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The Use of Comics as an Educa2onal Tool Comics are the format not the genre! Comics in the Classroom!

Comics as an Educational Tool

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Page 1: Comics as an Educational Tool

The  Use  of  Comics  as  an  Educa2onal  Tool  

Comics  are  the  format  not  the  genre!  

Comics  in  the  Classroom!  

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This  is  a  presenta3on  created  by  GNLM  to  promote  the  idea  and  the  poten3al  of  comics  and  graphic  novels  as  educa3on  tools.  

 For  more  informa3on  please  visit  our  FB  page  or  TwiBer  account  

facebook.com/GraphicNovelsLibraryMalta  

@GNLibrary  Malta  

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What?  How?  Why?  

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What  is  a  Graphic  Novel?  

§  Juxtaposed  pictorial  and  other  images  in  deliberate  sequence,  intended  to  convey  informa3on  and/or  to  produce  an  aesthe3c  response  in  the  viewer.  (ScoB  McCloud,  Understanding  Comics,  p.  9)  

§  “An  expensive  or  long  comic  book”  –  Alan  Moore  

 

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What  is  a  Graphic  Novel?  

§ A  way  to  express  ideas    

§ A  communica3ons  medium  like  film,  wri3ng  and  pain3ng  

§ A  container  of  Ideas  

§ A  narra3ve  which  includes  visuals  as  part  of  the  story  

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What  is  a  Graphic  Novel?  

§  It  has  the  same  format  as  comic  books    

 

§ Comics  contain  text  &  illustra3ons  that  present  informa3on  

 

§ Book-­‐length,  usually  contain  one  story    

§ Comics  and  graphic  novels  are  the  Medium,  NOT  the  genre  

 

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Thought Balloon

Sound Effect

Panel

Gutter

Dialog Balloon

Caption The  Classic  Comic  Book  Format  

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Different  genres  of  graphic  novels  

§  The  many  different  genres  of  comics  already  tell  us  how  versa3le  the  medium  is  for  story  telling.  

§  There  are  so  many  different  genres  for  comics  and  graphic  novels  that  it  would  be  impossible  to  men3on  all.  Here  are  some  of  the  major  ones.  

 

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§ For  emerging  readers  age  4+  

§ Can  be  read  to  or  by  children  

§ VeBed  by  educators  

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INTERESTING  FACT!  

§ President Obama collects both

Spider-Man and Conan the Barbarian comics

 

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Why  have  graphic  novels  become  so  important?  

§  The  quality  of  comics  and  graphic  novels  has  increased  substan3ally.  Authors  and  ar3sts  use  the  medium  to  express  all  kinds  of  ideas  and  narra3ves.  

§ Children  and  young  adults  have  learned  to  follow  and  understand  a  story  visually  rather  than  textually.  (television,  video-­‐games,  computers,  electronic  billboards,  etc...)  (Allison  Lee,  Graphic  ABrac3on  –  Graphic  novels  in  libraries,  2004)  

 

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Why  have  graphic  novels  become  so  important?  

§ Graphic  novels  lure  teen  boys,  while  retaining  the  quali3es  beloved  by  teen  girls.  

§  They  work  for  ESL  (English  as  a  Second  foreign  Language)  students  (Krashen  54),  teach  visual  literacy  (Gorman  9-­‐10)  and  sequencing,  above  all  else,  they  are  wildly  popular  with  an  adolescence  audience.  

§  They  aBract  reluctant  readers  to  read  and  also  encourage  them  to  explore  other  literary  mediums.  

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Why  have  graphic  novels  become  so  important?  

§ Graphic  novels  have  evolved  from  the  superhero  narra3ve  into  more  complex  analogies  incorpora3ng  topics  of  discussion  such  as  child  abuse,  domes3c  violence,  environmental  damage,  sexuality  and  also  homelessness,  to  name  a  few.  

§ Graphic  novels  include  a  range  of  reading  levels.  The  material  can  be  as  rigorous  as  a  physical  textbook  or  as  vapid  as  a  tween  movie  adapta3on.  

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What  benefits  do  graphic  novels  bring  to  the  school’s  Curriculum?  

§  They  can  cover  a  mul3tude  of  topics.  Such  as:  Art,  English,  Maths,  Science,  Social  Sciences,  literature,  etc...  

§ Graphic  Novels  can  also  be  used  as  the  basis  for  discussion  regarding  difficult  or  controversial  poli3cal,  economic  or  social  issues.  

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What  benefits  do  graphic  novels  bring  to  the  school’s  Curriculum?  

