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UNIVERSITI PUTRA MALAYSIA ASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN 06/08/22 UNIVERSITI PUTRA MALAYSIA ASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN CHAPTER 2: Linear Kinematics 2.3 2. 2 2. 1 2. 4 2. 5

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Page 1: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN04/11/23UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

CHAPTER 2: Linear Kinematics

2.3

2.2

2.1

2.4

2.5

Page 2: Chap 2  linear kinematics

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KINEMATICS OF LINEAR MOTIONKINEMATICS OF LINEAR MOTION

• define and calculate displacement, velocity and acceleration.

• use linear kinematic equations for uniform acceleration

• solve free fall problems• solve projectile motion problems

LEARNING OUTCOMES

After completing this chapter you must be able to:

Page 3: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Classical MechanicsClassical Mechanics• Describes the relationship between the motion of

objects in our everyday world and the forces acting on them

• Conditions when Classical Mechanics does not apply– very tiny objects (< atomic sizes)– objects moving near the speed of light– Quantum and relativistic mechanics

• Kinematics or dynamics: – Kinematic describes the motion– Dynamics analyzes the cause of motion – force

2.1 Introduction

Page 4: Chap 2  linear kinematics

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Sir Isaac NewtonSir Isaac Newton• 1642 – 1727• Formulated basic

concepts and laws of mechanics

• Universal Gravitation• Calculus• Light and optics

2.1 Introduction

Page 5: Chap 2  linear kinematics

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KinematicsKinematics

• The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts

• Kinematics is a part of dynamics– description of motion– Not concerned with the cause of the motion

2.1 Introduction

Page 6: Chap 2  linear kinematics

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Types of MotionTypes of Motion

• Translational motion: change of position– Linear motion:

• One dimensional, the x- or y-axis– Curvilinear:

• Two dimensional, x-y axis• Parabolic path

– Circular motion• Circular path

2.1 Introduction

Page 7: Chap 2  linear kinematics

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Types of MotionTypes of Motion

• Repeated Motions: – Rotation: change of orientation– Rolling: change of position and orientation– Simple harmonic motion– Damped harmonic motion– Wave motion

2.1 Introduction

Page 8: Chap 2  linear kinematics

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Position vectorPosition vector• Defined in terms of a frame of reference

– Defines a point relative to a reference point.

Reference point

Reference point

An object that moves, means there is change in position.

2.2 Kinematics of Linear Motion

Page 9: Chap 2  linear kinematics

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DisplacementDisplacement

• The displacement is the quantity that determines final position from the initial position of a moving object.

• Defined as the change in position

• f stands for final and i stands for initial

– The SI units are meters (m)

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

f ix x x

Initial position

Final position

2.2 Kinematics of Linear Motion

Page 10: Chap 2  linear kinematics

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DisplacementDisplacement

• In linear motion, we may represent linear displacement as

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&f ix x x

2.2 Kinematics of Linear Motion

Initial position Final position

xi xf

Page 11: Chap 2  linear kinematics

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DisplacementDisplacement

• It is a vector quantity.• The magnitude of displacement is the shortest

distance between the final position from the initial position.

• The direction of displacement is from the initial position to the final position

2.2 Kinematics of Linear Motion

Page 12: Chap 2  linear kinematics

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Distance Distance

• The distance travelled is the length measured along the actual path taken.

• Scalar quantity.

2.2 Kinematics of Linear Motion

Page 13: Chap 2  linear kinematics

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• The displacement of an object is not the same as the distance it travels– Example: Throw a ball straight up and then

catch it at the same point you released it• The distance is twice the height• The displacement is zero

2.2 Kinematics of Linear Motion

Displacement versus distanceDisplacement versus distance

Page 14: Chap 2  linear kinematics

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• The magnitude of displacement of an object is the same as the distance

only if it travels in a straight line.

