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Talk given at Newcastle University, May 2011
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Newcastle University, 19 May 2011
Creating location-based mobile learning experiences
Dr Elizabeth FitzGeraldLSRI, University of Nottingham
Newcastle University, 19 May 2011
Our story today…• Beginning
– Introduction to me and my research– Research into location-based learning
• Middle– Tree Walk– Augmenting the visitor experience– Audio narratives in location
• End– Ad hoc learning in location– User-generated content for anytime/anyplace learning
Newcastle University, 19 May 2011
Who am I?• An educational technology researcher• Biology graduate; ex-school teacher;
PhD Computer Science; research fellow at LSRI
• Investigating how we can use geospatial data and location to inform learning in mobile and informal scenarios
• Particularly interested in the potential of mobile devices to deliver ad hoc learning
Newcastle University, 19 May 2011
Related research• At Nottingham:
• PI project• Tree Walk• Answer Tree• Augmenting the visitor experience
• Mathematics education (Tangney @ TCD, Jonker/Wijers @ Freudenthal Institute)
• Geocaching (Clough @ OU)• Formal and informal collaborative learning
(Lyons @ University of Illinois at Chicago, USA)• Extended ZPD RCD (Cook @ London Met)• Various projects – Centre for Learning Sciences and
Technologies (CELSTEC) @ OUNL
Newcastle University, 19 May 2011
Tree Walk• Investigating how geospatial data can be
used in innovative educational settings
• “Tree Walk” pilot study carried out: a technology-assisted field guide
• YouTube video available, for more details:http://tinyurl.com/cszun7 (starts around 0.55)
Newcastle University, 19 May 2011
Tree Walk (1)
Newcastle University, 19 May 2011
Tree Walk (2)
Newcastle University, 19 May 2011
Tree Walk (3)
Newcastle University, 19 May 2011
Tree Walk (4)
Issues relating to context:e.g. temporal; spatial;group or individual experience
Newcastle University, 19 May 2011
From tree walks to hill walks• Collaboration with School of Geography to
explore different kinds of location-based visualisations
• Investigating how tourists can be provided with an augmented experience when they visit the Lake District
• Work carried out with Geography students (3rd year UG/MSc)
[Priestnall et al, 2009]
Newcastle University, 19 May 2011
To assess a range of techniques for exploring the use of digital geographic information to
augment real scenes in the field
Create a student-led exercise to encourage critical evaluation of these techniques to support the field
experience (and mobile tourist guides).
Aims
Newcastle University, 19 May 2011
Approach• Fieldwork – education in the field... mobile!• 3rd year Geography undergraduates + some MSc• ‘Mobile and Field GIS’ module, focus on appropriate
use of Geographic Information in a landscape context
• Student presentations• Videos + observation • Follow-up focus groups
Newcastle University, 19 May 2011
Newcastle University, 19 May 2011
‘On the ground’ study area Study area determined by visibility map
Study area
Newcastle University, 19 May 2011
Eric Robson (Striding Edge Ltd)
Supporting learning about the landscape
Sir Hugh Walpole Video
Newcastle University, 19 May 20111. Computer-generated Acetate
Newcastle University, 19 May 2011
Newcastle University, 19 May 2011
2. Custom PDA-based application
Newcastle University, 19 May 2011
Screen visibility is an issue
… this is as good as it gets
Newcastle University, 19 May 2011
VIDEO fromDerwent
Water
Wainwright OS Photo
Audio ofWainwright
Audio ofWainwright
3. Mediascape on a mobile phone
Newcastle University, 19 May 2011
Phone-based mediascapes
Newcastle University, 19 May 2011
4. Google Earth on a Tablet PC
Newcastle University, 19 May 2011
5. Head-Mounted Display
Newcastle University, 19 May 2011
Newcastle University, 19 May 2011
Newcastle University, 19 May 2011
Summary of student findings• Computer-generated acetate:
+ Successful format/simple, ‘electronic acetates’ a vision for the future? - Difficult in windy conditions, predetermined viewpoints a drawback.
• Custom PDA application: + Sketching, legend & audio popular (but relevance?) - Stability, incl. GPS connectivity. Screen visibility in bright sunlight.
• Mediascape on a mobile phone + Easy authoring (control over media placement)- Screen size and visibility, graphical media less effective.