§ Develop  and  increase  interest  in  general  reading    §  Increase  literacy  

§ Develop  language  skills  (wide  and  varied  vocabulary)  

§ Create  interest  in  a  variety  of  different  genres  

§  S3mulate  crea3vity  

§ Develop  art  apprecia3on  

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What  benefits  do  graphic  novels  bring  to  the  school’s  Curriculum?  

§ Develop  the  ability  to  discuss  art  and  wri3ng  §  Increase  the  understanding  of  visual  literacy  (gaining  meaning  from  images)  

§  Improve  understanding  of  pop  culture  and  other  media  

§ Make  difficult  concepts  or  texts  more  comprehensive  

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How  to  actually  use  comics  in  the  classroom?  

§  In  order  to  show  you  exactly  that,  I  have  referenced  Bill  Boerman-­‐Cornell’s  ar3cle,  More  Than  Comic  Books  to  explain  and  expand  on  the  idea  of  using  comics  in  classrooms  for  various  subjects  and  for  different  results.  In  this  case  teaching  the  English  language.  

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An  Example  

§  The  Arrival  by  Shaun  Tan  is  a  story  about  a  man  who  travels  to  a  strange  tale  

§ Using  wordless  narra3ve  to  exemplify  the  isola3on  of  his  protagonist  and  visual  metaphor  to  lend  universal  power  to  the  journeys  of  other  immigrant  in  the  story,  Tan  gives  the  tale  a  deeply  emo3onal  tone.  

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§ Here  are  some  examples  of  what  that  means  

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Open  discussions    

§ Why  aren’t  words  used  in  The  Arrival?  What  effects  does  this  have  on  the  reader?  

 

§  Is  The  Arrival  a  colourful  book?  In  what  way?  When  and  why  does  the  colour  change?  What  effects  does  the  use  of  colour  have  on  the  overall  reading  experience?  

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Open  discussions    

§  The  city  the  immigrant  arrives  in  isn’t  real,  but  what  sort  of  a  city  is  it?  Is  it  meant  to  suggest  a  contemporary  or  historical  place?  In  what  way  does  it  suggest  that  place?  

§ How  is  visual  metaphor  used?  Are  the  immigrants  who  tell  their  stories  really  running  from  giants  with  vacuums  or  through  vast  mazes?  What  are  these  things  meant  to  represent?  Why  do  you  think  the  main  character  lel  his  own  homeland?  

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Benefits  from  all  this?  

§  These  discussions  will  give  students  awareness  of  meaning,  visual  metaphors,  inclusion  principles,  tolerance,  cri3cal  thinking,  and  many  other  topics  depending  how  ones  steers  the  discussion.  

§  It  will  also  interest  reluctant  readers  to  immerse  themselves  into  something  new  with  the  idea  that  not  everything  is  exactly  what  it  seams.  

§  It  will  also  introduce  students  to  other  similar  works  with  similar  topics  for  discussions  such  as  Art’s  Spiegleman’s  Maus  or  Persepolis  by  Marjane  Satrapi.  

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Possible  ac3vi3es  for  literacy?  

§  Find  a  text  students  are  usually  expected  to  know.  (Try  to  find  a  few  paragraphs  with  a  limited  sequence  of  ac3ons  happening.  It  may  contain  but  not  be  limited  to,  a  brief  conversa3on)  

§ Ask  students  to  translate  the  passage  from  words  to  sequen3al  art,  using  words  and  other  devices,  such  as:  the  guBer,  thought  or  word  balloons,  ect...  

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Language  Arts,  Panel  by  Panel  

§  The  American  “Common  Core  Standards”  call  on  all  language  arts  teachers  to  teach  mul3ple  media,  including  websites  and  movies.  

§ Graphic  novels  can  offer  another  way  to  think  about  how  narra3ves  work  in  different  modes.  

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Language  Arts,  Panel  by  Panel  

§ Graphic  Novels  can  either  be  adapta3ons  of  classic  stories  or  other  well-­‐known  texts,  or  new  and  original  work.  

§  The  combina3on  of  text  and  images  offers  addi3onal  ways  to  make  intra-­‐  and  inter-­‐textual  connec3ons,  allude  to  other  works,  established,  characters  and  develop  themes  through  mo3fs.  

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Conclusion  

§  So  are  teachers  just  supposed  to  give  up  on  regular  books  and  give  students  graphic  novels  or  comics?    

§ Of  course  Not.  Teachers  should  not  present  graphic  novels  as  an  alterna3ve  to  regular  text-­‐only  reading,  but  as  a  different  useful  format.  

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Conclusion  

§  Students  with  access  to  a  variety  of  reading  materials  have  higher  average  reading  scores.  

