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DEVELOPING A DIGITAL BADGING SYSTEM FOR METALITERACY TRUDI JACOBSON, HEAD, INFORMATION LITERACY DEPARTMENT KELSEY O’BRIEN, ASSISTANT LIBRARIAN

Developing a digital badging system for metaliteracy - Trudi Jacobson & Kelsey O’Brien

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D E V E L O P I N G A D I G I T A L B A D G I N G

S Y S T E M F O R M E T A L I T E R A C Y

TRUDI JACOBSON, HEAD, INFORMATION LITERACY DEPARTMENTKELSEY O’BRIEN, ASSISTANT LIBRARIAN

W H AT I S A D I G I TA L B A D G E ?

W H A T I S A D I G I T A L B A D G E ?

Image Source: Girl Guides of Canada, CC-BY

o Record of an accomplishment

o Corresponds to knowledge shown or abilities proven

o A component in the competency-based education movement

o Methods of gauging accomplishment varies

o For metaliteracy badges, reading by humans important, given nature of the learning

WHAT IS METALITERACY?

Metaliteracy is envisioned as a

comprehensive model for information

literacy to advance critical thinking and

reflection in social media, open learning

settings, and online communities.Jacobson and Mackey, Proposing a Metaliteracy Model to Redefine Information Literacy, Communications in Information Literacy 7(2), 2013.

METALITERACY LEARNING OBJECTIVESGoal 1: Evaluate content critically, including dynamic, online content that changes and

evolves, such as article preprints, blogs, and wikis

Goal 2: Understand personal privacy, information ethics, and intellectual property issues

in changing technology environments

Goal 3: Share information and collaborate in a variety of participatory environments

Goal 4: Demonstrate ability to connect learning and research strategies with lifelong

learning processes and personal, academic, and professional goals

http://metaliteracy.org/learning-objectives/

D E S I G N

DESIGN

DESIGN

DESIGN

DESIGN

P L A T F OR M

• Wordpress

• BadgeOS

• Credly

C O N T E N T

WRITING QUESTS

• Different

contributions,

viewpoints,

perspectives

• Multimedia,

interactive,

gamification

• Building from

introductory ideas to

more complex

U N I V E R S A L D E S I G N

Open resource

Built for different audiences

Integration of campus-specific information literacy learning objectives

Each objective is linked to appropriate quests and challenges

http://metaliteracy.learningtimes.net/learning-objectives/

IMPLEMENTATION & COLLABORATIONS• 4 engaged institutions – 2 year, 4 year,

distance learning, research university

• 9 courses, 21 sections

• 682 registered students, 415 active this semester

• In the works:

– Disciplinary badges (Criminal Justice, Forensics, Informatics)

– Mulitisites – unique installations for participating institutions

– International Student Orientation

DISCIPLINARY INTEGRATION• APSY: Childhood Behavioral Disorders

• ECPY 204: Principals of Career and Life Planning

• ECPY 421: Intro to Counseling Psychology

• ESPY 120: The Psychology of Academic and Personal Effectiveness

• INF 200: Research Methods for Informatics

• RCRJ 490 Honors: Theory and Research

• UFSP 102: The World of Technology

• UFSP 102: World of Law and Justice

• UNI 110: Writing and Critical Inquiry

MOOC: EMPOWERING YOURSELF AS A DIGITAL CITIZEN

https://www.canvas.net/browse/opensuny/courses/empowering-yourself-digital-citizen

THE METALITERACY BADGING SYSTEM

• Metaliteracy.learningtimes.net tour

• Explore and earn a badge!

• Share with the group