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Presentation of the Labyrinth System at the SIG IAOA Interest Group of Design Semantics.
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Ontological Representations and Narrative:
A Case Study in Cultural Heritage
Antonio Lieto (work with Rossana Damiano)
Università di Torino (Italy)
Dipartimento di Informatica
IAOA Design Semantics Workshop, Bari, 30th June – 2nd July 2014.
Focus
- The work I am presenting has been developed within the Labyrinth Project (P.I. Rossana Damiano), supported by Regione Piemonte, Polo di Innovazione per la Creatività Digitale e la Multimedialità, 2012-2014.
- Application of Ontology-based representations for designing narrative navigation of artifacts in digital archives.
Outline
- Introduction and Motivation - Overview of the System «Labyrinth»
- Ontological Model in Labyrinth
- Narrative reasoning
- Conclusions
Problem and Motivation
Problem: exploration of digital archives of heterogeneous items (example). Proposed approach: narrative as access key to items for cultural heritage exploration. Exploration of digital, multimedia archives, through a narrative based model based on stories and actions. - Cross-exploration of items (heterogeneous formats) - Semantic based access to the archival information
(semantics provided by an ontological model).
Labyrinth Intro
- Labyrinth allows the user to explore a repository
of media resources through the mediation of an ontology encoding a conceptual model of narrative elements.
- Ontological Model in Labyrinth (stories, actions,
characters etc.).
- Examples of Narrative reasoning.
Labyrinth Architecture
Archetype Ontology
Main classes of the Ontology (ontology aligned with the ISO-Standard CIDOC-CRM ontology):
- Archetypes (thematic “filters”, p.o.v.)
- Stories
- Actions
- Characters
- Roles
Story in Lab. Ontology (Story-substory)
SubStory/PartOf SubStory/PartOf
Narrative Reasoning
Killing_ the_Minotaur Giving_the_Thread
hasAction hasAction
hasAction hasAction
Transfer of narrative aspects to artifacts via Rules:
Artifact(?a), describesStory(?a, ?s), hasStoryPart(?s, ?s1), hasAction(?s1, a1) -> hasAction(?a, ?a1)
Substory Substory
Ontological Reasoning
hasTimePeriod
type Inference 1: 1935 belongs to ModernPeriod
Inference 2: The item is a Modern Artifact
Archetype choice
Narrative category choice
Labyrinth Interface: Story based exploration
SUBSTORY
INHERITED ACTIONS
Labyrinth Interface: Action based exploration
ITEMS
Belongs to Collections
Related Characters Related Stories
NARRATIVE INFO
Labyrinth: ex. Interaction Design
Objects, Locations
...
characters
Systems comparison based on narrative elements
Legend: x = available element no = not available element
Upshots
• Ontological modelling of narrative aspects used in the Labyrinth system provides, through some simple forms of automatic reasoning processes, useful insights on the relations occurring among items shared in a digital archive.
• Extended narratives aspects considered through the ontological model.
Current work
• User study (results in next 2 months).
Goal evaluation: can this kind of tools supports serendipity processes, be used as a new learning experience etc. ?
Thanks for your attention !!!
Discussion/Comments
SIG IAOA Design Semantics Workshop, Bari.