 

§ Graphic  Novels  challenge  readers  of  more  tradi3onal  literature  

 

§ Comics  help  students  embrace  the  nature  of  a  mul3media  world  

 

§ Graphic  Novels  fulfill  the  NCTE’s  (Na3onal  Council  of  Teachers  of  English)  “21st  Century  literacies”  (mul3ple  streams,  simultaneous  informa3on)  

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Conclusion  

§ Graphic  novels  are  another  tool  in  differen3a3ng  reading  instruc3on.  

§ Graphic  novels  can  be  an  effec3ve  way  to  engage  students  who  might  not  necessarily  be  interested  in  par3cular  subjects.  

§ Graphic  Novels  present  complex  material  in  readable  text    

 

§  They  serve  as  a  bridge  to  more  difficult  reading  

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Video  -­‐  Newest  Teaching  Tool:  Comic  Books  (Dated  March  25,  2005)    

§ hBp://www.cbsnews.com/news/newest-­‐teaching-­‐tool-­‐comic-­‐books/  

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Any  Ques3ons?  

§  For  more  informa3on  and  other  resources  please  visit  our  Facebook  and  TwiBer  pages:    

 Graphic  Novels  Library  Malta  

   

§  In  order  to  make  comics  more  accessible  we  want  to  ins3l  in  Malta  the  idea  of  a  Comics  Library  or  for  comics  to  be  included  in  libraries.    

 

facebook.com/GraphicNovelsLibraryMalta  

@GNLibrary  Malta  

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References  

§  Castle,  K.  (2011).  Library  collec3ons  for  teens:  Manga  and  graphic  novels.  School  Library  Journal,  57(5),  147-­‐148.    

§  Downey,  E.  M.  (2009).  Graphic  novels  in  curriculum  and  instruc3on  collec3ons.  Reference  &  User  Services  Quarterly,  49(2),  181-­‐188.    

§  Doyle,  A.  (2008).  Graphic  novels:  Mice  in  masks  and  ageing  superheroes:  Using  graphic  novels  in  the  media  classroom.  Screen  EducaIon,  (51),  68-­‐73.    

§  Duncan,  R.,  &  Smith,  M.  J.  (2009).  The  power  of  comics:  History,  form  and  culture.  United  States  of  America:  The  Con3nuum  Interna3onal  Publishing  Group.    

§  Fingeroth,  D.  (2008).  The  rough  guide  to  graphic  novels  [  ]  Rough  Guides  Limited.    

§  Griffith,  P.  E.  (2010).  Graphic  novels  in  the  secondary  classroom  and  school  libraries.  Journal  of  Adolescent  &  Adult  Literacy,  54(3),  181-­‐189.    

§  James,  B.  C.  (2007).  Transforming  English  with  graphic  novels:  Moving  toward  our  "op3mus  prime".  The  English  Journal,  97(2),  49-­‐53.    

§  Karp,  J.  (2011).  The  power  of  words  and  pictures:  Graphic  novels  in  educa3on.  American  Libraries,  42(7),  33-­‐35.    

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References  

§  Klock,  G.  (2002).  How  to  read  superhero  comics  and  why  Bloomsbury  Academic.    

§  Mallia,  G.  (1994).  Comics  as  illustrators:  The  use  of  comics  in  instrucIon.  (M.  A.  Communica3on  Studies,  University  of  Malta).    

§  McBroom,  K.  (2009).  Graphic  novels  beyond  the  basics:  Insights  and  issues  for  libraries.  Booklist,  106(6),  56.    

§  McCloud  ,  S.  (1993).  Understanding  comics:  The  invisible  art  [  ]  William  Morrow  Paperbacks.    

§  OrcuB,  D.  (2012).  Graphic  novels  and  comics  in  libraries  and  archives:  Essays  on  readers,  research,  history,  and  cataloging.  Library  Resources  &  Technical  Services,  56(2),  116-­‐117.    

§  Rick,  J.  (2011).  Educate  the  educators  about  graphic  novels:  Five  3ps  for  success.  Library  Media  ConnecIon,  30(2),  34-­‐38.    

§  Schwarz,  G.  (2006).  Expanding  literacies  through  graphic  novels.  The  English  Journal,  95(6),  58-­‐64.    

§  Socknat,  C.  K.  (2011).  Graphic  novels  and  comics  in  libraries  and  archives:  Essays  on  readers,  research,  history  and  cataloging.  Feliciter,  57(3),  120-­‐121.    

§  The  ipl2  Consor3um.  (2012).  Graphic  novels.  Retrieved  from  hBp://www.ipl.org/div/graphicnovels/gnsSchoolsNLibs.html    

§  Wolk,  D.  (2007).  Reading  comics:  How  graphic  novels  work  and  what  they  mean  Da  Capo  Press.