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Digital Citizen BreakoutEDU
Instructions
The Digital Citizen BreakoutEDU is a digital game based on the Breakout EDU idea. It requires no physical materials except
from a laptop with internet access per group (group size ideally 4-5). Class teachers are encouraged to play with their
students to learn alongside them and model long-life learning.
The participants go through a series of activities to obtain clues to unlock the locks. All activities are constructed to
familiarize students and teachers with the terms and implications of copyright, public domain and creative commons
licenses. Every activity requires collaboration and critical thinking. See below for what the various links disclose and for an
answer key.
It is recommended that the game is played immediately before engaging students in a project connected to a unit of study
where they can apply their newly gained knowledge (see below for an example).
Break out of the library:
Participants are directed to a link forcing a copy of the following Google Sheets Document, where letters will be revealed
when they answer the questions correctly:
To answer the above, participants will have to use one of the 2 hints on the web page, where a poster created on
comiclife.com explaining the different Creative Commons licenses is situated.
This is linked to a Puzzle on Jigsawplanet.comCreated from a Wordclouds.com creation
Participants are directed to a link forcing a copy of the following Google Doc, where they
have to fill in the missing words. However, in order to find the key for another lock, it is
necessary to access the other hint through a forced copy of a google doc.
Participants are directed to a link forcing a copy of the following Google Doc, where they
have to decipher the words using morse code. Morse code is available through the same
hint link document as the letter-to-number code.
Links to an EDpuzzle. Through the questions participants might notice that
some of the letters have been replaced by numerals.
When all keys are unlocked, participants are asked to take a group photo with the appropriate “escape” sign and post it to
their Seesaw account to celebrate their accomplishments.
The final assignment should be decided by the TL and classroom teacher, letting the students use their new knowledge in an actual unit
of work (natural disasters, explorers, simple machines, etc).
Final assignment suggestions:
● Produce a thinglink to annotate an image or video, making
sure that all links are legal to reuse.
● Produce a glog using glogster.com, making sure that all
material is legal to use.
● Produce an iMovie, making sure that all clips and stills are
legal to use.
SPOILER ALERT!DO NOT GO TO THE NEXT SLIDE IF YOU ARE PLAYING
WITH YOUR STUDENTS!
THE NEXT PAGE IS THE ANSWER KEY.
Answer Key
“LICENSE” for the Seven Letter Word Lock.
“35428115” is the key for the Eight Number Lock.
“PROTECTED” is the key for the Nine Letter Word Lock.
“0834” form the key for the Four Number Lock.
“CREATE” is the key for the Five Letter Word Lock.
References
About the licences (n.d.). Retrieved from https://creativecommons.org/licenses/
Amy Balling. (2016, September 19). Breakout timer with suspenseful music [Video file]. Retrieved from
https://www.youtube.com/watch?v=PUVRWT77OHk
Creative Commons. (2010, July 23). Wanna work together? [Video file]. Retrieved from https://vimeo.com/13590841
Downloads (n.d.). Retrieved from https://creativecommons.org/about/downloads/
Morse code (n.d.). Retrieved from https://en.wikipedia.org/wiki/Morse_code#/media/File:International_Morse_Code.svg
Welcome (n.d.). Retrieved from http://www.breakoutedu.com/welcome