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This is a concept we developed for the Helsinki City Library competition. A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.
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interconnected knowledge
works
consumes
has fun
studies
learns
expresses
wishes
LIBRARY
heart of themetropolitan area
public spacefor all people
place where ideascome tegether
place for inspirationand open interaction
customersare doers
focus ondiversity
library is notonly physical,
but digital andinterconnected
living rooms andworking rooms
spaces forcollaboration
through their actions“customers” create newknowledge, information
and materials
user is aperformer
an ubiquitousbuilding
involves allthe senses
diversity in time:services for
quick and slow
space is apossibilistic
infrastructure
co-creation, collaboration,collaborative learning
activeenvironment
LIBRARY
services
experiences
spaces
interactions
knowledge
information
emotion
relation
REPRESENTS
re�ectedharmoniouslyand ubiquitously:
the building andits spaces are a manifestationof this
people experiencethe library ubiquitously,and it becomesan “augmented”part of theirdaily experience
OPENACCESS
IDENTIFIER
each person has an
OAIit identifies
the person and
allows to
personalize
experience,
produce content
and knowledge,
perform activities,
establish
relationships and
collaborations,
participate, store
information
card mobile app augmented reality
PERSONALIZE
PRODUCE
PERFORM
RELATE
COLLABORATE
KNOWLEDGE ECOSYSTEM
INFORMATION
EVERY ACTION IN THE LIBRARY
GENERATES INFORMATION
lease a book
THEME
RELATED
REFERENCES
WHOREAD IT
TAKE PART
IN EVENT
THEMES
RELATIONS
MULTIMEDIA
WHOATTENDED
CURATE CONTENT
AND INFORMATION
BIBLIOGRAPHIES COLLECTIONS
ONTOLOGIES
MAKE INFORMATION
UBIQUITOUS
INTERNETOF THINGS
TAG BUILDINGSAUGMENTEDREALITY
LOCATIONBASED
CONNECT PEOPLE
KNOWLEDGE
INTERESTSRESEARCH
FUN
CULTURES
LIBRARY
when/wherewhy/how
topics/activitiesissues/relations
mentalmaps
timelines
knowledge
information
LIVING ENVIRONMENT
CRISIS
ECONOMY
JOB MARKET
ECOLOGY
CREATIVITY
ENERGY
VIOLENCE
PEACE
WAR
FUTURE
WHAT THE WORLD IS TALKING ABOUT
42%worried
36%hopeful
HAVE YOU READ
“In the Bubble”by John Thackara?
WHAT THE CITY IS READING ABOUT
FUTURE
PEACE
ECOLOGYJOB MARKET
ENERGY 42%worried
36%hopeful
HAVE YOU READ
“Everyware”by Adam Green�eld?
HOW DO YOU FEEL ABOUT CONTEMPORARY ART?
51%INTERESTED
62%INTERESTED
HELSINKI NEW YORK
Marina Abramovich, “Cleaning that Mirror” at
ON SOCIAL NETWORKS IN THE LIBRARY
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HELSINKI KINSHASA
10
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40
50
the facade of the building ( and other high visibility
surfaces) becomes large-scale infoaesthetic
real-time visualizations representing the “life” of
the library and its significance and
interconnectedness at city and planetary level.
global infoaesthetics
GLOBAL IMPACTa landmark for knowledge and information:the Ei�el tower of the information society.
ACTIVITY SOCIALNETWORKS
INFORMATION
REAL-TIMEVISUALIZATIONS
FACADE APPS EXPERTSYSTEM
the library becomes a
planetary monument to
information society:
the place where
knowledge is stored
becomes the expression
of the information and
knowledge expressed
in the planet
NATURAL
INTERACTIONthings come alive with OAI (using RFID, QRCode, Augmented Reality)
users can sit by comfortable tables, to read, work, access free connectivity using their computers, and maybe to drink awonderful tea and some pastries
when they place their smartphone or OAIcard on the tables, their surfaces come alive
the surface becomes alive with an interface: you can move your card around and the interface moves with it; you can touch the table and use interface, with �ngers, gestures, hands;
transfer information to your laptop orsmartphone by simply grabbing it withyour �ngers on the table’s surface and throwing it at your card; cut’n paste a part of a book to the document you’re editing, directly from the table, with your �ngers; see who else is reading that book; send them a message; register to an event which is related in some way to the information you are accessing;
UPLOAD
upload a scienti�c paper or work of art to the library, and interrelate it to the information you are accessing, so that other people will see it; associate, comment, connect di�erent bits of informations (books, websites, publications, magazines, music, movies, artworks...) to establish knowledge bases, using your �ngers; access the knowledge bases created by other people and use them, modify them, collaborate on them.
glass surfaces, �oors, dedicated surfaces and entire walls can also be used for these purposes, allowing people to simultaneouslywork, study, research and have fun, using natural forms of interaction, and also to collaborate (for example, try pushing aromantic poem to a girl who’s working beside you on an interactive wall, or a scienti�c paper to your research mate: theywill be able to work with it, move it to their smartphone/laptop)
NOVEL
PRODUCTION
PARADIGMS
create information and knowledge by associating existing ones and by creating original ones (add your research, your art, your designs, your music, your websites, your videos to the library)
you will create a personal curation environment which will represent the information and knowledge which is more useful to you
it will also contribute to the overall knowledge ecosystem of the library (and of society!) as other people will be able to bene�t from the knowledge you produce
a knowledge and information ecosystem will form, uniting the library’s collection and the information and knowledge produced by users.
the whole library is dedicated to this
INSPIRATION
AND OPENCOLLABORATION
entire spaces (one, or more intimate, for more focused activities) are designed for collaboration and creativity.
spaces can be openly accessed to collaborate, study, research, meet, work, interact and participate to shared projects
walls show the content of your and your mates’ desktops
drag information from one screen to the other, creating connection and new knowledge
use the knowledge ecosystem of the library in your research, work and creative production
the library constantly inspires you, by bringing up information and media which is relevant to what you are doing.
... RELAX AND
SLOW DOWN
places where you can sit, alone or with someone else, and relax, slow down, experience di�erent rythms.here you can grab a co�ee or a tea, and eat something.places are comfortable.
you can use the collection and the knowledge ecosystem to listen to music, watch videos and documentaries, or experience a voyage through visuals, knowledge and information that some other user of the library created
entire walls and surfaces become screens and interactive to play multimedia, video, sounds, games and exciting experiences
children can play and learn using all the content and information of the ecosystem, and can experience exciting natural interaction experiences indoor and outside.
entire spaces are accessible to organize activities and events: network connection, streaming facilities, walls that become screens, sound systems.
you can organize classes, conferences, concerts, exhibits, presentations
all these can bene�t from the knowledge environment, through which you can compose information, videos, sounds, images, researches, messaging in your activity
UBIQUITOUS
LIBRARY
mobile applications will allow users to experience the library ecosystem wherever they are
access the library collection, events, streaming, your personal curation and knowledge environment, and the overall general ecosystem from anywhere using your mobile phone and your laptop.
associate places, buildings, objects wherever and whenever, to elements of informationyou and other people will be able to see these associations using augmented reality
imagine being able to associating parts of a book to places
or creating a scienti�c research associating text, images, videos, papers, publications to the relevant places of the world
or creating a voyage through cities and music
the library will allow for this and more