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Project is an experimen t in: mobile, proximity & bluetooth technology, social networks, collective intelligence predictive analytics, data informatics gamification & game theory. CSE485 Computer Science Capstone influencing & predicting, behavior & interactions using :

Asu capstone briefing 1 18-2012-final

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Short presentation for 2012 capstone students on a mobile/gamification experiment

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Page 1: Asu capstone briefing 1 18-2012-final

Project is an

experiment in:

• mobile, proximity & bluetooth technology,

• social networks, collective intelligence

• predictive analytics, data informatics

• gamification & game theory.

CSE485 Computer Science Capstone

influencing & predicting, behavior & interactions

using:

Page 2: Asu capstone briefing 1 18-2012-final

How will this work (and why) …

Fast Forward

Page 3: Asu capstone briefing 1 18-2012-final

Crowds, Individual & Collective Behavior

Page 4: Asu capstone briefing 1 18-2012-final

100

45

Page 5: Asu capstone briefing 1 18-2012-final

Game Theory

aka “Gamification”

Page 6: Asu capstone briefing 1 18-2012-final

???

Decision Theory

Game Theory

Page 7: Asu capstone briefing 1 18-2012-final

Game Theory

Page 8: Asu capstone briefing 1 18-2012-final

Game Theory

Page 9: Asu capstone briefing 1 18-2012-final

Game Theory

Page 10: Asu capstone briefing 1 18-2012-final

Behavior & “Collective Intelligence”

Page 11: Asu capstone briefing 1 18-2012-final

100

45

Page 12: Asu capstone briefing 1 18-2012-final

XX YY

nn pp

Incentives / rewards

penalties

Page 13: Asu capstone briefing 1 18-2012-final

Using incentives, rules, payoffs, consequences for … a social lubricant

syncing shared goalsad hoc teams

ad hoc (social) goalsdirecting individual,

team and crowd behavior

Page 14: Asu capstone briefing 1 18-2012-final

@Tweet

Badge

#Group

StatusPoints

Listening, Monitoring & Measuring

location

Page 15: Asu capstone briefing 1 18-2012-final

http://www.symposiumc6.com/images/bio/details/DIETZhansen_big.jpg

Monitor and control

Mission Control

Page 16: Asu capstone briefing 1 18-2012-final

Predicting …

Page 17: Asu capstone briefing 1 18-2012-final

Your phone detects other players nearby

You are given challenges or tasks to interact in some way

You receive ‘payoffs’ or ‘penalties’

We monitor the behavior on a real time dashboard.

We adjust the incentives & rules real time,

And can change or predict the behavior of individuals & crowds

In a nutshell …

Page 18: Asu capstone briefing 1 18-2012-final

Building / Executing

Page 19: Asu capstone briefing 1 18-2012-final

Other …Data Visualizations, Predictive Analytics

Game Theory/Gamification

search, tools, apps Google Google GoogleExpected Skillsetsto to learn, or acquire.

Bluetooth, GPS, UI

?? web-based, native?Mobile: (????)

Social Network Tech (api’s)Javascript, c++, php ??

General Coding

Documentation, Planning, Organization, Communications, Writing, Presenting

Page 20: Asu capstone briefing 1 18-2012-final

Initial Steps …

1-2 Months

1-2 Months

2-3 Months

Sp

rin

g

Sem

este

r

2-3 Months

1 -2 Months

Su

mm

er/

Fall

Sem

este

r

Page 21: Asu capstone briefing 1 18-2012-final

@cjcornell

Thanks !

CJ Cornell

Page 22: Asu capstone briefing 1 18-2012-final

CJ Cornell

engineering

software

media

television

12 startups

investor

academic

author