30
Gold Sponsor

3D:TLC

Embed Size (px)

DESCRIPTION

TEACH: Applying 3D To More Effectively And Efficiently TEACH Courses Engage with a panel of pioneering educators on how they are using 3D technologies to more effectively and efficiently TEACH their courses. The discussion will discuss students’ experiences in engaging in 3D avatar mediated instruction; evidence, empirical and anecdotal, will be shared on effectiveness and/or efficiency of teaching courses via this medium; lessons learned in teaching via this medium that other educators should know. - Karl Kapp, Assistant Director, Institute for Interactive Technologies, Bloomsburg University (interviewer) - Dick Riedl, Ph.D., Chairman, Leadership and Educational Studies Department, Appalachian State University - Sarah "Intellagirl" Robbins, Director of Emerging Technologies, Kelley Executive Partners at Indiana University - Christopher Keesey, Project Manager, Ohio University - Mitzi M. Montoya, Ph.D., Zelnak Professor of Marketing Innovation, North Carolina State University

Citation preview

Page 1: 3D:TLC

Gold Sponsor

Page 2: 3D:TLC

Powering Enterprise Training Learning and Collaboration

Page 3: 3D:TLC

TEACH:Applying 3D to more effectively and efficiently teach courses

Page 4: 3D:TLC

Introductions: Panel Moderator

Karl Kapp, Professor, Instructional Technology. Bloomsburg University, Bloomsburg, PA

Page 5: 3D:TLC

Dick Riedl Chair and Professor, Department ofLeadership and Educational Studies, Reich College of Education, Appalachian State University

Introductions: Panelist

Page 6: 3D:TLC

Christopher R. KeeseyProject Manager / Marketing andLearning ApplicationsOhio University Without Boundaries

Introductions: Panelist

Page 7: 3D:TLC

Sarah Robbins AKA Intellagirl Director of Emerging Technologies atKelley Executive Partners Bloomington, Indiana Area

Introductions: Panelist

Page 8: 3D:TLC

Misty SzondiMitzi @ playMitzi @ work

Introductions: Panelist

Mitzi M. Montoya, Ph.D.Zelnak Professor Of Marketing & InnovationAssistant Dean Of ResearchCollege Of ManagementNorth Carolina State University

Page 9: 3D:TLC

Questions As an educator, what prompted you to look to apply

3D technologies to teach your courses? What has been your experience in teaching via a 3D

technology What has been your students’ experience in

engaging in 3D avatar mediated instruction?

Page 10: 3D:TLC

Questions Do you have any evidence, empirical or anecdotal,

you can share with us on the effectiveness and/or efficiency of teaching courses via this medium?

What are the top five lessons you have learned in teaching via this medium that you would want other educators to know?

Page 11: 3D:TLC

Questions What did the administration think about using this

technology?

What did other faculty members think about it? What technical obstacles did you encounter?

Page 12: 3D:TLC
Page 13: 3D:TLC
Page 14: 3D:TLC
Page 15: 3D:TLC
Page 16: 3D:TLC
Page 17: 3D:TLC
Page 18: 3D:TLC

• http://www.youtube.com/watch?v=aFuNFRie8wA • http://www.youtube.com/watch?v=o7OLPkHnlw8

Page 19: 3D:TLC

Cross-University Project Course

Oncourse Class Portal - Announcements - E-mail - Resources (documents, URLs etc.) - Chat - Wiki Adobe Connect (2D synchronous/Breeze)

Faculty-Student (Class-Level)

Second Life (by Linden Lab) - Virtual classroom - Faculty-student-team meetings

Web 1.0 and Web 2.0

3D Virtual Worlds

Oncourse Team Project Portal - Announcements - E-mail - Resources (documents, URLs etc.) - Team Chat - Team Wiki

Student-Student (Project Team- Level)

Second Life (by Linden Lab) - Student team meetings - Project-related research - Corporate sponsor-team interactions

Web 1.0 and Web 2.0

3D Virtual Worlds

Virtual Team Projects: Develop a Business Case for an Innovation to be Delivered

in Second Life

Presentations to Corporate Project

Sponsors

Figure 1. Collaborative Environment

Page 20: 3D:TLC

SL Collaboration Space

Page 21: 3D:TLC

Best vs. Worst Performing Teams

Worst Team Best Team0%

25%

50%

75%

100%

3 DiWeb 2.0Web 1.0Us

age

Worst Team Best Team0%

25%

50%

75%

100%

3 DiWeb 2.0Web 1.0Us

age

Worst Team Best Team0%

25%

50%

75%

100%

3 DiWeb 2.0Web 1.0Us

age

Worst Team Best Team0%

10%20%30%40%50%60%70%80%90%

100%

3 DiWeb 2.0Web 1.0Us

age

Conveyance

Worst Team Best Team0%

10%20%30%40%50%60%70%80%90%

100%

3 DiWeb 2.0Web 1.0Us

age

Coordination Conveyance

Convergence Collaborative Writing

Social/Relational

Page 22: 3D:TLC

Research Activities• Controlled experiments, field

work• Multiple platforms and contexts

– SL, Protosphere, Wonderland– Educational, industry

Virtual Space Characteristics“Affordances”

Individual Characteristics

Network Characteristics

Learning Outcomes/Performance

Learning/TrainingRequirements

?

Games

Page 23: 3D:TLC
Page 24: 3D:TLC
Page 25: 3D:TLC
Page 26: 3D:TLC
Page 27: 3D:TLC
Page 28: 3D:TLC

http://www.youtube.com/watch?v=uGtzYiEOwEw

Page 29: 3D:TLC

Audience Questions

Page 30: 3D:TLC

Gold Sponsor