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Jisc’s visions for 2020
Why Jisc does R&D
The goal is
Delivered by
Facilitated by
Using
Developing new national shared technology services
Collaborating across the sector
Jisc as a national body with a technology focus
Jisc’s co-design innovation process
Jisc’s visions for 2020 303/05/2023
What this means in practice
03/05/2023 Jisc’s visions for 2020 4
How do we choose what to put into the pipeline?
jisc.ac.uk/rd/how-we-innovate/co-design
Jisc’s visions for 2020 503/05/2023
03/05/2023 Jisc’s visions for 2020 6
How we developed the visions
1. We developed some initial ideas internally
2. We refined those drafts by working with core stakeholders
3. We released the drafts for full public consultation
Interlude – visions are a mugs game
flickr.com/photos/joebehr/6083727979
Jisc’s visions for 2020 703/05/2023
Key points from each vision
Jisc’s visions for 2020 803/05/2023
Data
Student/learner control
AI and automation
Staff skills
Student skills
Loop learning
FES
FES
FES
FES
FES
HE L and T
HE L and T
HE L and T
HE L and T
Research
Research
Research
Research
HE L and T
Our current portfolio partly delivers the visions
Jisc’s visions for 2020 903/05/2023
Store servicesPlaylists
Diagnostic tool
builderCuration
and remixLearner
Analytics Services
Digital capability
Learning
analytics
Digital launchpad
Apprentice workforce
development
Digital leadership
Summer of student
innovation
Analytics academy
Analytics labs
Qualification verification
App and
content store Research data
discovery
Research data
usage metrics
Equipment data
Repository and preservation platform
Research data shared service
?
Adding to the portfolio
Jisc’s visions for 2020 1003/05/2023
How can you get involved?
Jisc’s visions for 2020 1103/05/2023
jisc.ac.uk
03/05/2023 Jisc’s visions for 2020 12
Andy McGregorDeputy chief innovation [email protected]
Co-Designing Apps to Support LearningPraminda Caleb-SollyAssociate Professor in Independent Living Systems, UWE, BristolHead of Electronics and Computer System, Designability
14
Two case studies:A Self-help app for Anxiety Management (Topham, Caleb-Solly and Matthews)A Situated Learning app to Support Contextual Inquiry (Alnuaim, Caleb-Solly, Perry)
7/1/16
sLEARN
15
Key determinants of successful learning
Engaging
Personalised
Scaffolded
7/1/16
Engaging with your appA positive relationship to support self-learning
»Relevant»Credible»Optimistic»Adult »Friendly
Flexible pathways to navigationAdapting to users’ needs, preferences and
progression
An ethical app»Balancing knowledge and enquiry»The self-help/learning dilemma»Awareness of context»Terms and conditions apply»Prompting critical reflection»Self-help/learning for specific
options»Responding to individual needs»Realistic about the challenge
Developing a self-help app as a psycho-educational tool
Information about anxiety
Information about the userAnxiety is a normal but unpleasant response that warns us of threats to our physical or mental well-being.Anxiety is one of the most common problems in health centres and counselling services. The chances are that, in a group of 10 people, 1 or 2 will suffer from moderate to severe anxiety…..
Study the patterns in your anxiety; observe how anxiety affects you over time.
Providing information in a range of media formats and methods of engagement
Take time to think about and to practice the self-help options;Notice what works for you;Start your own collection of self-help information and advice.
The Social Cloud on SAMSupport and guidance beyond the app
“I feel stuck with my anxiety”
“Has anyone got any tips on public speaking?”
“Have you tried the Anxiety UK site?”
“I felt like that but it got better with practice”
“SAM’s stuff on thinking bias was really helpful”
“Meditation is hard!”
Importance of An Inter-disciplinary Approach
Counselling
Psychology
Interaction
Design
Social Media
Integration
Mobile Platform
Development
Expertise
Pedagogic
PracticesLEARN
• Focus Groups• Contextual
Inquiry• Competitor
AnalysisRequirements Gathering
• Concept Definition and Validation
• Expert Consultation
Conceptual Design
• Wireframing• Digital
Walkthroughs• Asset Design
Prototype Design
• Cooperative Evaluation Sessions• Co-discovery• Field trials
Usability Evaluation
Process of User Experience Design
Evaluate
Analyse
Design
Understanding the mobile user experience
Image source: http://sachendra.wordpress.com/2010/03/21/in-the-mobile-world-it-is-all-about-the-user-experience/
• Physical• Perceptual• Conceptual
Levels of Interaction
Challenges and Opportunities
» Establishing a conceptual basis for the app
» Long-term Commitment » Ensuring inclusiveness of the
design process» Ethics and Standards» Providing Active rather than
Passive support
• 705,931 downloads (@24/6/16) since its release in July 2013 • 381,727 on iOS and 324,204 on Android• 4.4* rating on both platforms• In the top 100 Health and Fitness Apps in 96 countries on iOS
It has been downloaded in 122 countries
SAM Self-help for Anxiety Management