2.2 Kinematics of Linear Motion

Displacement versus distanceDisplacement versus distance

Page 15: Chap 2  linear kinematics

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Average SpeedAverage Speed– the total distance traveled divided by the total

time elapsed

Average speed =Total distance moved

Total time taken

Average speed totally ignores any variations in the object’s actual motion during the trip

Speed is a scalar quantitySI units are m s-1

2.2 Kinematics of Linear Motion

Page 16: Chap 2  linear kinematics

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Average VelocityAverage Velocity

• Rate of change of position (rate of displacement)

• Average velocity – Ratio of displacement to time taken.

• A vector quantity.

f i

f i

x xxv

t t t

2.2 Kinematics of Linear Motion

Page 17: Chap 2  linear kinematics

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Average VelocityAverage Velocity

• A vector quantity.• Direction will be the same as the

direction of the displacement • The SI units of velocity are m s-1

2.2 Kinematics of Linear Motion

Initial position

Final position

Page 18: Chap 2  linear kinematics

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Average speed vs. Average velocityAverage speed vs. Average velocity

• Consider two cars taking the same time interval but on different paths.

• Cars on both paths have the same average velocity since they had the same displacement in the same time interval

• The car on the blue path will have a greater average speed since the distance it traveled is larger

2.2 Kinematics of Linear Motion

Page 19: Chap 2  linear kinematics

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Instantaneous VelocityInstantaneous Velocity• The velocity of an object at particular instant.• The limit of the average velocity as the time

interval becomes infinitesimally short, or as the time interval approaches zero

• The instantaneous velocity indicates what is happening at every point of time of the motion.

lim

0t

xv

t

2.2 Kinematics of Linear Motion

Page 20: Chap 2  linear kinematics

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Instantaneous VelocityInstantaneous Velocity

• The instantaneous velocity varies from point to point. • In magnitude or direction or both.

2.2 Kinematics of Linear Motion

Page 21: Chap 2  linear kinematics

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Instantaneous VelocityInstantaneous Velocity

• The instantaneous velocity normally written as:– velocity at point …– velocity at time …..

• The magnitude of the instantaneous velocity is commonly known as the speed at that particular position (time).

2.2 Kinematics of Linear Motion

Page 22: Chap 2  linear kinematics

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Uniform VelocityUniform Velocity

• Uniform velocity is constant velocity

• The instantaneous velocities are always the same – All the instantaneous velocities will also equal the average

velocity

constant

t

xv

2.2 Kinematics of Linear Motion

Page 23: Chap 2  linear kinematics

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AccelerationAcceleration

• The average acceleration is defined as the rate at which the velocity changes

• The instantaneous acceleration is the limit of the average acceleration as Δt approaches zero

av t

v

arr

dt

vda

rr

2.2 Kinematics of Linear Motion

Page 24: Chap 2  linear kinematics

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AccelerationAcceleration

• Rate of change of velocity• Changing velocity (non-uniform) means an

acceleration is present• Acceleration is the rate of change of the

velocity

• Units are m s-²

fi

fi

v vva

t t t

2.2 Kinematics of Linear Motion

Page 25: Chap 2  linear kinematics

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Ways an Object Might AccelerateWays an Object Might Accelerate

• The magnitude of the velocity (the speed) can change

• The direction of the velocity can change– Even though the magnitude is constant

• Both the magnitude and the direction can change

2.2 Kinematics of Linear Motion

Page 26: Chap 2  linear kinematics

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Average AccelerationAverage Acceleration

• Vector quantity• When the sign of the velocity and the

acceleration are the same (either positive or negative), then the speed is increasing

• When the sign of the velocity and the acceleration are in the opposite directions, the speed is decreasing

2.2 Kinematics of Linear Motion

Page 27: Chap 2  linear kinematics

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Instantaneous AccelerationInstantaneous Acceleration

• The instantaneous acceleration is the actual acceleration at any particular time or position.

