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DEFENSIVE PRESET
“Defensive Preset Countering Horsed Troops”
An insight in a useful preset and how to use it
This set is based on range + defense debuff + combatspeed + attack.
Below is a selection of the cards so you could see the cards used in this preset and
the jewels on 6th line.
Highlighted in red are the important stats
Highlighted in orange are the 2nd important stats
You may be having different cards, for example a better statue then Castle Tauroc, or a
better defense debuff Pet then Regal etc. This just gives you an idea. Of course the jewels
can/could make a huge difference especially on BRIGHT level.
• 5027.00% Attack
• 2243.00% Defense
• 1780.50% Range
• 4.74% Accuracy
• 523.00% Bonus to PvP on Defense
• 632.00% Bonus to PvP on Offense
• -1734.00% Attack Debuff
• -15481.00% Defense Debuff
• -1398.00% Life Debuff
• -3917.00% Combat Speed Debuff
• -523.00% Range Debuff
• -5.06% Accuracy Debuff
• 880.00% Infantry Attack
• 880.00% Infantry Life
• 5.28% Infantry Accuracy Bonus
• -699.00% Infantry Attack Debuff
• -627.00% Infantry Defense Debuff
• -86.50% Infantry Combat Speed Debuff
• 2645.00% Ranged Attack
• -155.00% Ranged Defense Debuff
• -790.00% Horsed Defense Debuff
• 158.00% Siege Load
• -347.00% Siege Load Debuff
• -311.00% Spellcaster Combat Speed
The rules of battle
Attack Beats Defense
Defense Beats Range
Range Beats Attack
This is a triangle in which all have a weakness to one another. so combining them can make you
a lot stronger. There are of course additional factors. Above makes it look like Rock, Paper,
Scissors, and to some extend it is & yet not. However you need to know these 3 base rules in
order to understand the whole concept The concept is explained more at the end in tutorial.
When you see above TR stats in red, what are the highlights.
The highlights of this TR :
• Good ( general ) Attack
• Good ( general) Range
• High (general) Defense Debuff High (general) Combat Speed Debuff Bonus
Highlights of this TR:
• Good ( general) Accuracy Debuff
• Good ( general) Accuracy Buff
• High ( general) Life Debuff
• Good (specific) Ranged Attack
( general): A general Buff or Debuff benefits all troops. I.e
: Range, Defense, Attack, Life, Accuracy, Combatspeed.
(specific) : A specific Buff or Debuff benefits specific troops or troop types.
I.e: Ranged Range , Horsed Defense, Infantry Attack, Horsed Combatspeed etc
Thus you should always have as much general buffs or debuffs as possible and then add the specific buffs or
debuffs to make the difference or enhance the TR.
The dictionary is at bottom of tutorial of General & Specific buffs/debuffs by troop types.
What We Use This TR for ?
Defending against incoming Hussars / Heavy Cavalry / Cavalry & Siegewalls.
What Troops We Will Defend With?
• Onagers / 300K
• Flame Archers 300K
• Catapults 300K
• Or a mix of the above i.e: 200k catapults +100k Flame archers or 200k Onagers +
100k flame archers.
Note: until 1 million incoming troops then 300k is no problem, If wave is higher then
400k would be better.
Why This Preset ?
IN general when hussars /Hcav/ Cav & siegewalls are incoming then most likely they
will switch to a Defense + Attack Debuff Preset. Sometimes with combatspeed buff as
well. We refer to this as the TANK. In order to KILL this TANK when using this
preset we do the following:
• We debuff the defense with our -15481.00% Defense Debuff
• By using RANGED or SIEGE troops & equipping RANGE we engage the attacker
as far away as possible. In this case with 1780.50% Range.
• To squash the incoming cavalry as quickly as possible we have 5027.00% Attack.
• To slow down the incoming Cavalry we have -3917.00% Combat Speed Debuff.
• We also have -1398.00% Life Debuff.
