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interconnected knowledge works consumes has fun studies learns expresses wishes

Aivot 1: a concept Library

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This is a concept we developed for the Helsinki City Library competition. A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.

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Page 1: Aivot 1: a concept Library

interconnected knowledge

works

consumes

has fun

studies

learns

expresses

wishes

Page 2: Aivot 1: a concept Library

LIBRARY

heart of themetropolitan area

public spacefor all people

place where ideascome tegether

place for inspirationand open interaction

customersare doers

focus ondiversity

library is notonly physical,

but digital andinterconnected

living rooms andworking rooms

spaces forcollaboration

through their actions“customers” create newknowledge, information

and materials

user is aperformer

an ubiquitousbuilding

involves allthe senses

diversity in time:services for

quick and slow

space is apossibilistic

infrastructure

co-creation, collaboration,collaborative learning

activeenvironment

Page 3: Aivot 1: a concept Library

LIBRARY

services

experiences

spaces

interactions

knowledge

information

emotion

relation

REPRESENTS

re�ectedharmoniouslyand ubiquitously:

the building andits spaces are a manifestationof this

people experiencethe library ubiquitously,and it becomesan “augmented”part of theirdaily experience

Page 4: Aivot 1: a concept Library

OPENACCESS

IDENTIFIER

each person has an

OAIit identifies

the person and

allows to

personalize

experience,

produce content

and knowledge,

perform activities,

establish

relationships and

collaborations,

participate, store

information

card mobile app augmented reality

PERSONALIZE

PRODUCE

PERFORM

RELATE

COLLABORATE

Page 5: Aivot 1: a concept Library

KNOWLEDGE ECOSYSTEM

INFORMATION

EVERY ACTION IN THE LIBRARY

GENERATES INFORMATION

lease a book

THEME

RELATED

REFERENCES

WHOREAD IT

TAKE PART

IN EVENT

THEMES

RELATIONS

MULTIMEDIA

WHOATTENDED

CURATE CONTENT

AND INFORMATION

BIBLIOGRAPHIES COLLECTIONS

ONTOLOGIES

MAKE INFORMATION

UBIQUITOUS

INTERNETOF THINGS

TAG BUILDINGSAUGMENTEDREALITY

LOCATIONBASED

CONNECT PEOPLE

KNOWLEDGE

INTERESTSRESEARCH

FUN

CULTURES

LIBRARY

when/wherewhy/how

topics/activitiesissues/relations

mentalmaps

timelines

knowledge

information

LIVING ENVIRONMENT

Page 6: Aivot 1: a concept Library

CRISIS

ECONOMY

JOB MARKET

ECOLOGY

CREATIVITY

ENERGY

VIOLENCE

PEACE

WAR

FUTURE

WHAT THE WORLD IS TALKING ABOUT

42%worried

36%hopeful

HAVE YOU READ

“In the Bubble”by John Thackara?

WHAT THE CITY IS READING ABOUT

FUTURE

PEACE

ECOLOGYJOB MARKET

ENERGY 42%worried

36%hopeful

HAVE YOU READ

“Everyware”by Adam Green�eld?

HOW DO YOU FEEL ABOUT CONTEMPORARY ART?

51%INTERESTED

62%INTERESTED

HELSINKI NEW YORK

Marina Abramovich, “Cleaning that Mirror” at

ON SOCIAL NETWORKS IN THE LIBRARY

0

10

20

30

40

50

0

10

20

30

40

50

60

70

80

HELSINKI KINSHASA

10

20

30

40

50

10

20

30

40

50

the facade of the building ( and other high visibility

surfaces) becomes large-scale infoaesthetic

real-time visualizations representing the “life” of

the library and its significance and

interconnectedness at city and planetary level.

global infoaesthetics

GLOBAL IMPACTa landmark for knowledge and information:the Ei�el tower of the information society.

