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Doctoral defense of Marcus Duveskog
Digital storytelling for HIV and AIDS
educa7on in Africa
Isabella M. Venter Department of Computer Science University of the Western Cape,
South Africa
Research topic In your dissertaGon you did not state an
hypothesis or an overarching research quesGon. What would you say is your research quesGon?
Research topic In your dissertaGon you did not state an
hypothesis or an overarching research quesGon. Would it be correct to say that your research quesGon was: “How should par7cipatory design and digital storytelling, within a Sub-‐Saharan African milieu be approached to create a learning environment for HIV/AIDS educa7on?”
Review of the literature
On Page 11 of your dissertaGon you menGon the key concepts of your study. Why did you not consider the literature regarding all of the key concepts?
Key Concepts Concepts Literature Review
HIV/AIDS
Transferability
ParGcipatory design ParGcipatory design
Digital storytelling Storytelling
Design milieu Design milieu
Learning environment
Ownership
AssociaGon
Trust
Review of the literature
On Page 11 of your dissertaGon you menGon the key concepts of your study. Why did you not consider the literature regarding all of the key concepts? You did however consider the literature of concepts not classified as “key concepts”, why?
Research Design
CroWy defines a methodology as “a strategy, plan of ac7on, process or design lying behind the choice and use of par7cular methods …” (CroWy, 1998, page 3). The choice of a methodology thus determines which methods are appropriate.
Research Design
Epistomology TheoreGcal PerspecGve Methodology Methods
CroWy, M. (1998). The Founda7ons of social research: Meaning and perspec7ve in the research process. Crows Nest, New South Wales, Australia: Allen & Unwin.
Research Design
Epistomology TheoreGcal PerspecGve Methodology Methods
Theory of knowledge The philosophical stance that informs the methodology
Strategy or plan of ac>on
Techniques to gather and analyse data
Research Design Is this assumpGon about your research design correct?
Epistemology Theore>cal Perspec>ve
Methodology Methods
ConstrucGonism InterpreGvism Design Science Research
Case study
SubjecGvism Anthropology AcGon Research Digital story telling
Interviews
ParGcipatory design
MulGlayered Framework of Compiling Digital Artefacts by Extension
Research Approach
• What epistemological stance underpins your research strategy and approach? • How did these epistemological commitments guide and influence your research?
Design Science Research How did you use it?
Milieu environment
Design process
Science knowledge base
People Needs/ problems Strengths/ weaknesses Infrastructure Culture Social structures
Needs, relevance. strengths, tesGng scene New skills, contextualized design, relevant soluGons
Construct learning environment Co-‐design with users
Grounded in literature Contribu-‐Gons to science
ScienGfic theories and methods Design process Design methods Experiences Field experGse
plan
observe
reflect act
Design Science Research Can you explain what the design process was for each milieu and what knowledge was added? Milieu Research Context
Design Process
Contribu>on to Science Knowledge Base
Sura ya UKIMWI, Iringa, Tanzania Working for my dreams, Ukombozi, Tanzania
Jali Maisha programming course, Kigudla, Tanzania TekkiKids, Meraka, Pretoria, South Africa
Contextualised course design, Iringa, Tanzania
Knowledge producGon Gibbons et al. (1994) and Nowotny et al. (2003) refer to 'Mode 1 and Mode 2 knowledge produc7on' Where Mode 1 refers to theore7cal experimental science and Mode 2 to knowledge produc7on which is socially distributed, applica7on-‐oriented and trans-‐disciplinary ScoO, P., Gibbons, M., & Nowotny, H. (2003). Mode 2 Revisited: The New Produc7on of Knowledge. Special issue devoted to the new produc7on of knowledge. Minerva. Gibbons, M., Limoges, L., Nowotny, H., Schwartzman, S., ScoO, P. & Trow, M. (1994). The New Produc7on of Knowledge: The Dynamics of Science and Research in Contemporary Socie7es (London: Sage).
Knowledge producGon
Computer Science is tradiGonally within Mode 1. Where do you posiGon your research?
