broad sense.

David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 30

It involves problem solving,

explanation, argument, evidence,

strategy, skill, craft.

Often something gets

created - a solution, an

image, a story, an essay, a

model.”

Page 67: Digital competences in the classroom

Project

David Perkins. 2009. Making Learning Whole. San Francisco: Jossey-Bass, pg. 30

Tasks Final Product

Page 68: Digital competences in the classroom

STARTPresentationMotivation

INDUCEMENTQuestionProblem

ChallengeSEARCH FOR INFORMATION

Inside: Learners’ previous knowledgeOutside (I): People

Outside (II): Primary and Secondary Sources

INFORMATION MANAGEMENT

Filtering informationCritical reading

Synthesis

PRODUCTIONSolving the question/problem/challenge

Creation of the final product DISSEMINATIONInside & outside the learning

space

DYNAMIC

ASSESSMENT

Page 69: Digital competences in the classroom

START Creation of the

narrative and the scenario

Motivation Links with real life

http://www.shutterstock.com/es/pic-329913197/stock-photo-children-friends-friendship-school-learning-concept.html

Page 70: Digital competences in the classroom

INDUCEMENT Question, problem or challenge

Ready-made or negotiated Closed or open final product

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SEARCH FOR INFORMATION Analysis of previous knowledge Primary and secondary sources

Contact with a variety of informants

http://www.shutterstock.com/es/pic-255233626/stock-photo-children-kids-happiness-multiethnic-group-cheerful-concept.html

Page 72: Digital competences in the classroom

http://www.shutterstock.com/es/pic-261444557/stock-photo-children-kids-cheerful-childhood-diversity-concept.html

INFORMATION MANAGEMENT

Multimodal literacy Critical focus

Transmedia synthesis

Page 73: Digital competences in the classroom

PRODUCTION Solving the question/problem/challenge

Creation of the final product

http://www.shutterstock.com/es/pic-296993792/stock-photo-children-friendship-togetherness-smiling-happiness-concept.html

Page 74: Digital competences in the classroom

The importance of a GOOD final product for motivation and

backward design

http://www.flickr.com/photos/61423903@N06/8084060025/

Page 75: Digital competences in the classroom

http://www.shutterstock.com/es/pic-267651230/stock-photo-multiethnic-children-balloon-happiness-friendship-concept.html

DISSEMINATION

Page 76: Digital competences in the classroom

ASSESSMENT Dynamic Assessment

Alternative Assessment Trans-formative Assessment

Page 77: Digital competences in the classroom

Creation of digital artifacts

Page 78: Digital competences in the classroom

DIGITAL ARTIFACTS

ACTIVITY TOOLARTIFACT

http://artefactosdigitales.com

Page 79: Digital competences in the classroom

DIGITAL ARTIFACTS

INTERVIEW TOOLPODCAST

http://artefactosdigitales.com

Page 80: Digital competences in the classroom

DIGITAL ARTIFACTS

http://artefactosdigitales.comIconos: thenounproject.com

ebooks presentations mind maps wiki AR

video animations music robots podcast

Page 81: Digital competences in the classroom

Artefactos Digitales

http://artefactosdigitales.comIconos: thenounproject.com

tutorial digital poster timeline photography

geottaging infography reportscomic apps

Page 82: Digital competences in the classroom

Make learning a memorable experience!

Page 83: Digital competences in the classroom

Digital Education as a School Project

http://www.shutterstock.com/es/pic-147126050/stock-photo-silhouette-people-show-the-victory-hand-sign-as-a-circle.html

Page 84: Digital competences in the classroom

School Project for the development of the Digital Competence

Personal use of Digital Media

StudentsStaff

1. Information 2. Communication 3. Content Creation 4. Ethics & Safety 5. Problem Solving

Use of Digital Media for Learning

Use of Digital Media for Teaching

Use of Digital Media for the Management of

Teaching and Learning

Page 85: Digital competences in the classroom

User acceptance of computer technology

Davis, F. D., Bagozzi, R. P., y Warsaw, P. R. 1989. User acceptance of computer technology: A comparison of two theoretical models. Management Sciences, 35 (8)

Perceived utility of

technology

Degree of perceived difficulty

Attitude towards the

use of technology

Willingness to use

technology

Page 86: Digital competences in the classroom

“Technological change is not additive; it is

ecological. A new technology does

not merely add something; it

changes everything.”

Neil Postman, 1996. The End of Education.

Page 87: Digital competences in the classroom

Educators as Conneted

Professionals

http://www.shutterstock.com/es/pic-304959785/stock-photo-hand-holding-a-glowing-light-bulb.html

Page 88: Digital competences in the classroom

Educators as Empowered Professionals

http://www.shutterstock.com/es/pic-363884225/stock-photo-funny-superman-lots-of-copyspace.html

Page 89: Digital competences in the classroom

Thanks

Page 90: Digital competences in the classroom

fernando trujillo [email protected]

@ftsaez http://fernandotrujillo.es