• When the instantaneous accelerations are always the same, the acceleration will be uniform– The instantaneous accelerations will all be equal

to the average acceleration

2.2 Kinematics of Linear Motion

Page 28: Chap 2  linear kinematics

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Graphical representation of VelocityGraphical representation of Velocity

• Velocity can be determined from a position-time graph

• Average velocity equals the slope of the line joining the initial and final positions

• An object moving with a constant velocity will have a graph that is a straight line

2.2 Kinematics of Linear Motion

Page 29: Chap 2  linear kinematics

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Uniform velocity graphUniform velocity graph

• The straight line indicates constant velocity

• The slope of the line is the value of the average velocity

• A positive gradient means a positive velocity

• A negative gradient means a negative velocity

2.2 Kinematics of Linear Motion

Page 30: Chap 2  linear kinematics

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Non uniform velocityNon uniform velocity

• The graph is a curve.• The average velocity is the

slope of the blue line joining the starting and end points.

• The instantaneous velocity is the tangent at each point.

2.2 Kinematics of Linear Motion

Page 31: Chap 2  linear kinematics

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Non-uniform VelocityNon-uniform VelocityPositive direction, Increasing magnitude

Positive direction, decreasing magnitude

Negative direction, deccreasing magnitude

negative direction, Increasing magnitude

time time

time time

2.2 Kinematics of Linear Motion

Page 32: Chap 2  linear kinematics

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Graphical representation of AccelerationGraphical representation of Acceleration

• Average acceleration is the slope of the line connecting the initial and final velocities on a velocity-time graph

• Instantaneous acceleration is the slope of the tangent to the curve of the velocity-time graph

2.2 Kinematics of Linear Motion

Page 33: Chap 2  linear kinematics

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Acceleration: velocity – time graphAcceleration: velocity – time graph

dt

dva

2.2 Kinematics of Linear Motion

Page 34: Chap 2  linear kinematics

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Displacement, Velocity and AccelerationDisplacement, Velocity and Acceleration

x

xt

xv

t

va

Change of position

Change of position

Time interval

Change of velocity

Time interval

2.2 Kinematics of Linear Motion

Page 35: Chap 2  linear kinematics

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Problem solving strategyProblem solving strategy1. Read and understand the question. 2. Visualise the situation. In some cases you may

need to split the motion into sections.3. Draw the vector diagram to represent the motion.

It is advisable to draw a separate diagrams for the displacement vectors and velocity vectors.

4. If you need to determine the resultant vector, use the problem strategy for vector additions.

5. Extract the relevant data from the question. 6. Use the relevant equation to find the required

quantity. 7. Solve the equation to calculate your answer. 8. State your final answer. Do not forget the unit.

2.2 Kinematics of Linear Motion

Page 36: Chap 2  linear kinematics

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Uniformly accelerated linear motionUniformly accelerated linear motion• Acceleration is constant, a

ti tf

xi xfAssume : initial time t i = 0 then time interval t = t f – t i = t

Assume : initial position x i = 0 then displacement x = x f – x i = s

t, s, a

2.3 Uniformly Accelerated Linear Motion

Page 37: Chap 2  linear kinematics

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Uniformly accelerated linear motionUniformly accelerated linear motion• Acceleration is constant, a

t

u vAssume: Initial velocity u Final velocity v

acceleration a = Change in velocity

Time interval=

v - u

t

2.3 Uniformly accelerated linear motion

Page 38: Chap 2  linear kinematics

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Uniformly accelerated linear motionUniformly accelerated linear motion• Acceleration is constant, a

u v

t, s, a

a =v - u

tv = u + a t

average velocity < v > = v + u

2

=st

s = ½ (u + v) t ②

2.3 Uniformly accelerated linear motion

Page 39: Chap 2  linear kinematics

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Uniformly accelerated linear motionUniformly accelerated linear motion• Acceleration is constant, a

u v

t, s, a

average velocity < v > = v + u

2

average velocity < v > = displacementtime interval

= st

st =

v + u

2=

(u + at) + u2

s = u t + ½ a t2 ③

2.3 Uniformly accelerated linear motion

Page 40: Chap 2  linear kinematics

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v = u + a t …① s = u t + ½ a t2 …③

