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Institut für Informatik und Wirtschaftsinformatik (ICB) Analysing New e-Learning Culture EDEN 2010, Valencia Ulf Daniel Ehlers Cornelia Helmstedt Thomas Richter picture: winding tower, Essen

Analysing New E-Learning Culture

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In this rather academic issue we analyze to which extent the development of culture in education reflects the development of Internet technologies (Web 1.0, Web 2.0, …). The presentation was held in 2010 at the Annual EDEN conference in Valencia

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Page 1: Analysing New E-Learning Culture

Institut für Informatik und Wirtschaftsinformatik (ICB)

Analysing New e-Learning Culture EDEN 2010, Valencia

Ulf Daniel Ehlers Cornelia Helmstedt Thomas Richter

picture: winding tower, Essen

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Analysing New e-Learning Culture

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Motivation

Web 1.0 Web 3.0

Web 2.0 Learning 1.0

e-Learning 2.0

e-Learning 1.0

Learning 2.0

Technology and opportunities changed within the shift from e-Learning 1.0 to e-Learning 2.0, but is there

also a new learning-culture?

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Definitions

n E-Learning

o  Here used as any kind of Internet-based learning

n E-Learning 1.0; 2.0

o  Not a Terminus Technicus

o  Here used analogously to Web 1.0 & Web 2.0

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Culture

n  Research in various areas: Social behaviour, arts, working environments, management strategies, ...

n  Rarely explicitly related to Learning or Learning Culture

n  Here: n  Something, people within societies do have in common: A

set of rules and opinions, commonly used within a certain society

--> How can Learning Culture be described?

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The Onion Model of Culture (Hofstede, 2005)

n  Symbols: words, gestures or objects, carrying a particular meaning recognized within a society

n  Heroes: persons, alive, dead, real or imagined with a high reputation within a society

n  Rituals: Socially essential, collective activities ... to reaching desired ends n  Values: The “core of culture” - Broad tendencies to prefer certain states

of affairs over others --> Next step: Transfer the cultural dimensions to learning educational

processes

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The Onion Model of Culture and the educational process

Onion Model Educators (Teachers, Professors) Students Symbols “Helpful” tools, such as red pens for

marking papers (in Germany); a public tally sheet for announcing troublemak-ers in classrooms;

Mainly related to learner’s experiences, such as: the anarchy sign; the purple scarf, symbolizing gender emancipation; the rainbow for social equality of gender adjustment; the peace symbol

Heroes Personalities in Science and Religion who may be introduced representing certain knowledge or as stereotypes for a certain behaviour, also colleagues with outstanding achievements

Preferred teachers with valuable skills; Other learners with a certain skill which is worth being copied; Some of the promoted personalities in Science and Religion as they also are being considered being valuable by learners

Rituals Teaching methodologies; Rituals in the educational process apart from the cur-ricula (e. g., students’ standing to wel-coming the teacher; Visit of the school chapel)

Daily rituals related to the educational process, such as: The way to school; Discussions with other lear-ners; Social rituals amongst students; Greeting the teacher when entering; Daily events during school-breaks; Doing homework

Values Pedagogical paradigms; Relationship between teachers and learners; Relig-ious background; Basic rules of Con-duct (e. g., Do’s and Don’t’s)

Values expressed through youth culture, Learners might not share values which they are exposed to through the teaching scenarios

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n  Values: Language (Language type and model); General Opinion (politics, religion, humour, ethics); Didactical Paradigms; Gender related issues (educational issues, professional issues, general rules); to the ‘role’ of educator

n  Rituals: Communication models (Relationship to authorities,‘subordinates’ and peers); Habits and preferences of learners (motivation, group building processes, group behaviour) and teachers; Pedagogical approach; Self-Motivation; Conflict solving strategies;

n  Heroes: General Opinion related to personalities of public life, science and religion;

The Learning-Culture Model

Values: Most defined by society and authorities

Rituals: Specific for environment

Heroes: Persons considered being valuable for the education-process; partly defined by the society and the authorities.

Symbols:

Result of an interactive process between

Society, Environment & Individuals

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E-Learning 1.0 --> e-Learning 2.0: Characteristics of Change

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E-Learning 1.0 --> e-Learning 2.0: A cultural change?

n  E-Learning 2.0 o  Not a new paradigm or a new release but a new view o  Describes supported opportunities / challenges requiring a

change from teaching to learning n  Opportunities / Challenges:

o  Ubiquitous learning --> Learning in various contexts o  Self organized learning: Role change for learners and teachers o  Learning as lifelong process o  Learning takes place in communities of learning, involves formal &

informal learning o  Learning not longer linked to formal educational processes -->

institutions --> Self-directed learning offers new opportunities but also

challenges for learners and educators

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Conclusion

E-Learning 2.0 involves fundamental changes in learning scenarios:

n  The shift from e-Learning 1.0 to e-Learning 2.0 can be considered as a cultural change

n  E-Learning 2.0 suggest a new learning culture

Onion Model E-Learning 1.0 culture E-Learning 2.0 culture Symbols Learning Management Systems;

objects used to store materials to distribute and presen. Most symbols are technology oriented.

More related to Social Networks and Personal Learning Environments; Connecting with each other and sharing are in the foreground.

Heroes Experts and teachers who drive the learning process.

Learners who enable networking, sharing and community building in a effective way.

Rituals Expressed in pedagogical interventions and instructional methodologies such focus on transfer and instruction

focus on sharing, peer-learning, peer-acting and peer-interaction in order to reach a desired commonly agreed learning objective.

Values Associated with processes of acquisition of knowledge.

Associated with processes of participation.

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Are there further Questions?

Thank you very much for your Attention!