• In addition we have also 4.74% Accuracy & -5.06% Accuracy Debuff
In the following battle reports I show you the attacker & defender (I
left the champs out for now)
Now with 200k Onagers + 1000k Flamers.
Note in the TR the Onagers will benefit from the 5027.00% Attack
The Flame Archers will benefit from the 5027.00% Attack + 2645.00% Ranged Attack (
this will stack) = 7672 attack
2 rounds battle
Attacker changed TR
2 rounds battle
REMEMBER, this is a TEMPLATE, you can enhance the set yourself with more
DEFENSE DEBUFF, RANGE either with different TR items or upgrading current items
to higher level.
Ideally you could have either this set + another with MORE Defense Debuff in case you
encounter Players with more then 20k DEFENSE+.
The Champ 1) Equip your best champ for any Battle
2) But if the attacker is NOT sending a Champ then you MUST equip a Champ with a lot of
TROOP stats instead of Champ Stats. See below the TROOP stats are highlighted.
• IN this case these Troop stats from the Champ are important and will help this preset
greatly. You debuff even more DEFENSE & your RANGE increases. This is a Champ
every player can make. Since it doesn’t have to battle another Champ, it will always
WIN!
CHAMP STATS
Damage 333
Bonus Damage 88
Armor 67.6
Strength 452.25
Dexterity 502.2
Health 1686
Hit Chance 47.12
Crit Chance 91
Block 38.35
TROOP STATS
Attack 118.5
Life 425
Range 230.5
Attack Debuff -118.5
Defense Debuff -226.39999999999998
Life Debuff -679
Combat Speed Debuff -493
Attack Beats Defense
Defense Beats Range
Range Beats Attack
Remember?..... But there are more, here we explain
The 4 most important attributes in battle are Attack, Defense, Life and Range.
The 5th is accuracy buff & debuff and the 6th is Combatspeed buff & debuff
• Attack – The amount of damage that a unit can deliver
• Defense – The amount of damage a unit can sustain before the unit begins to feel the attack (think
of defense like the armor a knight wears in battle)
• Life – The amount of damage a unit can take before dying (after the armor has been broken)
• Range – How close a unit needs to be to engage in battle
• Accuracy, in buff it makes you kill more troops per round, in debuff it makes the opponent kill less
of your troops per round.
• Combatspeed, in buff makes you close the range gap faster, and in debuff it makes the opponent
slower.
Attack – Counter to Defense
Attack is generally used as a counter to units with high defense. The higher the attack the more damage a unit
does. Catapults and ballista are particularly effective against a high defense heavy cavalry attack. While attack
is capped at 1000% it is still wise to build more than the cap as opposing players can use a debuff card to drop
the attack level down.
Defense – Counter to Range
Defense is generally used for defending or attacking with Heavy Calvary. A high defense Throne Room set up
can make HC very difficult to kill, while not affecting their ability to kill opposing troops. Archers do not have
great attack (unless Ranged Attack or Attack is active in the TR) so an HC attack with high defense can walk
through ranged attacks.
Life – Great compliment to Defense
Life is a great compliment to defense. If a unit does not have enough attack to break through the defense, that
unit only takes away 1 point of health. A high level of life will cause the opposition to have to use many troops
to get a single kill. (Up to 10,000 troops per HC kill with high level life).
Range – Counter to Attack
Range is the minimum distance a unit needs to be before delivering damage to the foe. Range and siege troops
(archers, ballista and catapults) are able to attack enemy units from great distances and range increases the
distance. Units that do not use projectiles in battle can still benefit from range, but the effect is much less
valuable than when used with projectile units.
: Sharing is knowledge, and a lot of players are not sharing. Yes it
gives you and edge, or advantage, but it leaves also many people clueless. The
objective of these tutorials, is to teach, learn, educate players so ALL players have a
better under understanding of the game. The more players participate, the better
the overall experience is for all players. More attacking and defending means
“lively” domains full of activity.