• Google Earth on a tablet PC + Large screen and Google Earth’s data exploration environment popular- Screen visibility, battery life, pen-based interaction (GE designed for desktop)
• Head-Mounted Display + Fun, engaging, good for heavily graphical information- Technical complexity, robustness, heavy, not waterproof!
Newcastle University, 19 May 2011
Reflections on exercise• Relating digital information to features in the real world
– How can digital representations be mapped onto the real world by the user
– Information doesn't always relate to neat trigger regions– How do we mimic the in-field expert pointing things out?
• In-field evaluation– Asking students to develop their own evaluation schema– Video diaries a promising technique
• The role of graphics– Seek alternatives to heavily graphical representations– More emphasis on design of audio for in-field use.
• Ease of use– Even tech-savvy students didn’t have time for complex mapping apps– The demand for simplicity was in evidence across all interactions
Newcastle University, 19 May 2011
Simple but effective? – all new geospatial and handheld augmented reality applications will
need to strive to move from being novelty apps to becoming killer apps.
Need to develop design rules for mobile field guides which mimic the field expert.
Reduced emphasis on graphics, new challenges in making geographically relevant audio.
Google Maps Navigation for Android 2.0
Beginning to exploit real-time handheld Augmented Reality,
and review evaluation framework
Caistor Roman Town,East Anglia, UK.Data from Will Bowden (Archaeology)
Implications and future work
Newcastle University, 19 May 2011
Audio in location• Used extensively in mobile gaming, tourism,
educational visits and theatrical events• Can be used for directional purposes,
orientation or task-based activities/instruction
• Provide information, tell a story or create ambient sounds such as birdsong or machinery
Newcastle University, 19 May 2011
Spoken audio experiences
We have proposed 3 categories:• Audio vignettes• Movement-based guides• Mobile narratives
[FitzGerald et al, 2010]
Newcastle University, 19 May 2011
Case study: A Chaotic Encounter• Movement-based guide + mobile narrative• An entertaining audio story, based on Nottingham
folktales, which adapts its content to reflect the listener’s movement patterns
• Each segment of audio has a low, medium or high ‘chaos’ rating (low = few characters, mundane storyline; high = many characters, surreal storyline)
• User’s movement (speed, direction) determines what chaos rating the next audio segment is
• Automatic and manual modes
Newcastle University, 19 May 2011
Findings from case study• All enjoyed the audio experiences – very
immersive• Some confusion from users when in automatic
mode – unsure of what to do• But manual mode less enjoyable due to the
interruptions by users having to interact with the system
• Some inaccuracies reported with GPS• Additional work being done with
conversational narrative for audio guides
Newcastle University, 19 May 2011
Ad hoc learning in location• Anyone can be a field guide, through creation
and delivery of user-generated geolocated content
• Enables learning in location through serendipitous discovery of media placement
• In-field authoring and editing of content
• Enables reflection by user, either at the time or later on
Newcastle University, 19 May 2011
A framework for authoringLandscape domain Type of
communication
Use of language/media related to the
landscape
Knowledge level of content Contextual aspects Interaction –
try to include:
1.form of landscape
2.common knowledge
3.science
4.history
5.contemporary use
6.myth
7.symbol
8.art
9.suggestion
10.hint or warning
11.conversation
12.practical task
13.reminiscence
14.short textual description
15.exhortation (e.g. ‘look carefully’)
16.describe shape, colour, size
17.use emotions or personal response where appropriate
18.use simple English (short, commonly-used words) where possible
19.avoid jargon but do use appropriate language
20.be culturally sensitive
21.be clear and concise
22.orient the visitor appropriately
23.Domain-specific:
beginner
intermediate
advanced
specialist
24.age-related? (children might not have the same knowledge or level of understanding as an adult)
25.Needs prior knowledge?
Temporal:
26.is this info related to the time of year or the seasons?
27.is this info related to time of day?