Uniformly accelerated linear motionUniformly accelerated linear motion

v - ua

v - ua

s = u + ½ a 2

v2 = u2 + 2 a s

u v

t, s, a

2.3 Uniformly accelerated linear motion

Page 41: Chap 2  linear kinematics

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Kinematic equationsKinematic equations

equation u v s t a

v = u + at

s = ½ (u + v) t

s = ut + ½ at2

v2 = u2 + 2 a s

u v

t, s, a

2.3 Uniformly accelerated linear motion

Page 42: Chap 2  linear kinematics

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Problem solving strategyProblem solving strategy2.3 Uniformly accelerated linear motion

1. Read and understand the question. 2. Visualise the situation. In some cases you

may need to split the motion into sections.3. Draw a straight line to represent the linear

motion. Indicate the initial and final positions.

4. In your diagram, indicate the initial velocity, final velocity, acceleration, time interval and displacement, for each section of the motion.

u v

t, s, a

Page 43: Chap 2  linear kinematics

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Problem solving strategyProblem solving strategy2.3 Uniformly accelerated linear motion

5. Determine the known and unknown values.6. Use the relevant kinematic equation to determine

the unknown values. Take care of the signs of each values.

7. State your final answer. Do not forget the unit.

Page 44: Chap 2  linear kinematics

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DefinitionDefinition

• All objects moving under the influence of gravity only are said to be in free fall

• All objects falling near the earth’s surface fall with a constant acceleration

• The acceleration is called the acceleration due to gravity, and indicated by g

2.4 Free Fall Motion

Page 45: Chap 2  linear kinematics

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Acceleration due to GravityAcceleration due to Gravity

• Symbolized by g• g = 9.81 m s-2 (constant)• g is always directed downward

– toward the center of the earth

• Ignoring air resistance and assuming g doesn’t vary with altitude over short vertical distances, free fall is constantly accelerated motion

2.4 Free Fall Motion

Page 46: Chap 2  linear kinematics

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Kinematic equations for free fall motionKinematic equations for free fall motion

equation u v h t g

v = u + (-g) t

h = ½ (u + v) t

h = ut + ½ (-g) t2

v2 = u2 + 2 (-g) h u

v

- g

h

t

Reference direction: positive upwards

2.4 Free Fall Motion

Page 47: Chap 2  linear kinematics

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Object thrown vertically upwardObject thrown vertically upward• Initial velocity is not zero• Let up be positive• Use the kinematic equations

v ( + ve)

a (- ve)

t ( +ve)

h ( +ve)

u ( + ve)

v = u + (g ) t

h = u t + ½ (g) t 2

v2 = u2 + 2 (g) h

g

2.4 Free Fall Motion

Page 48: Chap 2  linear kinematics

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Free Fall – an object droppedFree Fall – an object dropped

• Let up be positive• Use the kinematic equations

u (-ve)

a = - g

t ( +ve)

h ( -ve)

V ( -ve)

(- v) = (- u) + (- g) t

(-h) = (- u) t + ½ (-g) t 2

(- v2) = (-u)2 + 2 (-g) (-h)

2.4 Free Fall Motion

Page 49: Chap 2  linear kinematics

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Object thrown vertically upwardObject thrown vertically upward

• Initial velocity is upward.• a = g = 9.80 ms-2 is always

downward everywhere in the motion

• The instantaneous velocity at the maximum height is zero

v = 0

2.4 Free Fall Motion

Page 50: Chap 2  linear kinematics

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Object thrown vertically upward and caught at the same position.

Symmetrical Free FallSymmetrical Free Fall

Initial velocity = final velocity but in opposite direction

Time to reach highest position = time to drop to initial position

u v

tup tdown

2.4 Free Fall Motion

Page 51: Chap 2  linear kinematics

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Non-symmetrical Free FallNon-symmetrical Free Fall• Object thrown vertically

upward and falls to a lower level.– Upward and downward

portions

2.4 Free Fall Motion

Page 52: Chap 2  linear kinematics

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Problem solving strategyProblem solving strategy2.4 Free Fall Motion

1. Read and understand the question. 2. Visualise the situation. In some cases you may need to

split the motion into upward and downward sections.3. Draw a vertical straight line to represent the free fall

motion. Indicate the initial and final levels. 4. In your diagram, indicate the initial velocity, final

velocity, acceleration, time interval and displacement, for each section of the motion.

