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Design and evaluation of a 3D Collaborative Game to Support Game Based Learning Department of Informatics Aristotle University of Thessaloniki Greece Ioannis Champsas Thrasyvoulos Tsiatsos Theodouli Terzidou Apostolos Mavridis 1 ECGBL 2012 - Cork, Ireland Ioannis Leftheris Ioannis Leftheris

Design and evaluation of a 3D Collaborative Game

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Page 1: Design and evaluation of a 3D Collaborative Game

Design and evaluation of a 3D Collaborative Game to Support Game Based

Learning

Department of InformaticsAristotle University of Thessaloniki

Greece

Ioannis ChampsasThrasyvoulos Tsiatsos

Theodouli TerzidouApostolos Mavridis

1 ECGBL 2012 - Cork, Ireland

Ioannis LeftherisIoannis Leftheris

Page 2: Design and evaluation of a 3D Collaborative Game

Contents

• Game-Based Learning (GBL) and OpenSim• Design of the 3D Collaborative Game• Virtual world – Scene and Objects• Evaluation: Activity and results• Conclusions

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Page 3: Design and evaluation of a 3D Collaborative Game

Goal

Present a detailed and comprehensive design and evaluation of a 3D collaborative game using the OpenSim virtual world platform

Addresses the following research questions:• Did the virtual game activity improve the effectiveness of

the knowledge acquisition?• Do the students recommend the systematically existence

of such activities in education?

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Page 4: Design and evaluation of a 3D Collaborative Game

Game-based learning: • “Serious Games”• “Digital Game Learning”• “Digital Game Based Learning”• “Educational Games”• “Immersive Learning Simulations”

We adopt the term Game Based Learning as the educational process, which uses game experiences as a tool to learn

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Serious Games

Page 5: Design and evaluation of a 3D Collaborative Game

Why OpenSim?

It supports online multi-user 3D environmentsLow cost (free import and creation object)Similar virtual environments to Second LifeIt supports the same scripting language LSL as in Second LifeIt is totally removable and dynamicAllows us to migrate our world to Second Life any time

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Page 6: Design and evaluation of a 3D Collaborative Game

Scenario of the game

It’s a treasure hunt game with hidden questions. Students are divided into teams and they collaborate in

order to find and answer as many questions as they can. Their purpose is to gain points and win awards.

The scenario of the game described below involves two types of users:

1. Teachers2. Students

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Page 7: Design and evaluation of a 3D Collaborative Game

Functionality to support the Student’s role [1/3]

1. Selecting Team and Outfit• Participants begin the game on a platform• HUD (Head Up Display) is displayed on the upper left

corner with useful information• Their outfit has been preselected according to the team

they belong to• Players are enrolled

into teams• The game starts

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Page 8: Design and evaluation of a 3D Collaborative Game

Functionality to support the Student’s role [2/3]

2. Searching for the hidden questions• Players develop their strategy• They interact with objects inside the world in order to find

the hidden questions• If so, a pop-up window appears with the question• They communicate through IM (Instant Message)• After a question is answered the question remains

available for the rest of the players of the other teams

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Page 9: Design and evaluation of a 3D Collaborative Game

Functionality to support the Student’s role [3/3]

3. Collaborating and answering the questionsOptions for each student:1. Answer the question between three (3) options2. Choose the ‘HELP’ option3. Avoid answering the question

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Page 10: Design and evaluation of a 3D Collaborative Game

Point System

PointsStarting 1000Opening a question -20‘HELP’ option -30Correct answer 150Wrong answer 0

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Page 11: Design and evaluation of a 3D Collaborative Game

End of the game

The game ends…when all teams answer all the questionswhen the time ends

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Page 12: Design and evaluation of a 3D Collaborative Game

Awards

• “Wise-Man” award: is given to the group with the most points earned.

• Speed award: is given to the team that answered all the questions first.

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Page 13: Design and evaluation of a 3D Collaborative Game

Functionality to support the Teacher’s role [1/2]

1. Making groups:• How many students will participate?• In what way will they be divided into groups?

2. Configuration of parameters:• Total time• Remaining time after a team answers all the questions• Number of the groups• Number of the members of each group• Point system

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Page 14: Design and evaluation of a 3D Collaborative Game

Functionality to support the Teacher’s role [1/2]

3.Game instructions:Instructions with the rules and the goals of the game are provided

4.Running the game:Control of the game through the centered item of ‘Saturn’.

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Page 15: Design and evaluation of a 3D Collaborative Game

Virtual world – Scene1. Initial place (platform)2. E-MALL

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3. HTML & PHP Offices4. Labyrinth

1

2

3 4

Page 16: Design and evaluation of a 3D Collaborative Game

Virtual objectsQuestion objects

Interactive non question objects

Irrelevant objects

Virtual world – Scene

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Objects with hidden questions

Objects with hidden questions

Teleferik Teleporter

Page 17: Design and evaluation of a 3D Collaborative Game

ActivityTwenty four (24) undergraduate students attending the “Internet Educational Environments” course, of the Informatics Department in our University, were divided into 2 groups of 12Phase 1

•Faced certain technical problems•“Crash” issues•No impact to the proper execution of the gamePhase 2

Success!

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RedRed GreenGreen

Orange BlueBlue

12 students12 students

Course

• Internet Educational Environments

RedRed GreenGreen

Orange BlueBlue

12 students12 students

Evaluation

• Questionnaire• Interview

Phase 1 Phase 2

Page 18: Design and evaluation of a 3D Collaborative Game

Evaluation: Research Question [1/2]

0,00%

10,00%

20,00%

30,00%

40,00%

50,00%

Totallyagree

Agree Neutral Disagree Totallydisagree

Did the virtual game activity improve the effectiveness of the knowledge acquisition?

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Page 19: Design and evaluation of a 3D Collaborative Game

Evaluation: Research Question [2/2]

0,00%

10,00%

20,00%

30,00%

40,00%

50,00%

60,00%

TotallyAgree

Agree Neutral Disagree TotallyDisagree

Do the students recommend the systematically existence of such activities in education? 

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Page 20: Design and evaluation of a 3D Collaborative Game

Evaluation: Interview

Comments:Innovative, pleasant, competitive, funHandy and friendly environment“I was thrilled by the game!”

Problems and Suggestions:Would prefer immediate feedbackFaced technical problems

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Page 21: Design and evaluation of a 3D Collaborative Game

Conclusions

• Serious games can help students to improve knowledge acquisition.

• Students want such games to be part of the educational process.

• It can be a strong tool for teachers to overcome educational difficulties.

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Page 22: Design and evaluation of a 3D Collaborative Game

Future Work

• Exceed difficulties related to game design• Fix usability problems of advanced feature s• Second cycle of evaluation• New ways of evaluation(control and treatment group)• Insert a human agent

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Page 23: Design and evaluation of a 3D Collaborative Game

Thank you! Any questions?

Contact:E-mail:

[email protected]

Department of Informatics Aristotle University of Thessaloniki:

http://www.csd.auth.gr

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