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Short presentation for 2012 capstone students on a mobile/gamification experiment
Citation preview
Project is an
experiment in:
• mobile, proximity & bluetooth technology,
• social networks, collective intelligence
• predictive analytics, data informatics
• gamification & game theory.
CSE485 Computer Science Capstone
influencing & predicting, behavior & interactions
using:
How will this work (and why) …
Fast Forward
Crowds, Individual & Collective Behavior
100
45
Game Theory
aka “Gamification”
???
Decision Theory
Game Theory
Game Theory
Game Theory
Game Theory
Behavior & “Collective Intelligence”
100
45
XX YY
nn pp
Incentives / rewards
penalties
Using incentives, rules, payoffs, consequences for … a social lubricant
syncing shared goalsad hoc teams
ad hoc (social) goalsdirecting individual,
team and crowd behavior
@Tweet
Badge
#Group
StatusPoints
Listening, Monitoring & Measuring
location
http://www.symposiumc6.com/images/bio/details/DIETZhansen_big.jpg
Monitor and control
Mission Control
Predicting …
Your phone detects other players nearby
You are given challenges or tasks to interact in some way
You receive ‘payoffs’ or ‘penalties’
We monitor the behavior on a real time dashboard.
We adjust the incentives & rules real time,
And can change or predict the behavior of individuals & crowds
In a nutshell …
Building / Executing
Other …Data Visualizations, Predictive Analytics
Game Theory/Gamification
search, tools, apps Google Google GoogleExpected Skillsetsto to learn, or acquire.
Bluetooth, GPS, UI
?? web-based, native?Mobile: (????)
Social Network Tech (api’s)Javascript, c++, php ??
General Coding
Documentation, Planning, Organization, Communications, Writing, Presenting
Initial Steps …
1-2 Months
1-2 Months
2-3 Months
Sp
rin
g
Sem
este
r
2-3 Months
1 -2 Months
Su
mm
er/
Fall
Sem
este
r
@cjcornell
Thanks !
CJ Cornell
CJ Cornell
engineering
software
media
television
12 startups
investor
academic
author