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Android Application Development Workshop: Day 1 Part 3 Ahsanul Karim [email protected] Sentinel Solutions Ltd. http://www.sentinelbd.com http://androidstream.wordpress.com Environment Setup

Android Workshop: Day 1 Part 3

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Environment Setup

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Page 1: Android Workshop: Day 1 Part 3

Android Application Development

Workshop: Day 1 Part 3Ahsanul Karim

[email protected]

Sentinel Solutions Ltd.http://www.sentinelbd.com

http://androidstream.wordpress.com

Environment Setup

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System RequirementsSetting up Development Environment

Supported OS1. Windows XP (32-bit), Vista (32- or 64-bit), or Windows 7

(32- or 64-bit)2. Mac OS X 10.5.8 or later (x86 only)3. Linux (tested on Ubuntu Linux, Lucid Lynx)

Supported Development Environment (Eclipse IDE based)1. Eclipse 3.4 (Ganymede) or greater/Eclipse Classic (versions

3.5.1 and higher)2. JDK 1.5 or 1.63. ADT Plugin

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To set up the development environment, we need:1. Java Development Kit (JDK 1.5+, 1.6 is preferable)2. Eclipse IDE3. Android SDK

Setting up Development Environment(Contd.)

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Android SDK

Setting up Development Environment (Contd.)

Link: http://developer.android.com/sdk/index.html

Download and Install the SDK starter package from the table above (Highlighted)

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Android SDK Setup (3)

Setting up Development Environment (Contd.)

3. ADT Plugin for Eclipse

ADT Plugin: Android Development Tools (ADT) is a plugin for the Eclipse IDE for

1. extending the capabilities of Eclipse to set up new Android projects2. creating an application UI3. adding components based on the Android Framework API4. debugging your applications using the Android SDK tools5. exporting signed (or unsigned) APKs in order to distribute your application

We’ll see the 5 points gradually during development

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Android SDK Setup (4)

Setting up Development Environment (Contd.)

4. Installing the ADT

1. Start Eclipse, then select Help > Install New Software....

2. Click Add, in the top-right corner.

3. In the next window, you'll see a list of the tools to be downloaded. Click Next.

4. Read and accept the license agreements, then click Finish.

5. When the installation completes, restart Eclipse.

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Android SDK Setup (5)

Setting up Development Environment (Contd.)

5. Set SDK path

1. Start Eclipse, then select Window > Preferences

2. Browse and show the path of Android SDK.

3. Press Apply and OK.

Development Environment Setup is now completed!

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Setting up Development Environment (Contd.)In Our Lab (1)

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Setting up Development Environment (Contd.)In Our Lab (2)First we install JDK

We have already done that

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Setting up Development Environment (Contd.)In Our Lab (3.1)We’ll setup Eclipse IndigoStand-alone Eclipse: just decompress and run eclipse.exe

You can create a shortcut in the desktop for eclipse.exe

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Setting up Development Environment (Contd.)In Our Lab (3.3)We’ll setup Eclipse Indigo

Choose your WorkSpace

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Setting up Development Environment (Contd.)In Our Lab (3.5)We’ll setup Eclipse Indigo

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Setting up Development Environment (Contd.)In Our Lab (3.6)We’ll setup Eclipse Indigo

We’ll become familiar to our new IDE gradually and I swear you’ll start loving it

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Setting up Development Environment (Contd.)In Our Lab (4.1)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.2)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.3)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.4)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.5)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.6)We’ll setup ADT Plugin

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Setting up Development Environment (Contd.)In Our Lab (4.7)We’ll setup ADT Plugin

Adding ADT Pluging is DONE… You’ll now get a message

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Setting up Development Environment (Contd.)In Our Lab (5.1)We’ll setup android SDK

After restarting Eclipse we get:

Don’t forget to ask me about the red marks

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Setting up Development Environment (Contd.)In Our Lab (5.2)We’ll setup android SDK

SDK and AVD Manager: If we click on it:

So, we have to set the location of Android SDK and show it to our IDE

To do so….

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Setting up Development Environment (Contd.)In Our Lab (5.3)We’ll setup android SDK

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Setting up Development Environment (Contd.)In Our Lab (5.4)We’ll setup android SDK

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Setting up Development Environment (Contd.)In Our Lab (5.5)We’ll setup android SDK

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Setting up Development Environment (Contd.)In Our Lab (5.6)We’ll setup android SDK

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Setting up Development Environment (Contd.)In Our Lab (5.6)We’ll setup DDMS

Now We are Ready

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Let’s say “Hello” to the Android World!

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Let’s Go Deep…Created Project has the following structure

Project Structure

-Source (src)-Generated Class (gen)-Android 1.6 library-Assets (assets)-Resource(res) -drawable-hdpi -drawable-ldpi -drawable-mdpi -layout -values-AndroidMenifest.xml-default.properties

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Let’s Go Deep… (Contd.)To run the app in emulator, we have to do the following steps:

1. Create AVD (Android Virtual Device)2. Create Run Configuration3. Run the Application

To run the app in device, we have to do the following steps:

1. Install device driver2. Connect device through USB3. Create Run Configuration4. Run the Application

We’ll run the app in emulator for now

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Let’s Go Deep… (Contd.)1. Create AVD (Android Virtual Device)

Use Android SDK & AVD Manager to create AVD

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Let’s Go Deep… (Contd.)2. Create Run Configuration

1. Create a Run Configuration

2. Browse and select the project to run

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Let’s Go Deep… (Contd.)3. Select AVD & Run

Click Run to start AVD/emulator

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Let’s Go Deep… (Contd.)Result in Emulator

Now its time to analyze how it works

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Project Structure…Created Project has the following structure

Project Structure

-Source (src)-Generated Class (gen)-Android 1.6 library-Assets (assets)-Resource(res) -drawable-hdpi -drawable-ldpi -drawable-mdpi -layout -values-AndroidMenifest.xml-default.properties

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Project Structure (Contd.)-Source (src)We have used only one class here which is an Activity named HalloActivity. We’ll describe about Activity in detail with lifecycle shortly. For now we can consider Activity as Android analogue for the window or dialog in a desktop application. It can load view from xml layout (here main.xml under res/layout folder)

In the HelloActivity class the view of the Activity is set from main.xml given below

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Project Structure (Contd.)-res/layout/main.xml

1. UI Layout can be defined from source code using View or by layout xmls. 2. The layout xml can be generated by visual tool given by ADT

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Project Structure (Contd.)-res/drawable1. From Android 1.6 to support different screen sizes and screen densities graphic files

are kept in 3 different folders drawable-hdpi, drawable-ldpi and drawable-mdpi2. In our current project, they contain only default icon file with different dimensions

to support devices with different screen resolution.

-assetsHolds other static files you wish packaged with the application for deployment onto the device. In this project, we have none

-gen/R.java -values/strings.xml

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Project Structure (Contd.)-AndroidMenifest.xml

XML file describing the application being built and what components – activities, services, etc. – are being supplied by that application