29
Designing for Biofeedback Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011 Saturday, 26 March 2011

Biofeedback - Future of Design Thinking Talk

Embed Size (px)

DESCRIPTION

Slides from a talk I did for the "Future of design thinking" seminar - http://www.eidos.org.au/v2/index.php?option=com_content&view=article&id=355&Itemid=319

Citation preview

Page 1: Biofeedback - Future of Design Thinking Talk

Designing forBiofeedback

Andrew Dekker, ITEE, University of Queensland

THE FUTURE OF DESIGN THINKING

Brisbane, Australia, 24 March 2011Saturday, 26 March 2011

Page 2: Biofeedback - Future of Design Thinking Talk

Designing forBiofeedback

Andrew Dekker, ITEE, University of Queensland

THE FUTURE OF DESIGN THINKING

Brisbane, Australia, 24 March 2011

Changing existing digital environments

Saturday, 26 March 2011

Page 3: Biofeedback - Future of Design Thinking Talk

dynamic, adaptive and user centric environments

computer games context

computers cannot understand the user...or can they?

real-time biometric devices

Saturday, 26 March 2011

Page 4: Biofeedback - Future of Design Thinking Talk

we are investigating the methods that dynamically allow a game to react and adapt to the user through

low-cost and easily modifiable prototypes

“”Saturday, 26 March 2011

Page 5: Biofeedback - Future of Design Thinking Talk

IDEO - Design ThinkingSaturday, 26 March 2011

Page 6: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 7: Biofeedback - Future of Design Thinking Talk

Process

Iterative Design Process

Saturday, 26 March 2011

Page 8: Biofeedback - Future of Design Thinking Talk

Why?

Wicked problems - Rittel and Webber (1973)Saturday, 26 March 2011

Page 9: Biofeedback - Future of Design Thinking Talk

Bla

ck &

Whi

te, L

ionh

ead

Stu

dios

, 200

1

Saturday, 26 March 2011

Page 10: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 11: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 12: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 13: Biofeedback - Future of Design Thinking Talk

Neurosky

Emotiv

Saturday, 26 March 2011

Page 14: Biofeedback - Future of Design Thinking Talk

Lightstone (Wild Divine)

Saturday, 26 March 2011

Page 15: Biofeedback - Future of Design Thinking Talk

Wild Divine

Saturday, 26 March 2011

Page 16: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 17: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 18: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 19: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 20: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 21: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 22: Biofeedback - Future of Design Thinking Talk

•  Aged between 15 and 50. •  Both female and male (25% female, 75%

male). •  Experienced and not experienced in first

person shooters and Half-Life 2. •  Had not been previously involved in the

project or performed informal evaluation. •  Enjoyed and didn’t enjoy horror computer

games, movies and books. •  Had various levels of computer game

experience (from users who rarely played computer games to users who played games as a hobby).

User Gamer? Played FSP? Played HL 2? Liked Horror Games/films?

1 casual yes no neutral 2 casual yes yes neutral 3 no yes yes yes 4 yes yes yes yes 5 yes yes yes yes 6 no yes no neutral 7 no yes yes no 8 casual yes no yes 9 casual yes yes yes 10 no yes no yes 11 yes no no no 12 no yes no yes 13 yes yes yes neutral 14 yes no no neutral Yes 5 12 7 7 Neutral 4 - - 5 No 5 2 7 2 Total 14 14 14 14

Saturday, 26 March 2011

Page 23: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 24: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 25: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 26: Biofeedback - Future of Design Thinking Talk

Saturday, 26 March 2011

Page 27: Biofeedback - Future of Design Thinking Talk

observations

Saturday, 26 March 2011

Page 28: Biofeedback - Future of Design Thinking Talk

Wii Vitality SensorProprietary

Proprietary Wii Remote

?Ubiquity

Saturday, 26 March 2011

Page 29: Biofeedback - Future of Design Thinking Talk

Thank you for your time

Saturday, 26 March 2011