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≈≈RACE TO FANTASIA≈≈
OBJECTIVE • to infiltrate the base of the opponent to win
• to concur each other’s base to win • be the fastest to complete one round of the board game
SETUP
HOW TO WIN
1. Players can win the game by wiping out all the opponents units in the “inner part of the game”.
2. Players can also win by getting to the opponent’s base in the “inner part of the game”.
3. Players can win by reaching the opponent’s starting point at the “outer part of the game”
Heaven’s base
Hell’s base
HOW TO START
- 2 players will arrange the game pieces in order in the “inner part of the game board”.
- 2 tokens will be arranged at the “outer trail of the game”.
- Each player will choose their own special pieces and put it at the starting point which is the “outer part of the game board.”
- A deck of 30 cards is shuffled and placed at the side of the game board.
- Each player will have to take 3 cards before the game starts.
- To determine who starts first, both players need to roll a normal dice. Who gets the larger number starts first.
≈≈RACE TO FANTASIA≈≈
GAMEPLAY
“Inner part of the game board”
1. A special dice with numbers “1”, “2” and “3” is rolled.
2. The number on the dice will determine the number of steps for the player to move on of the pieces each turn.
3. Each type of piece has its own special ability, different attack range and a specific movement.
4. The players will have to “command” the pieces to move down the stairs to reach the opponent’s base in order to win the game.
5. When both players’ pieces “meet”, they will have to “battle” each other like a chess-like game.
6. Each and every 5 turns, at each player’s base, a pawn will be spawn (grown) for the players. But as the rule of the game, only a maximum of 15 pawn can be owned by one player.
7. If a player reach the maximum number of pawns in the game, no pawn will be spawned at the player’s base.
8. But if a pawn is “killed” (defeated), the pawn will be spawn again in the next 5th turn.
≈≈RACE TO FANTASIA≈≈
≈≈RACE TO FANTASIA≈≈
GAMEPLAY
“Outer part of the game board”
1. For the outer part, each player is given 1 token each to play.
2. The tokens can only move whenever a player kills a unit of the opponent’s piece in the “inner part of the game”.
3. A normal dice with numbers “1”, “2”, “3”, “4”, “5” and “6” is rolled.
4. The number shown on the dice will determine the number of steps for the player to move at the “outer trail of the board game”.
5. A player can decide wether the player wants to move the token or use “magic card” on the opponent.
6. Each player needs to reach the final destination of the “outer part of the game” which is the opponents starting point, to win the game.
7. The cards taken by each player before the game starts will be used at the “outer part of the game” to prevent the opponent from finishing the game. *different cards has different “power”.
8. Each player is to draw a card after they use a card.
CARDS
Magic Cards
- Magic cards a.k.a. spell cards will be use to stop the opponent’s movement(outer part of game).
- Magic cards have different elements such as ice, fire and lightning.
- Example (power): - •freeze opponent for 1
turn •give yourself a boost
(move 2 steps forward)
Defend Cards
- Defend cards are use to protect yourself from the opponent’s attack.
- Defend cards can only be use at the moment the opponent make his attack.
- Example :- •block ice attribute
spells
≈≈RACE TO FANTASIA≈≈
≈≈RACE TO FANTASIA≈≈
CARDS DETAIL
MAGIC CARDS
FIRE (movement displacement)• Fire - opponent move back 1 step• Fira - opponent move back 2
steps• Firaga - opponent move back 3
steps• Dark Firaga - player move
forward 1 step• Fission Firaga - player move
forward 2 steps• Mega Flare - opponent move
back 2 steps & player move forward 1 step
ICE (move limitation)• Blizzard - limit opponent next
move to 5 steps• Blizzara - limit opponent next
move to 4 steps• Blizzaga - limit opponent next
move to 3 steps• Tripple Blizzaga - ensure player
can move 5steps for next turn• Melstrom - Divide steps taken by
opponent by 2(for odd number:smaller number is taken)
• Ice Pillar - force opponent to move 1 step next round?
LIGHTNING (special)• Thunder - stun opponent for 1
turn (miss a turn)• Thundara - player can choose one
of the opponent’s card• Thundaga - opponent has to draw
new cards and dispose the 3 cards in hand
• Triple Thundaga - player can draw any card from the deck (reshuffle after take)
• Time slicer - Give player a second chance to roll the dice (if player disagree with the number on the dice)
• Judgement - opponent move back to 1st step from the starting point, while the player move back to 10th step from the starting point.
DEFEND CARDS• Vanguard - block ALL attributes
spell• Teppei - block FIRE attribute
spell• Mirror wall - reflects ALL spells• Stronghold - block LIGHTNING
attribute spells• force shield - block ICE attribute
spells
PIECES
UNIT NAME &NUMBER
MOVEMENT HIT RANGE SPECIAL FEATURES
HELL PIECES
x1x1
Horizontally
Vertically
Diagonally
1 Column Able to destroy any units
HEAVEN PIECES
x1x1
Horizontally
Vertically
Diagonally
1 Column Able to destroy any units
KNIGHT
x2 (each player)
Horizontally
Vertically
Diagonally
1 Column Block WIZARD attack
WIZARD
x4 (each player)
Horizontally
Vertically
2 Columns Destroy wall
WALL
x2 (each player)
Horizontally
Vertically
Not able to attack
Block any unit to pass through Block all units’ attack except WIZARD & MAIN PIECES
PAWNx10 each player
x15 (total on a player’s base)
Horizontally
Vertically
1 Column No special attackSpawn on the players base every 5 turns