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Second Life as an environment for higher education Wednesday, 7 April 2010

ACEC2010 Second Life As An Environment For Higher Education

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Presented at ACEC2010 conference 7 April 2010 Melbourne, Australia by Dr Jason Zagami

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Page 1: ACEC2010 Second Life As An Environment For Higher Education

Second Life as an environment for

higher education

Wednesday, 7 April 2010

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Griffith University

Dr Jason Zagami

Wednesday, 7 April 2010

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Second Life

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Avatars

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Zolt Wind

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Griffith Oh

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Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design

SLED, 2008Wednesday, 7 April 2010

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Study 1

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LMS VLE

Attendance 75% 88%

Discussion Contribution (discrete discussion threads generated) 64 98

Discussion Sustainment (average number of characters contributed to a discussion thread) 87 210

Discussion Inclusion (mean contribution in characters (SD)) 25 (8) 57 (15)

Average time before response (seconds) 35 8

Average length of response (characters) 139 40

2007

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LMS VLE

Attendance 80% 85%

Discussion Contribution (discrete discussion threads generated) 43 67

Discussion Sustainment (average number of characters contributed to a discussion thread) 68 96

Discussion Inclusion (mean contribution in characters (SD)) 22 (8) 43 (10)

Average time before response (seconds) 33 9

Average length of response (characters) 110 58

2008

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Study 2

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1. Creativity of the final product, as measured by self and peer evaluation;

2. Effectiveness of the DDE process as measured by individual perceptions;

3. Time taken to generate design;

4. Time taken to develop product;

5. Complexity of design (number of primary shapes comprising product); and

6. Similarity of product to design.

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Indiv Pairs

Creativity (1-5) 3 4

DDE Effectiveness (1-5) 4 5

Design Time (minutes) 11 24

Development Time (minutes) 12 23

Complexity (objects) 6 8

Similarity (1-5) 2 4

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Study 3

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Second Life Arts Education

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Workshop Group Pre Post Change

Dance 16.7% 67.2% +50.5%

Drama 12.2% 62.9% +50.7%

Media 26.0% 68.2% +42.2%

Music 18.2% 70.1% +51.9%

Visual Arts 22.4% 75.6% +53.2%

Overall 19.1% 68.8% +49.7%

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Second Life Group Pre Post Change

Dance 16.5% 72.1% +55.6%

Drama 12.0% 80.0% +68.0%

Media 26.3% 69.9% +43.6%

Music 18.0% 69.8% +51.8%

Visual Arts 22.2% 64.2% +42.0%

Overall 19.0% 71.2% +52.2%

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Concept Trad SL Difference

Dance +50.5% +55.6% +5.1%

Drama +50.7% +68.0% +17.3%

Media +42.2% +43.6% +1.4%

Music +51.9% +51.8% -0.1%

Visual Arts +53.2% +42.0% -11.2%

Overall +49.7% +52.2% +2.5%

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Concept Trad SL Difference

Dance +50.5% +55.6% +5.1%

Drama +50.7% +68.0% +17.3%

Media +42.2% +43.6% +1.4%

Music +51.9% +51.8% -0.1%

Visual Arts +53.2% +42.0% -11.2%

Overall +49.7% +52.2% +2.5%

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Concept Trad SL Difference

Dance +50.5% +55.6% +5.1%

Drama +50.7% +68.0% +17.3%

Media +42.2% +43.6% +1.4%

Music +51.9% +51.8% -0.1%

Visual Arts +53.2% +42.0% -11.2%

Overall +49.7% +52.2% +2.5%

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Questions?

I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions. I will Google before asking dumb questions.

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