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1
Constructing a 3D Collaborative Virtual Environment
for Creativity Support
Mikhail Fominykh and Ekaterina Prasolova-FørlandNorwegian University of Science and Technology (NTNU)
Norway
21.10.2011E-LEARN 2011 - World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education
2
CoCreatEU project http://www.cocreat.eu/
• Question– How to enhance creative collaboration by
applying the theory of collaborative learning?
• Goal– Enabling creative collaboration through
supportive technologies
• Outcome– Increased competence in collaboration
and creative solutions
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3D Collaborative Virtual Environmentsfor creativity support• Collaborative work with 3D content• Visualization• Cross-cultural understandings • Sense of presence• Informal learning• Learning communities
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Purpose of the paper
• Presenting requirements and design for a 3D CVE that will be used in CoCreat
• Outlining a general methodology for facilitating collaborative creative activities in 3D CVEs
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Creativity support in 3D CVEsOur experience
two cases •3D CVEs for educational purposes and creativity support
– settings– input for CoCreat
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Creative curriculum visualizationCase one
• Settings– Constructing visualizations of the major
curriculum concepts in Active Worlds
• Input for CoCreat– Exploration of the Phases of the creative
collaborative process (Schneiderman, 2002)
– Exploration of the 3D content types and visualization means in 3D CVEs
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Creative curriculum visualization
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Creative curriculum visualization
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Research projects visualizationCase two
• Settings– creative visualization of a research project
and role-play presentations in Second Life
• Input for CoCreat– Development of the typology of the 3D
content and visualization means in 3D CVEs
– Development of a theoretical framework Creative Virtual Workshop
– Elaboration of 3 levels of support – requirements structure
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Research projects visualization
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Research projects visualization
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CoCreatPedagogical design
• “Designing e-learning” course– familiarizing students with the
concepts, theories and approaches of designing TEL
• Practical skills– implementing and evaluating a
prototype of an advanced TEL course
• International participation– students from 4 European universities
• Preparatory study at NTNU
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• In Groups
• Individually
CoCreatPreparatory study
Web-based educational module
Visualization
proposal
Construction in 3D
Role-play presentatio
n
Final reflection
and discussion
Analyzing and reflecting in blogs
Participating in a virtual Summer School
2 weeks 5 weeks 1 day 2 weeks
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RequirementsPhases
• Phases in a collaborative creative process (Schneiderman, 2002):– Collect – searching for material and
visualizing it– Relate – consulting with peers– Create – trying out solutions,
creating associations, composing artifacts
– Donate – disseminating results
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RequirementsStructure
• Content level– basic methods for facilitating 3D
construction process and elaborating on 3D content
• Service level– tools and facilities for supporting
collaborative educational activities
• Community level– methods and tools for creating and
maintaining learning communities around educational activities
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RequirementsContent level
• Examples and resources for Collect phase
• Workplace and tutorials for Create phase
• Creation and appropriate use of virtual exhibits of different kinds
• Elaboration of aesthetics, functionality and expressed meaning of the visualization means
• Development of dynamic content
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RequirementsService level
• Authentic environment• Basic and advanced (specific domain
oriented) tutorials• Building resources and ready-to-use
blocks
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RequirementsCommunity level (1/2)
• Collaborative facilities for Relate phase
• Community repository for exhibiting results of the community members activities and for Donate phase
• Interactions between stakeholders from different domains for Creative communities
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RequirementsCommunity level (2/2)
• Ideas, insights and practices that are to be shared in the community at the early phase (domain)
• Community spaces• Boundary objects for shared
understanding and vocabulary among community members ‘points of focus’
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Design for preparatory studyEnvironment and examples
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Design for preparatory studyAuthentic design
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Design for preparatory studyResources and tutorials
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Design for preparatory studyDomain and boundary objects
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Design for preparatory studyCommunity repository
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Evaluation (1/2)
• Evaluation of creativity support is complicated by objective and qualitative measures: data from different sources
• Diversity, cross-cultural and cross-curriculum interaction and creativity
• Construction process– breakdowns and creative problem solving– reused vs. original constructions
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Evaluation (2/2)
• Exploration of the virtual spaces– exploration of related learning content and
cross-pollination?
• Relation between learning and creativity– richness and variety of visualized material– references to external sources– visualizing deep connections among the
topics of the course
27
Thank you!
Mikhail Fominykh and Ekaterina Prasolova-FørlandNorwegian University of Science and Technology,
Norwayhttp://slurl.com/secondlife/NTNU/