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THE ARTOF IMMERSIONNew Media Producing Building Storyworlds: the art, craft & biz of storytelling in 21cClass 1 9.12.12Columbia University - Fall 2012Taught by Lance Weiler Visit www.buildingstoryworlds.comReleased under a Non-Commercial ShareAlike Creative Commons License
Were in the silent era of immersive storytelling. The grammar for how we tell stories in the 21st Century is just starting to be written.
www.buildingstoryworlds.com @lanceweiler
The current infrastructure is fragmented. The technology that connects us is based on user needs. But story will drive the next gen of mobile and social applications.
www.buildingstoryworlds.com @lanceweiler
STORYPLAYSOCIAL
Immersive storytelling is a shift from unidirectional mass media to omnidirectional engagement.
www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
Above diagram Elements of Pandemic 1.0 Sundance 2011 release. Take away: The experience could have worked with half the elements effectively. Designing With simplicity is challenging its easy to design three buttons but much harderTo design one that intuitively comprises three.
www.buildingstoryworlds.com @lanceweiler
Early transmedia works have been rooted in marketing and promotion. www.buildingstoryworlds.com @lanceweiler
Sundance has formed a new lab focused on immersive storytelling called the New Frontier Storytellers Lab. www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
the beast
I love bees
perplex city
world without oil
hope is missing Early notable projectswww.buildingstoryworlds.com @lanceweiler
Additional project info www.tegenlicht.vpro.nl/dossiers/energy-risk.html
COLLAPSUS an energy conspiracyExperience Design: SUBMARINE CHANNEL AMSTERDAMwww.submarinechannel.comwww.buildingstoryworlds.com @lanceweiler
OVER 40 people working
6 Plus Month schedule
Narrative filmmaking
Animation
Interactive site
Casual games
Released with VPROEnergy Transition TV docin Netherlands
Nominated for an International Emmywww.buildingstoryworlds.com @lanceweiler
When working for microsoft R&D I became more interested in interactivity between the player/viewer and the space between the screen instead of on the screen. A simple way to describe it is with traditional literature. I am interested in the relation between text and the person reading, the space in between.
TOMMY PALLOTTA DIRECTOR www.buildingstoryworlds.com @lanceweiler
JeJune - in 3 episodesExperience Design by NONCHALANCE SAN FRANCISCOwww.nonchalance.orgwww.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
URBAN GAMING& STREET ART
www.buildingstoryworlds.com @lanceweiler
Nonchalant Radio Transcription the battle against JeJune www.buildingstoryworlds.com @lanceweiler
Nonchalant Radio Transcription - Fold 1
www.buildingstoryworlds.com @lanceweiler
But you can see, with each subsequent episode weve produced, the story has become primary. Just the way that storytelling techniques in film had to evolve, such is it with this emerging medium. And yes, we beta-test each experience extensively with volunteers before we launch it publicly. We learn a lot about the way that people synthesize information through these tests.
JEFF HULL - JeJune EXPERIENCE DESIGNERwww.buildingstoryworlds.com @lanceweiler
Sleep No More NYC Experience by Punchdrunk LONDON www.sleepnomorenyc.comwww.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
Over 100 rooms 5 stories 6 Months to build + 200 volunteersBoston run had over 30,000 people attend www.buildingstoryworlds.com @lanceweiler
Punchdrunks core belief is that the audience is the center of the action. In most theaters, you switch off your body and its just your brain watching. With Punchdrunk we flip this notion. We bring the body back to life. The audience cant be passive. They have to go out there and find the action for themselves.
FELIX BARRETT - SLEEP NO MORE CO-DIRECTORwww.buildingstoryworlds.com @lanceweiler
The Wilderness Downtown www.buildingstoryworlds.com @lanceweiler
BEAR 71www.buildingstoryworlds.com @lanceweiler
NFB interactive www.buildingstoryworlds.com @lanceweiler
arte www.buildingstoryworlds.com @lanceweiler
www.buildingstoryworlds.com @lanceweiler
STORY R&DResearch & Development Fail fast and learn from it. There is value in treating story like software in the sense you can release versions and have participants test and feedback. Over the course of the semester we will design, build and run a beta test of an immersive storytelling experience.
SUGGESTED READING: Little Bets by Peter SimsThe Art of Immersion by Frank Rose (see next page) www.buildingstoryworlds.com @lanceweiler
Make sure to checkout the @frankrose book The Art of Immersion.
THANK YOU
Contact: @lanceweiler www.lanceweiler.com