24
Cocrea(ng a serious game with primary school teachers: a case study Ruth S. Contreras Espinosa UVICUCC 4th Interna(onal Workshop on Higher Educa(on University of Vic Central University of Catalonia

Co-creating a serious game with primary school teachers: a case study

Embed Size (px)

Citation preview

Page 1: Co-creating a serious game with primary school teachers: a case study

Co-­‐crea(ng  a  serious  game    with  primary  school  teachers:    

a  case  study  Ruth  S.  Contreras  Espinosa  

UVIC-­‐UCC  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 2: Co-creating a serious game with primary school teachers: a case study

Co-­‐crea(on  is  the  process  during  which  users  take  an  ac(ve  role  and    cocreate  value  together  with  the  company  (Prahalad  and  

Ramaswamy  2004).  InformaFon  and  communicaFon  technologies  provide  the  opportunity  for  consumers  to  

engage  in  an  organizaFon’s  innovaFon  process    (Di  Gangi  et  al.  2009).  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 3: Co-creating a serious game with primary school teachers: a case study

     The  extent  to  which  interacFons  in  the  virtual  customer  environment  

offer  benefits  (cogni(ve,  social  integra(ve,  personal  integra(ve,  and  hedonic)  shapes  the  actual  parFcipaFon.  The  results  reveal  that  users’  actual  experiences  and  their  beliefs  

about  the  expected  benefits  significantly  influence  their  actual  conFnued  parFcipaFon.  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 4: Co-creating a serious game with primary school teachers: a case study
Page 5: Co-creating a serious game with primary school teachers: a case study
Page 6: Co-creating a serious game with primary school teachers: a case study
Page 7: Co-creating a serious game with primary school teachers: a case study
Page 8: Co-creating a serious game with primary school teachers: a case study

Eustress  

Page 9: Co-creating a serious game with primary school teachers: a case study

Multiplayer Classromm

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 10: Co-creating a serious game with primary school teachers: a case study

 Method  AcFon  research  is  a  collabora(ve,  rigorous,  itera(ve  process  

that  goes  through  several  phases  in  several  cycles  (Iversen  et  al.2004).    We  conducted  a  6-­‐month  acFon  research  study  consisFng  

of  two  cycles  with  the  following  phases:    diagnosing,  acFon  planning,  acFon  taking,  evaluaFng  

and  specifying  learning.  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 11: Co-creating a serious game with primary school teachers: a case study

     Method  

 AcFon  research  approach,  which  allowed    us  to  explore  co-­‐creaFon  experiences  and  propose  a  set  of  design  principles.  

 

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 12: Co-creating a serious game with primary school teachers: a case study

 Serious  Game:  Ferran  Alsina  

 

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 13: Co-creating a serious game with primary school teachers: a case study
Page 14: Co-creating a serious game with primary school teachers: a case study

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 15: Co-creating a serious game with primary school teachers: a case study

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 16: Co-creating a serious game with primary school teachers: a case study

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 17: Co-creating a serious game with primary school teachers: a case study

   

 Usability  

 

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

 Simplifying  the  interacFon  and  reducing    users’  efforts  –  usability  experience.  

Page 18: Co-creating a serious game with primary school teachers: a case study

 Likeability  

 

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 19: Co-creating a serious game with primary school teachers: a case study
Page 20: Co-creating a serious game with primary school teachers: a case study
Page 21: Co-creating a serious game with primary school teachers: a case study

Theorical  Contribu(on    -­‐  Synthesizing  the  insights  gained  from  an  acFon  research  study  that  involved  

numerous  data  collecFon  strategies  and  intervenFons.  -­‐  A  set  of  design  principles  for  virtual  co-­‐creaFon  systems  that  contribute  to  the  

body  of  literature  that  seeks  to  leverage  games  for  cocreaFon.  -­‐  Adds  to  the  iniFal  empirical  content  of  the  research  agenda,  inquiry  into  the  

changed  nature  of  games,  technologies  and  opFmal  experience.    -­‐  This  research  has  enriched  the  framework  by  the  collaboraFve  dimension.  -­‐  In  user-­‐generated  environments,  invite  users  to  cocreate  the  content,  they  wish  to  

be  part  of  their  experience.  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 22: Co-creating a serious game with primary school teachers: a case study

Limita(ons  and  future  research    -­‐  This  study  focused  on  the  design  of  the  experience  and  the  chosen  methodology  is  not  able  to  address  quesFons  of  causality  in  relaFon  to  the  effecFveness  of  the  developed  co-­‐creaFon  system.  -­‐Researchers  must  closely  examine  the  value  proposiFon  for  serious  games.  -­‐Future  studies  may  explore  and  compare  how  different  types  of  games  could  enrich  diverse  cocreaFon  tasks.    -­‐Future  research  might  explore  the  relaFve  impact  of  the  different  experience  dimensions  for  different  co-­‐creaFon  tasks.    

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 23: Co-creating a serious game with primary school teachers: a case study

 Conclusions    

   This  study  implies  that  serious  games  can  help  leverage  a  developer’s  co-­‐creaFon  iniFaFves.  The  criFcal  challenge  for  co-­‐creaFon  in  games  is  not  so  much  in  devising  the  

technological    infrastructure,  but  in  creaFng  and  maintaining  an  experience  for  parFcipants.  

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia  

Page 24: Co-creating a serious game with primary school teachers: a case study

Thank  you  Personatges  en  joc  

www.personatgesenjoc.cat  

Nivel 1

Nivel 2

Nivel 3

Nivel 4

Nivel 5

Nivel 6

Nivel 7

Nivel 8

Nivel 9

Nivel 10

Nivel 11

Nivel 12

Nivel 13

Presentación

Estación de Francia

Trabajo de campo

Laboratorio

Exposición universal

La creación del museo

Las excavaciones

Divulgación científica

La carrera espacial

Final

los Beatles

La guerra civil

El jardín botánico

Nivel 14

Mundo imaginario

Mundo real

4th  Interna(onal  Workshop  on  Higher  Educa(on  University  of  Vic-­‐  Central  University  of  Catalonia