3
Experiments Adele Rolf

3. production experiments

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Page 1: 3. production experiments

Experiments

Adele Rolf

Page 2: 3. production experiments

Processwhen creating my ghost experiment I used various different tools. The first tool I used was a pencil tool brush in order to draw the black background. I also used the brush to create the ghost, using different colour to create the ghost in order to make he ghost look bright and happy rather than the stereotypical sad and gloomy ghost. When animating the ghost I decided to make the ghost pop out against the black background. After the ghost appears on the screen I then animate the text underneath the ghost to slide in and flash to draw attention to the text saying “Gi Gi the Ghost” Next the other texts above the ghost appear and then the ghost moves around the screen. The four different colours at the end of both sides of the game were added to add more colour and depth the video game. If I were to do this again I would trt and add more detail to the background. I would add stars or the moon so that the audience would get a sense of where the game was set.

Page 3: 3. production experiments

Reflection• What elements of your experiments will you include in your

final product?

The elements of my experiments that I will include are that I will use the pencil brush tool in order to create the my background and other features I wish to include in my final product. I will also use bright and vibrant colour in my final product because I feel that when using bright colours in my experiment really helped the overall appearance of my video game.

Another tool I will use is the text tool. This is because when creating my experiment I figured rather than using the pencil brush tool to write short sentence or the logo, I could just type it out using the text tool it would be in he same pixel art style as the rest f my video game.