Childrens Museums: Tangible Storytelling + Play + Learning
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Tangible Storytelling + Play + Learning …blending the digital and physical worlds to expand children’s transmedia experiences rin Reilly anaging Director + Research Fellow SC Annenberg Innovation Lab [email protected]
Childrens Museums: Tangible Storytelling + Play + Learning
1. Tangible Storytelling + Play + Learning blending the digital
and physical worlds to expand childrens transmedia experiences Erin
Reilly Managing Director + Research Fellow USC Annenberg Innovation
Lab [email protected]
2. Dallas, Texas 1977 5 Years Old
3. Transmedia Stories Expand the World Extend the Timeline
Deepen the Characters Increase Engagement
4. Opened at the Museum of Science in 2005 20 venues Eight-year
international tour More than 3 million visitors worldwide
experienced this exhibition.
5. Buy the Book thats it?! I went to the exhibit Can I still
play and learn?!
6. The Flotsam Experiment expanding to Transmedia Play +
Learning
7. Partners
8. A Wordless Childrens Picture Book Flotsam is about boy at
the beach, who finds a camera that washes up on shore. He has the
film developed and follows the stories that the pictures
reveal.
9. Transmedia Stories Expand the World Extend the Timeline
Deepen the Characters Increase Engagement
10. Where do all these children live? Where are the giant
starfish and tiny whales migrating to?
11. Game Rules 1. Your piece of Flotsam must cross the equator
3x to win the game 2. You can use your Dare card (one in the
middle) if you get stuck in an Eddy 3. If your opponent doesnt
accept the Dare, then you have to do it in order to get unstuck
from the Eddy so choose Dares that youre willing to do too!
12. Bridging the Physical and Digital Spaces Exploring
tangibility in Transmedia Story + Play to enhance 21st Century
Learning
13. 1. Manipulability 2. Physical Connectivity 3.
Performativity Manipulability Objects can be directly moved,
changed or otherwise altered using ones hands or other methods of
physical interaction. Affordances of Tangibility
15. Blacklight and foot steps Logo of California Science
Center
16. https://www.playosmo.com
17. 1. Manipulability 2. Physical Connectivity 3.
Performativity Physical Connectivity Objects or the childs physical
body can directly connect to, or otherwise interact with, the
story, other objects or location. Affordances of Tangibility
18. www.moff.mobi
19. 1. Manipulability 2. Physical Connectivity 3.
Performativity Performativity Objects can literally become
storytellers by using visual, auditory, or kinetic methods for the
object to communicate with the play partner. Affordances of
Tangibility
20. https://vimeo.com/121878247
21. Whats next What role do hyper-personalization and
customization play in connecting Tangibility to Transmedia Story +
Play + Learning?
22. https://www.youtube.com/watch?v=z6lf8slV7Ak
23. Print at Home Print at Service Provider Print at Childrens
Museums
24. Questions to consider How do we make a 3D printed artifact
change the story in an exhibit? How do we do something simple
enough that it is not too costly? How do we design for the usual
timed museum visit for a child to manipulate it and use it to
augment a museum exhibit? And if it doesnt need to happen during
the visit, can it be something mailed as a way to extend the
experience beyond the museum?
25. The Winklebeans Experiment Tangible Storytelling + Play +
Learning Team: Erin Reilly, Alisa Katz, Geoffrey Long, Aninoy
Mahapatra, Daniel Burwen, Mitch Thompson, Shane Reilly
26. Meet the Winklebeans! Toag Neas Caitir Onchu Aodh Barra
www.winklebean.com
27. https://vimeo.com/103361002
28. Children can 3d Print their own Winklebean elements to add
to the Story World
29. Tangibility Manipulability Physical Connectivity
Performativity Transmedia Story + Play + Learning
Hyper-personalization Customization Constructivist learning
30. Now Imagine... Flotsam Experiment
31. For More Information Erin Reilly 207-251-1617
[email protected] @ebreilly