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Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia Michelle Kovacevic Forests News Editor and Social Media Coordinator

Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

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How researchers at CIFOR use games to communicate complex scientific ideas to people living in the forests of Indonesia. This work is the product of some very talented colleagues. If you have specific questions, please contact Herry Purnomo at [email protected]

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Page 1: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Michelle Kovacevic Forests News Editor and Social Media Coordinator

Page 2: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

A story: Learning from my first game

Page 3: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Today

Why do we need good communication of forestry research?

Two case studies

Page 4: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

• Forests home to 40-65 million people

• Demands on Indonesia's forests have grown -- industrial development, climate change

• Communities facing tough choices (e.g. sell vs preserve?)

Indonesia: A forest home

Page 5: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

The need for good communication

• Future of forests depends on their actions

• Three C’s – Complexity, confusion and conflict

Page 6: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

“In the end, we will conserve only what we love, we will love only what we understand,

and we will understand only what we are taught.”

Baba Dioum, Ministry of Agriculture, Senegal

The need for good communication

Page 7: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Game theory as a communication tool

Build on the idea of a

“landscape approach”

Page 8: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Landscape game: A virtual reality?

Page 9: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

3D mapping and role playing games

Page 10: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Meetings

Create a 3D model

Role playing game

Paint the 3D model

Page 11: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

7 days of negotiation: End up with a Land Use Plan

Page 12: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

7 days of negotiation: Lessons learnt

• Taught villagers to read maps

• Better understanding of how land is used

• Felt empowered by their newly acquired knowledge • Better negotiators

Page 13: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Conclusion• Two-way interaction (games, role playing) good communication

tool• Linked to reality• Fun and educational to avoid “communication fatigue”

Page 14: Board games, role-playing and 3D maps: Facilitating forestry research uptake in Indonesia

Contact me:

[email protected]: @kovamic