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an Analysis of Team-Gaming Activity Irene-Angelica Chounta , Christos Sintoris, Melpomeni Masoura, Nikoleta Yiannoutsou, Nikolaos Avouris HCI Group, University of Patras http://hci.ece.upatras.gr {houren, sintoris, masoura, nyiannoutsou, avouris} @upatras.gr

Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

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A preliminary study where a multiplayer location-based game’s logfiles were used for the assessment of the overall practice of teams. We explore the use of activity metrics previously introduced and applied to CSCL settings. We argue that these metrics, if adapted in a meaningful way, will provide insight of the progress of a location-based gaming activity and its quality regarding the score. Moreover, we assert that this can be achieved in an automated way. A small set of activity metrics, related to game characteristics and player activity, is applied to a set of gaming activities. The results are analyzed regarding team performance and score. The paper proposes a way to analyze group activity in the context of location-based games while taking into account the characteristics of successful collaborative activities. Future work is proposed towards the development of automated metrics for the analysis of location-based gaming activities with emphasis on collaboration and group dynamics.

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Page 1: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

an Analysis of Team-Gaming Activity

Irene-Angelica Chounta, Christos Sintoris, Melpomeni Masoura, Nikoleta Yiannoutsou, Nikolaos Avouris

HCI Group, University of Patrashttp://hci.ece.upatras.gr

{houren, sintoris, masoura, nyiannoutsou, avouris}@upatras.gr

Page 2: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Objective

• Use of activity metrics within a mobile learning context

• Can the logfiles tell the good practice from the bad and the neutral?

• Preliminary study on the adaptation of automated metrics for the analysis and evaluation of mobile collaborative activities

Page 3: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Mobile-Learning: a special case of collaborative learning….

• Learners always on the move• Learning across space and within the context

Why automated metrics in a mobile-learning scenario:– Learners on the move action immediate and

continuous. – No round table meetings for argumentation or

planning. Successful collaboration efficiently portrayed by activity metrics

Page 4: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

MuseumScrabble: playing and learninghttp://hci.ece.upatras.gr/museumscrabble/

• location-based multiplayer game that facilitates children visiting a museum

• teams collaborate to gather points using a PDA device

• Game objective: Linking topics to museum exhibits using RFID tags

Page 5: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Work together, for the win!

Page 6: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

MuseumScrabble: playing and learning

• 17 students 7 teams (3-4players)• 25 minutes approximately• 1 handheld device per team• Activity recorded by the MuseumScrabble application

Page 7: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Analysis of Activity• Split teams into 3 categories with respect to final

game score:– The Good (2 teams, score>17points)– The Bad (3 teams, score =0 points)– The… Neutral (2 teams, score: 4 to 8 points)

• Study each team’s activity based on its basic activity metrics (sum of actions, linking activity, avg time gap between actions)

An action can be a) a successful scan, b) an unsuccessful scan, c) a link action, d) an unlink action, e) enter a topic, f) exit a topic

Page 8: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

activity metrics per team category

gt00 gt01 nt00 nt01 bt00 bt01 bt020

50100150200250300350400

#events

gt00 gt01 nt00 nt01 bt00 bt01 bt0200:00

00:08

00:17

00:25

00:34

00:43

00:51#avg_time_gap in seconds

gt: good teams, nt: neutral teams, bt: bad teams

the Good: • intense activity• temporally dense

the Bad: • minimum activity• extremely large time gaps

between consequent events

the Neutral: • somewhere in the middle

Page 9: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

activity in time

0120

240360

480600

720840

9601080

12001320

0

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5Good Teams

0120

240360

480600

720840

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5Neutral Teams

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5Bad Teams

#Link eventsThe Good:• links are distributed

throughout the whole duration of the activity.

• No long periods of inactivity (approx. 1min)

• A late start might indicate strategy planning

The Neutral/Bad :• Links take place mostly during

the first minutes of the activity,

• gradually fade out • coming to a halt almost after

the first half of the activity duration.

Page 10: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Discussion• The chosen metrics successfully captured the efficient team

practices• Towards an automated analysis framework for mobile

collaboration– extensive, large-scale studies within various settings– Further analysis of the interaction among users of the

same team

Our contribution:– Point out the need of an automated analysis framework

for mobile-collaborative activities regardless the context – Propose an automated analysis/evaluation schema for

mobile learning collaborative scenarios deriving from CSCL methods

Page 11: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013
Page 12: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

activity in time0 60 120

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Total Events

The Good: • intense, continuous activity

throughout the game.

• Periods of zero activity are extremely rare

The Bad: • low activity (1-2 actions per minute) • Periods of zero activity are more

frequent and last longer• Rare outbursts of high activity

The Neutral: • somewhere in the middle

Page 13: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

activity metrics per team category

gt00 gt01 nt00 nt01 bt00 bt01 bt020

50100150200250300350400

#events

gt00 gt01 nt00 nt01 bt00 bt01 bt0202468

101214 #links - #unlinks (#dlu)

gt00 gt01 nt00 nt01 bt00 bt01 bt0200:00

00:08

00:17

00:25

00:34

00:43

00:51#avg_time_gap in seconds

gt: good teams, nt: neutral teams, bt: bad teams

the Good: • intense activity• temporally dense

the Bad: • minimum activity• extremely large time gaps

between consequent events

the Neutral: • somewhere in the middle

Page 14: Chountaetal - team-gaming activity analysis - @ectel meets ecscw 2013

Work together, for the win!