ACTIVITY SOCIALNETWORKS

INFORMATION

REAL-TIMEVISUALIZATIONS

FACADE APPS EXPERTSYSTEM

the library becomes a

planetary monument to

information society:

the place where

knowledge is stored

becomes the expression

of the information and

knowledge expressed

in the planet

Page 7: Aivot 1: a concept Library

NATURAL

INTERACTIONthings come alive with OAI (using RFID, QRCode, Augmented Reality)

users can sit by comfortable tables, to read, work, access free connectivity using their computers, and maybe to drink awonderful tea and some pastries

when they place their smartphone or OAIcard on the tables, their surfaces come alive

the surface becomes alive with an interface: you can move your card around and the interface moves with it; you can touch the table and use interface, with �ngers, gestures, hands;

transfer information to your laptop orsmartphone by simply grabbing it withyour �ngers on the table’s surface and throwing it at your card; cut’n paste a part of a book to the document you’re editing, directly from the table, with your �ngers; see who else is reading that book; send them a message; register to an event which is related in some way to the information you are accessing;

UPLOAD

upload a scienti�c paper or work of art to the library, and interrelate it to the information you are accessing, so that other people will see it; associate, comment, connect di�erent bits of informations (books, websites, publications, magazines, music, movies, artworks...) to establish knowledge bases, using your �ngers; access the knowledge bases created by other people and use them, modify them, collaborate on them.

glass surfaces, �oors, dedicated surfaces and entire walls can also be used for these purposes, allowing people to simultaneouslywork, study, research and have fun, using natural forms of interaction, and also to collaborate (for example, try pushing aromantic poem to a girl who’s working beside you on an interactive wall, or a scienti�c paper to your research mate: theywill be able to work with it, move it to their smartphone/laptop)

Page 8: Aivot 1: a concept Library

NOVEL

PRODUCTION

PARADIGMS

create information and knowledge by associating existing ones and by creating original ones (add your research, your art, your designs, your music, your websites, your videos to the library)

you will create a personal curation environment which will represent the information and knowledge which is more useful to you

it will also contribute to the overall knowledge ecosystem of the library (and of society!) as other people will be able to bene�t from the knowledge you produce

a knowledge and information ecosystem will form, uniting the library’s collection and the information and knowledge produced by users.

the whole library is dedicated to this

Page 9: Aivot 1: a concept Library

INSPIRATION

AND OPENCOLLABORATION

entire spaces (one, or more intimate, for more focused activities) are designed for collaboration and creativity.

spaces can be openly accessed to collaborate, study, research, meet, work, interact and participate to shared projects

walls show the content of your and your mates’ desktops

drag information from one screen to the other, creating connection and new knowledge

use the knowledge ecosystem of the library in your research, work and creative production

the library constantly inspires you, by bringing up information and media which is relevant to what you are doing.

Page 10: Aivot 1: a concept Library

... RELAX AND

SLOW DOWN

places where you can sit, alone or with someone else, and relax, slow down, experience di�erent rythms.here you can grab a co�ee or a tea, and eat something.places are comfortable.

you can use the collection and the knowledge ecosystem to listen to music, watch videos and documentaries, or experience a voyage through visuals, knowledge and information that some other user of the library created

entire walls and surfaces become screens and interactive to play multimedia, video, sounds, games and exciting experiences

children can play and learn using all the content and information of the ecosystem, and can experience exciting natural interaction experiences indoor and outside.

entire spaces are accessible to organize activities and events: network connection, streaming facilities, walls that become screens, sound systems.

you can organize classes, conferences, concerts, exhibits, presentations

all these can bene�t from the knowledge environment, through which you can compose information, videos, sounds, images, researches, messaging in your activity

Page 11: Aivot 1: a concept Library

UBIQUITOUS

LIBRARY

mobile applications will allow users to experience the library ecosystem wherever they are

access the library collection, events, streaming, your personal curation and knowledge environment, and the overall general ecosystem from anywhere using your mobile phone and your laptop.

associate places, buildings, objects wherever and whenever, to elements of informationyou and other people will be able to see these associations using augmented reality

imagine being able to associating parts of a book to places

or creating a scienti�c research associating text, images, videos, papers, publications to the relevant places of the world

or creating a voyage through cities and music

the library will allow for this and more