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Ontological Representations and Narrative: A Case Study in Cultural Heritage Antonio Lieto (work with Rossana Damiano) Università di Torino (Italy) Dipartimento di Informatica IAOA Design Semantics Workshop, Bari, 30th June 2nd July 2014.

Design Semantics 2014

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Presentation of the Labyrinth System at the SIG IAOA Interest Group of Design Semantics.

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Page 1: Design Semantics 2014

Ontological Representations and Narrative:

A Case Study in Cultural Heritage

Antonio Lieto (work with Rossana Damiano)

Università di Torino (Italy)

Dipartimento di Informatica

IAOA Design Semantics Workshop, Bari, 30th June – 2nd July 2014.

Page 2: Design Semantics 2014

Focus

- The work I am presenting has been developed within the Labyrinth Project (P.I. Rossana Damiano), supported by Regione Piemonte, Polo di Innovazione per la Creatività Digitale e la Multimedialità, 2012-2014.

- Application of Ontology-based representations for designing narrative navigation of artifacts in digital archives.

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Outline

- Introduction and Motivation - Overview of the System «Labyrinth»

- Ontological Model in Labyrinth

- Narrative reasoning

- Conclusions

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Problem and Motivation

Problem: exploration of digital archives of heterogeneous items (example). Proposed approach: narrative as access key to items for cultural heritage exploration. Exploration of digital, multimedia archives, through a narrative based model based on stories and actions. - Cross-exploration of items (heterogeneous formats) - Semantic based access to the archival information

(semantics provided by an ontological model).

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Labyrinth Intro

- Labyrinth allows the user to explore a repository

of media resources through the mediation of an ontology encoding a conceptual model of narrative elements.

- Ontological Model in Labyrinth (stories, actions,

characters etc.).

- Examples of Narrative reasoning.

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Labyrinth Architecture

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Archetype Ontology

Main classes of the Ontology (ontology aligned with the ISO-Standard CIDOC-CRM ontology):

- Archetypes (thematic “filters”, p.o.v.)

- Stories

- Actions

- Characters

- Roles

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Story in Lab. Ontology (Story-substory)

SubStory/PartOf SubStory/PartOf

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Narrative Reasoning

Killing_ the_Minotaur Giving_the_Thread

hasAction hasAction

hasAction hasAction

Transfer of narrative aspects to artifacts via Rules:

Artifact(?a), describesStory(?a, ?s), hasStoryPart(?s, ?s1), hasAction(?s1, a1) -> hasAction(?a, ?a1)

Substory Substory

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Ontological Reasoning

hasTimePeriod

type Inference 1: 1935 belongs to ModernPeriod

Inference 2: The item is a Modern Artifact

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Archetype choice

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Narrative category choice

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Labyrinth Interface: Story based exploration

SUBSTORY

INHERITED ACTIONS

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Labyrinth Interface: Action based exploration

ITEMS

Belongs to Collections

Related Characters Related Stories

NARRATIVE INFO

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Labyrinth: ex. Interaction Design

Objects, Locations

...

characters

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Systems comparison based on narrative elements

Legend: x = available element no = not available element

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Upshots

• Ontological modelling of narrative aspects used in the Labyrinth system provides, through some simple forms of automatic reasoning processes, useful insights on the relations occurring among items shared in a digital archive.

• Extended narratives aspects considered through the ontological model.

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Current work

• User study (results in next 2 months).

Goal evaluation: can this kind of tools supports serendipity processes, be used as a new learning experience etc. ?

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Thanks for your attention !!!

Discussion/Comments

[email protected]

SIG IAOA Design Semantics Workshop, Bari.