5. Determine the known and unknown values.6. Use the relevant kinematic equation to determine the

unknown values. Take care of the signs of each values.7. State your final answer. Do not forget the unit.

Page 53: Chap 2  linear kinematics

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Projectile MotionProjectile Motion• An object may move in both

the x and y directions simultaneously– It moves in two

dimensions• The form of two dimensional

motion we will deal with is called projectile motion

2.5 Projectile Motion

Page 54: Chap 2  linear kinematics

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Projectile Motion - accelerationProjectile Motion - acceleration• y-direction

– free fall problem, acceleration ay = g (downward)

– Uniformly accelerated linear motion, so the motion equations all hold

• x-direction– Uniform motion – ax = 0

2.5 Projectile Motion

Page 55: Chap 2  linear kinematics

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Projectile Motion – initial velocityProjectile Motion – initial velocity• The initial velocity can be resolve into its x-

(horizontal) and y- (vertical) components–

v

V cos

V sin

2.5 Projectile Motion

Page 56: Chap 2  linear kinematics

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Projectile Motion – velocityProjectile Motion – velocity• The velocity x- and y-directions of motion are completely independent of each

other• The velocity can be resolve into its horizontal (x-) and vertical (y-) components.

Velocity components

2.5 Projectile Motion

Page 57: Chap 2  linear kinematics

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Velocity of the ProjectileVelocity of the Projectile

• The velocity of the projectile at any point of its motion is the vector sum of its x and y components at that point

2.5 Projectile Motion

Page 58: Chap 2  linear kinematics

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Velocity of the ProjectileVelocity of the Projectile• The velocity of the projectile at any point of its

motion is the vector sum of its x and y components at that point.

• The magnitude and direction of the velocity can be calculated using:

2 2 1t a n yx y

x

vv v v a n d

v

2.5 Projectile Motion

Page 59: Chap 2  linear kinematics

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Projectile Motion – displacementProjectile Motion – displacement► The displacement in x- and y-directions of motion are completely independent of The displacement in x- and y-directions of motion are completely independent of

each othereach other► The displacement can be resolve into its horizontal (x-) and vertical

(y-) components.

Displacement components

2.5 Projectile Motion

Page 60: Chap 2  linear kinematics

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Projectile MotionProjectile Motion

Horizontal component

Vertical component ( + upward)

acceleration ax = 0 ay = - g

initial velocity vox = vo cos voy = vo sin

final velocity (at max height)

vx = vox vy = 0

time interval t t

displacement x y horizontal

vo

2.5 Projectile Motion

Page 61: Chap 2  linear kinematics

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Horizontal component Vertical component ( + upward)

acceleration ax = 0 ay = - g

initial velocity vox = vo cos voy = vo sin

final velocity(at max height)

vx=vox vy = 0

time interval t t

displacement x y

Projectile MotionProjectile Motion

For vertical motion (+ upward):② s = u t + ½ a t2

For horizontal motion:

② s = u t + ½ a t2

cos

)0(2

1)cos( 2

o

o

v

xt

ttvx

2

cos)(

2

1

cos)sin(

ooo v

xg

v

xvy

22

2

cos2tan

ov

gxxy parabolic equation

y = ax2 + bx + c

2.5 Projectile Motion

Page 62: Chap 2  linear kinematics

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Projectile MotionProjectile Motion

