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Presentation supporting the Workshop 1: TACCLE2 project, a handbook for teachers of creative and performing arts.
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Fernando Albuquerque Costa [email protected]
DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS
WORKSHOP 1
context WORKSHOP 1
TACCLE 2 - Teachers' Aids on Creating Content for Learning Environments
517726-LLP-1-2011-1-BE-COMENIUS-CMP
Development of strategies for teaching and learning with digital technologies
http://taccle2.eu
5 curricular areas: u Primary u STEM u Humanities u Core skills u Performing Arts
http://taccle2.eu/
http://taccle2.eu/
5 books
http://taccle2.eu/
http://taccle2.eu/
Teachers ask for pedagogical and methodological guidelines!
Challenges in TACCLE2 project
Problem
To enhance the awareness of teachers about the pedagogical potential of digital technologies for teaching and learning. To stimulate concrete actions involving teachers and students to explore namely the pedagogical potential of Web 2.0
To identify creative and innovative solutions to inspire and guide teachers of Arts to use ICT with
their students
To identify specific ideas and strategies that can mobilize the potential of ICT to promote active learning, and bring added value to
the process of teaching
Aims of the project
Design Learning with digital tools
CLE’s (Jonassen 1996)
Learning with technologies (Costa 2010, 2012)
Active Construtive Collaborative Conversational Reflective
Creativity of the Arts subjects
Arts and Cultural Education at School in Europe
(EACEA 2009) The TPACK Model
(Mishra & Koeler 2006)
Change Innovation Transformation Transversality Integration
Conceptual Framewwork
10 teachers Different disciplines of the Arts
with great motivation and experience of using ICT
in their classrooms.
7 researchers in the field of ICT and education
with experience in the development of strategies for teaching and
Learning with digital technologies
The focus group with teachers of Arts
Curricular activities in the Arts area using ICT should be structured in a flexible way, allowing teachers to define their own path depending on the specific characteristics of the given pedagogical situation (learning goals, profile of group of students, technologies, time available, etc.) and their own technical-pedagogical-
methodological skills
Conclusion
Outcome
practice WORKSHOP 1
Let’s explore the activities…
http://taccle2.eu/
1. Please start to deeply observe the metroline network given to you
2. Select one line (project) and observe the set and the sequence of the activities proposed there
3. According your interests, choose one or two activities (stations)
4. Go to the TACCLE2 website, search for and read carefully the activities you selected
5. Try to do the activity yourself, using the digital tool suggested there
6. After that, you can show the work you did and give your opinion about the activity in the website (making a comment to the activity in the website)
You have around ±1 hour to:
THANK YOU FOR YOUR COLABORATION!
EACEA (2009). Arts and Cultural Education at School in Europe. http://www.eurydice.org
Jonassen, David (1996): Computers in the classroom: mindtools for critical thinking, Columbus, OH: Merrill/Prentice Hall. Mishra, Punya & Koehler, Matthew. J. (2006). Technological Pedagogical Content Knowledge: a framework for teacher knowledge. Teachers College Report, 108, 1017-1054. Shulman, Lee (1986). Those who understand: Knowledge growth in teaching. In: Educational Researcher, Feb. 1986: 4-14. (AERA Presidential Address).
References
Fernando Albuquerque Costa [email protected]
DIGITAL ACTIVITIES FOR CREATIVE AND PERFORMING ARTS
WORKSHOP 1