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What is a Linear Narrative?
Linear stories: predetermined sequential plot points. completion of the game = end point of the game
via the single path that was laid out by the designer.
works well in games because it gives the player a goal or set of goals as they work toward solving the problem.
Non-Linear NarrativeNon-Linear stories:
player is given options as to what he or she chooses to do
Historically, these options were presented as predetermined choices (Choose your own adventure)
dynamically generate plot elements and alter potential endings onchoices a player makesperformanceTimingor other circumstances tied to the narrative.
Non-linear AffordancesVariability
Consequences on the world in which they interact
Player has the impression of influence.
Opportunity to identify with their player
Emotional investment
Types of Non-Linear Narrative
Open World Organic game interactions, such as Grand Theft
Auto and World of Warcraft
Branching Narratives: a tree that branches out with different end points
Parallel Narratives Branching that ends at a same resolution
ChallengesMore option cost more $$$. Content increase
exponentially per decision.
Writing a story that could be read in any order is complex.
Nonlinear stories are often linked not by time, but by conditions
ROI is questionable when complexity is factored in. Additionally, most successful games have linear narrative.
Result
Graphs become unwieldy
difficulty allowing the designer to create conditions, which are circumstances that may change the direction of the story
FeaturesUser Interface
Visualized Branching
Control Conversations Flow w/ Lua Scripts
Simulator
Generate Screen Play Document
Custom Exporter