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Creating Museum Media for Everyone Anna Lindgren-Streicher LEAD 2013

Creating Museum Media for Everyone - LEAD 2013

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Part I of this presentation. The Creating Museum Media for Everyone project (CMME) was created to further the museum field’s capacity to design, develop, and implement innovative digital interactives for science museum exhibitions that engage people with and without disabilities in informal science learning. The Project convened two workshops (the Possibilities Workshop and the Prototyping Workshop) to address these goals. This LEAD session will report on the outcomes of those workshops, the subsequent prototypes that were developed to build on the knowledge gained, and will summarize the Project's white paper on "Making Museum Exhibits Accessible for All: Approaches to Multi-Modal Exhibit Personalization." The development team's three promising approaches that were explored in more depth by the teams participating in the Prototyping Workshop include dynamic haptic display, data sonification, and multi-touch audio layers. The LEAD session will demonstrate these approaches, seek participant feedback on the results, and will query the museum professionals in attendance as to how any or all of these approaches can be designed into exhibits in the near future.

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  • 1. Creating Museum Media for Everyone Anna Lindgren-Streicher LEAD 2013

2. further the fields capacity to design, develop and implement innovative digital interactives for science museum exhibitions that engage people with and without disabilities in informal science learning. The Creating Museum Media for Everyone project (CMME) 3. Possibilities Workshop 4. Hackathon/design charette/prototyping workshop 5. Intensive workshops which bring many people together and challenge them to be creative can lead to new and interesting ideas Participants need common background information People with disabilities should be included in the design process from the beginning Personas can be a useful tool for keeping end-users in mind Varying forms of documentation are important for projects records and dissemination purposes What we learned about running workshop/hackathon 6. Understanding data through sonification & touch 7. Understanding data through sonification & touch 8. Understanding data through sonification & touch 9. Understanding data through sonification & touch 10. Understanding data through sonification & touch 11. Multi-touch table audio layer 12. Personalizing the museum experience 13. [email protected] @astreichs http://openexhibits.org/research/cmme/ Questions? 14. PIs: Christine Reich & Andrea Durham, Museum of Science; Jim Spadaccini, Ideum; Larry Goldberg, WGBH National Center for Accessible Media This presentation was based on work supported by the National Science Foundation under Grant No. 0532536. Any opinions, findings, and conclusions or recommendations expressed in this presentation are those of the authors and do not necessarily reflect the views of the Foundation. Credits