28.visibility of the landscape and its features/landmarks
Available resources:
1.other people
2.experts
3.leaflets
4.notices/signs
33.authenticity
34.relevance to everyday life
35.element of fun
36.anything unusual or unexpected
37.opportunity for reflection by the user
38.respect for others and for the environment
39.the story behind the visible (e.g. photosynthesis in a leaf)
Newcastle University, 19 May 2011
Analysis of existing content• Analysed 3 systems that contained user-created content:
– OOKL– Peoples’ Collection Wales – WildMap
Media type: Number of items (out of 217) that contained that media type: Percentage (%)
… text 204 94.0
… audio 12 5.5
… video 2 0.9
… 1 photo 166 76.5
… 2 or more photos 33 15.2
… web link (URL) 13 6.0
Newcastle University, 19 May 2011
Findings – 1 • Landscape domain:
– Science: in 36.9% of items; – Art 30%, contemporary use 29%, history 26%, symbol
23%, common knowledge 18%.
• Type of communication– Short textual description (88%); – Reminiscence (9%); suggestion or exhortation (7%);
practical task (5%); introduction (4%); hint or warning (2%) and conversation (1%).
Newcastle University, 19 May 2011
Findings – 2 • Use of language/media related to the
landscape– 30% written in simple English; clear and concise (21%);
and without unnecessary jargon (15%) – 68% of items contained more detailed descriptions
(of shape/form/colour – as both text and images)– Emotions or personal responses apparent in 10% of the
items– Visitor orientation mentioned in 6% of items
Newcastle University, 19 May 2011
Findings – 3 • Knowledge level of content
– Age-related/domain-specific content present in a very small number of items (2% and 1%)
– Need for prior knowledge in only 5% of items
• Contextual aspects– Temporal issues in only 7% of media items– Most commonly-mentioned resource was actual item or
artefact (found in 14% of the items)– Other available resources were not well-used
(e.g. other people; models/physical representations; notices and signs; experts and leaflets)
Newcastle University, 19 May 2011
Findings – 4 • Interaction (try to include)
– Most prevalent aspect was that of ‘the story behind the visible’ = 25% of items
– Something unusual or unexpected: 13%– Relevance to everyday life: 13% – Authenticity: 12%– Opportunity for reflection by the user: 11%– Respect for others and for the environment: 6%
Newcastle University, 19 May 2011
Impact of this work• Content analysis can guide creation of
social media/provide framework for authoring and aid metacognition
• Help curation of social media + tagging/filtering; potential for personalisation
• Media created should be of higher quality• Use the framework to structure learning aims
and outcomes
Newcastle University, 19 May 2011
Summary• Whistle-stop tour of location-based mobile
learning• Selection of case studies
– Overview of related research– Tree walk, augmenting the visitor experience,
audio guides• Ad hoc learning in location
Newcastle University, 19 May 2011
References• Carlson, A. (2001). "Education for Appreciation: What is the Correct Curriculum
for Landscape?" Journal of Aesthetic Education 35(4): pp97-112.• Epstein, M. and Vergani, S. (2006). History Unwired: Mobile Narrative in Historic
Cities. Proceedings of the Working Conference on Advanced Visual Interfaces (AVI ’06), Venezia, Italy, pp. 302-305.
• FitzGerald, E., Sharples, M., Jones, R. and G. Priestnall (2010) Guidelines for the design of location-based audio for mobile learning. Proceedings of the mLearn 2010 Conference, Valletta, Malta, pp 24-31
• Priestnall, G., Brown, E., Sharples, M. and Polmear, G. (2009). A student-led comparison of techniques for augmenting the field experience. Proceedings of mLearn 2009, Orlando, Florida, pp. 195-198.
• Reid, J., Hull, R., Cater, K. and Clayton, B. (2005). Riot! 1831: The design of a location based audio drama. Proceedings of the 3rd UK-UbiNet Workshop, Bath, UK, pp. 1-2.
• Rudman, P. D., Sharples, M., Vavoula, G. N., Lonsdale, P. and Meek, J. (2008) Cross-context learning. In L. Tallon and K. Walker (eds.) Digital Technologies and the Museum Experience: Handheld Guides and Other Media. Lanham, MD: Alta Mira Press, pp. 147-166.
Newcastle University, 19 May 2011
Thanks for listening…
http://lsri.nottingham.ac.uk/ejb
Acknowledgements:Gary Priestnall, Mike Sharples, Rob Jones,
Brian Elliston, James Goulding, Adam Moore, Tim Brailsford and students from the School of Geography