►The shape of the path is a parabolaThe shape of the path is a parabola

2.5 Projectile Motion

Page 63: Chap 2  linear kinematics

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Projectile MotionProjectile Motion

horizontal

vo

At max height , vy = 0, using Eqn ①

v = u + at 0 = vo sin (- g) T that is,

g

vT o sin

H

Horizontal component

Vertical component ( + upward)

acceleration ax = 0 ay = - g

initial velocity vox = vo cos voy = vo sin

final velocity(at max height)

vx=vox vy = 0

time interval T

displacement H

2.5 Projectile Motion

Page 64: Chap 2  linear kinematics

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Projectile MotionProjectile Motion

At max height, using Eqn ② s = u t + ½ (-g) t2

g

vT o sin

horizontal

vo

g

v

g

vg

g

vvH

o

oo

2

sin

sin)(

2

1sinsin

22

2

0

Horizontal component

Vertical component ( + upward)

acceleration ax = 0 ay = - g

initial velocity vox = vo cos voy = vo sin

final velocity(at max height)

vx=vox vy = 0

time interval T

displacement H

H

2.5 Projectile Motion

Page 65: Chap 2  linear kinematics

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Projectile MotionProjectile MotionHorizontal component

Vertical component ( + upward)

acceleration ax = 0 ay = - g

initial velocity vox = vo cos voy = vo sin

final velocity(at max height)

vx = vox = vo cos vy = 0

time interval 2 T T

displacement R Hhorizontal

vo

At max horizontal displacement , using Eqn ② s = u t + ½ (-g) t2

g

vT o sin

g

v

g

v

g

v

g

vvR

oo

ooo

)2sin(sincos2

sin2)0(

2

1sin2cos

22

2

R

2.5 Projectile Motion

Page 66: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Height and Range of the projectileHeight and Range of the projectile

• Maximum height: (y-axis)

• Range: (x-axis)

g

vH o

2

sin22

g

vR o 2sin2

2.5 Projectile Motion

horizontal

vo

R

H

Page 67: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Range and height of projectile motionRange and height of projectile motion

• Complementary values of the initial angle result in the same range– The heights will be

different• The maximum range

occurs at a projection angle of 45o

2.5 Projectile Motion

Page 68: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Some Variations of Projectile MotionSome Variations of Projectile Motion• An object may be fired

horizontally• The initial velocity is all

in the x-direction vo = vx and vy = 0

• All the general rules of projectile motion apply

2.5 Projectile Motion

Page 69: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Projectile MotionProjectile MotionHorizontal component Vertical component

( + down)

acceleration ax = 0 ay = + g = 9.81 ms-2

initial velocity vox = 40.0 ms-1 voy = 0

final velocity vx = ? vy = ?

time interval T = ? T = ?

displacement R = ? H = 100 m

Find (a) the range R (b) time to reach the ground (c) velocity when touching the ground.

2.5 Projectile Motion

Page 70: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Non-Symmetrical Projectile MotionNon-Symmetrical Projectile Motion• Follow the general

rules for projectile motion

• Break the y-direction into parts– up and down– symmetrical back to

initial height and then the rest of the height

2.5 Projectile Motion

Page 71: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Non-Symmetrical Projectile MotionNon-Symmetrical Projectile Motion

Horizontal component

Vertical component ( + up)

acceleration ax = 0 ay = g = - 9.81

initial velocity vox = 20 cos 30 voy = 20 sin 30

final velocity vx = ? vy = 0

time interval t1 + t2 = ? t1 = ?

displacement X = ? h1 = ?

2.5 Projectile Motion

Page 72: Chap 2  linear kinematics

UNIVERSITI PUTRA MALAYSIAASP 0501 Introduction to Mechanics © PUSAT ASASI SAINS PERTANIAN

Problem solving strategyProblem solving strategy2.5 Projectile Motion

1. Read and understand the question. 2. Visualise the situation. 3. Draw the path of the projectile motion. 4. Resolved your vector quantities into vertical and

horizontal components5. For each component, determine the known and

unknown values.6. Use the relevant kinematic equation to determine the

unknown values. Note: Horizontal component, a = 0

Vertical component, a = g = 9.81 ms-2 downward7. State your final answer. Do not forget the unit.