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ACCE2016 Leadership Forum Summary Dr Jason Zagami Griffith University Samantha Becker New Media Consortium

ACCE2016 Leadership Forum Summary

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ACCE2016 Leadership Forum Summary

Dr Jason Zagami Griffith University

Samantha Becker New Media Consortium

Twitter#NMCK12AU#ACCE2016

go.nmc.org/2016-k12

Long Term Trend

Redesigning Learning Spaces

Long Term Trend

Rethinking How Schools Work

Mid Term Trend

Increasing Collaborative Learning

Mid Term Trend

Deeper Learning Approaches

Short Term Trend

Coding as a Literacy

Short Term Trend

Students as Creators

Advancing Cultures of Change & Innovation

Growing Focus on Measuring Learning

Cross-Institution Collaboration

Increasing Global Awareness

Increasing Blended Learning

Increasing use of Collaborative Learning

Increasing Value of the User Experience

Outsourcing Technology Training

Open Educational Resources

Redesigning Learning Spaces

Rethinking How Schools Work

Rise of Coding as a Literacy

Rise of STEAM Learning

Interdisciplinary Studies

Students as Consumers to Creators

Shift to Deep Learning Approaches

Technology to Close the Gap

Short/Mid/Long Term Trends2016 K12 Horizon Report

Advancing Cultures of Change & Innovation

Growing Focus on Measuring Learning

Cross-Institution Collaboration

Increasing Global Awareness

Increasing Blended Learning

Increasing use of Collaborative Learning

Increasing Value of the User Experience

Outsourcing Technology Training

Open Educational Resources

Redesigning Learning Spaces

Rethinking How Schools Work

Rise of Coding as a Literacy

Rise of STEAM Learning

Interdisciplinary Studies

Students as Consumers to Creators

Shift to Deep Learning Approaches

Technology to Close the Gap

Short/Mid/Long Term TrendsACCE2016 Leadership Forum

Rise of Coding as a Literacy

Rise of STEAM Learning

Rethinking How Schools Work

Shift to Deep Learning Approaches

0-1 Years

2-3 Years

4-5 Years

ACCE2016 Leadership Forum

Coding

Robotics

ACCE2016 Leadership Forum

Digital TechnologiesContent

Project Based Learning

Online Self Paced

ACCE2016 Leadership Forum

Digital TechnologiesPedagogy

Robotics

Programming Languages

ACCE2016 Leadership Forum

Digital TechnologiesTechnology

Solvable Challenges

Authentic Learning Experiences

Solvable Challenges

Rethinking the Role of Teachers

Difficult Challenges

Advancing Digital Equity

Difficult Challenges

Scaling Teaching Innovations

Wicked Challenges

Achievement Gap

Wicked Challenges

Personalised Learning

The Achievement Gap

Balancing Connected & Unconnected Lives

Blending Formal & Informal Learning

Competing Models of Education

Creating Authentic Learning Opportunities

The Digital Divide

Internet Connectivity Issues

Digital Equity

Improving Digital Literacy

Expanding Access

Technology in Teacher Education

Integration of Technology

Knowledge Obsolescence

Personalising Learning

Rethinking the Roles of Teachers

Scaling Teaching Innovations

Safety of Student Data

Teaching Complex Thinking

Under-resourced School Infrastructure

Solvable/Difficult/Wicked Challenges2016 K12 Horizon Report

The Achievement Gap

Balancing Connected & Unconnected Lives

Blending Formal & Informal Learning

Competing Models of Education

Creating Authentic Learning Opportunities

The Digital Divide

Internet Connectivity Issues

Digital Equity

Improving Digital Literacy

Expanding Access

Technology in Teacher Education

Integration of Technology

Knowledge Obsolescence

Personalising Learning

Rethinking the Roles of Teachers

Scaling Teaching Innovations

Safety of Student Data

Teaching Complex Thinking

Under-resourced School Infrastructure

Solvable/Difficult/Wicked ChallengesACCE2016 Leadership Forum

Internet Connectivity Issues

Expanding Access

Rethinking the Roles of Teachers

Scaling Teaching Innovations

The Achievement Gap

Competing Models of Education

Solvable

Difficult

Wicked

ACCE2016 Leadership Forum

Teacher Capability

Teacher Time

ACCE2016 Leadership Forum

Digital TechnologiesChallenges

One Year or Less

Maker Spaces

One Year or Less

Online Learning

Two to Three Years

Robotics

Two to Three Years

Virtual Reality

Four to Five Years

Artificial Intelligence

Four to Five Years

Wearable Technology

Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology

Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies

Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools

0-1/2-3/4-5 Time to Adoption

Enabling Technologies Affective Computing

Electro-vibration Flexible Displays

Machine Learning Mesh Networks

Mobile Broadband Natural User Interfaces

Near Field Communication Next-Generation Batteries

Open Hardware Speech-to-Speech Translation

Virtual Assistants Wireless Power

Newly Added Technologies Artificial Intelligence

Blockchains Implantable Technologies

Micro-Learning Technologies On-Demand/Streaming Apps

Internet of Things Humanoid Robots

Chatbots Games-Based Learning

Learning Technologies Adaptive Learning Technologies

Digital Badges Learning Analytics

Mobile Learning Online Learning Open Licensing

Virtual and Remote Laboratories

Social Media Technologies Crowdsourcing Online Identity

Social Networks Virtual Worlds

Visualisation Technologies 3D Printing

Augmented Reality Information Visualisation

Virtual Reality Visual Data Analysis

Volumetric and Holographic Displays

2016 K12 Horizon Report

Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology

Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies

Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools

0-1/2-3/4-5 Time to Adoption

Enabling Technologies Affective Computing

Electro-vibration Flexible Displays

Machine Learning Mesh Networks

Mobile Broadband Natural User Interfaces

Near Field Communication Next-Generation Batteries

Open Hardware Speech-to-Speech Translation

Virtual Assistants Wireless Power

Newly Added Technologies Artificial Intelligence

Blockchains Implantable Technologies

Micro-Learning Technologies On-Demand/Streaming Apps

Internet of Things Humanoid Robots

Chatbots Games-Based Learning

Learning Technologies Adaptive Learning Technologies

Digital Badges Learning Analytics

Mobile Learning Online Learning Open Licensing

Virtual and Remote Laboratories

Social Media Technologies Crowdsourcing Online Identity

Social Networks Virtual Worlds

Visualisation Technologies 3D Printing

Augmented Reality Information Visualisation

Virtual Reality Visual Data Analysis

Volumetric and Holographic Displays

ACCE2016 Leadership Forum

BYOD

MakerSpaces

Robotics

Learning Analytics

Drones

3D Printing

Internet of Things

Artificial Intelligence

0-1 Years

2-3 Years

4-5 Years

ACCE2016 Leadership Forum

Global Collaboration

Biomimicry

ACCE2016 Leadership Forum

Digital TechnologiesAdditional Technologies

2017 Australian K12 Horizon Report

Dr Jason Zagami Griffith University

Samantha Becker New Media Consortium