Research domain In view of your statements: • Page 1 : “the focus has been on technology in educa/on for the youth”
• Page 3: that you enrolled as a “PhD student in InternaGonal Mul>disciplinary PhD studies in Educa>onal Technologies”
• Page 11: “Unlike most related research, this is a Computer Science thesis which also requires an element of construcGon”
is your research Mode 1 or Mode 2?
Sustainability: science or ficGon?
Martens, P. (2006). Sustainability: science or ficGon? e-‐Journal Sustainability: Science, PracGce & Policy. Vol 2, No 1. (pages 36-‐41)
Mode-‐1 Science Mode-‐2 Science
Academic Academic and social
Mono-‐disciplinary Trans-‐disciplinary
TechnocraGc ParGcipaGve
Certain Uncertain
PredicGve Exploratory
Knowledge producGon
Computer Science is tradiGonally within Mode 1. Where do you posiGon your research? And how do you think Design Science Research deals with the Mode 1 and Mode 2 “anomaly”?
Research quesGons and the research design
How did you map the research quesGons onto the research design?
Research quesGons and related papers
Table 2: Shows the links between the papers and the research ques7ons
Ques>on Summary of Ques>on Related paper
1 Added values of digital storytelling
Paper (IV), paper (V)
2 Advantages of co-‐designing with the youth
Paper (III), paper (V), paper (I)
3 Factors that facilitate co-‐design
Paper (IV), paper (III), paper (V)
4 CharacterisGcs of producGve design milieu
Paper (VI)
Research quesGons and papers
• In Table 2 it is stated that Paper IV addresses the research quesGons: “What values are added by making use of digital storytelling in the design of new learning environments for Sub-‐Saharan Africa?” and “What are the factors that facilitate the process of co-‐design?”
• However in the discussion about Paper IV, page 60, you explain
“… how digital technology enhances storytelling” and how it “neutralises the disadvantages of tradi7onal storytelling …”. • You did not address the “values added by digital
storytelling” or “the factors that facilitate the process of co-‐design”
QuesGon versus Paper
Ques>on Paper results What values are added by making use of digital storytelling in the design of new learning environments for Sub-‐Saharan Africa?
… how digital technology enhances storytelling
“What are the factors that facilitate the process of co-‐design?
.. neutralises the disadvantages of tradi7onal storytelling …
Please explain.
Paper VI: Design milieux for learning environments in African contexts
Is it correct to say that this paper summarizes the research over the research period?
Paper VI: Design milieux for learning environments in African contexts
Is it correct to say that this paper summarizes the research over the research period? How did you derive the code book for scoring the design milieux?
Findings
You discussed the findings of each of the six papers in Chapter 4 and discussed the findings of the research ques7ons in the Chapter 6 (Conclusion). Why did you opt to do so?
Value of Your Research
How is your research of value for computer science in general? Is it applicable to other paradigms?
Technical aspects of the dissertaGon
How did you deal with the technical preparaGon of the dissertaGon?
Technical aspects of the dissertaGon
How did you deal with the technical preparaGon of the dissertaGon? What citaGon style did you use for your references?
Technical aspects of the dissertaGon
How did you deal with the technical preparaGon of the dissertaGon? What citaGon style did you use for your references? Did you use a language editor to edit the document and check the references?
ReflecGon
• What are the main achievements of your research? • What has your dissertaGon contributed to the knowledge in the field of Digital Storytelling?
ReflecGon
• What are the main achievements of your research? • What has your dissertaGon contributed to the knowledge in the field of Digital Storytelling? • What were the main challenges of your research?
ReflecGon
• What are the main achievements of your research? • What has your dissertaGon contributed to the knowledge in the field of Digital Storytelling? • What were the main challenges of your research? • What could you have done beWer?
ReflecGon
• What are the main achievements of your research?
• What has your dissertaGon contributed to the knowledge in the field of Digital Storytelling?
• What were the main challenges of your research?
• What could you have done beWer? • What are the remaining issues that sGll need to be addressed?
Thank you
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