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Here are some suggestions on how to create fun and engaging learning opportunities using games.
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3 Fun Games
to use In the
classroom
Computer Games have the potential to transform a learning
environment into a fun, engaging and interactive one.
By playing games students can develop skills in decision making,
problem solving, literacy, numeracy, hand eye co-ordination,
identifying, categorising, improving memory, creativity and many
more.
Games can also be used as a stimulus to engage students in
other activities.
Here are a few examples:
1. Shidonni
2. Moshi Monsters
3. Trackmania Nations Forever
Shidonni is an online game which is fun, engaging and allows
students to be creative. The site provides digital drawing tools
where you can create your own characters which then come to
life. You can even create the world in which they live and the
food they eat. The number of drawing tools are increased as the
student participates in games and completes challenges.
It also allows students to send pictures and messages to
friends they have added, send a character around the world
and create an online book using their own characters.
Create Worlds
Shidonni is represented as a galaxy and provides you with up to three worlds to draw your own environment and characters. There is an upgraded version Shidonni Pro which provides more options.
Here are some examples of worlds students could create and units they could be integrated in.
Task: Create a virtual world which represents your own.Students can draw:•their favourite place, •Where they live• themselves, family members, •friends and pets. •fill the fridge up with their favourite food.
The teacher could create a world for students from the class. Students can send a picture of themselves to the teacher. This would create a world with all the students represented. •Students could also share pictures of themselves with each other in the class.
This is a great task for the beginning of the school year.
My World Task
Task: Design a world based on a country.
The class might all be working on the same country or culture or
each student could choose their own.
They may even wish to research their own cultural heritage.
This task would be a great accompaniment to a research task.
Items to include:
•a flagpole and draw the flag of the country
•a famous landmark
•Housing, plant life and animal life
•people in appropriate dress
•food native to the county to put in the fridge
Cultural Traditions
Task: Create an Underwater World. Some suggestions:•Provide a list of specific creatures for students to create •Each student is responsible for one creature which they have to research and compile information about its living environment, its life cycle and food it eats. Students then draw and create a world for their creature.•Students can send their sea creature to each other in the class to create a collection of creatures.•Transform their virtual world into a 3D version by making a model using modelling clay, shells and cellophane.•Design their own sea creature by combining parts of several creatures. •Look at the use of camouflage and have students draw animals which are hard to see within their environment.
Underwater World
Task: Create a world based on a period of time in history. Again this could coincide with a research assignment or unit of work. You may focus on one period of time or students could choose their own.
The world can include buildings relevant to the era and people wearing the relevant clothes.
Here are some suggestions: Ancient Rome Ancient Greece Ancient Egypt Stone Age Medieval Dinosaurs Shakespearean time
Going Back in Time
A Novel IdeaTask: Create a world based on a novel you have read.
This task may be used with a novel the entire class is working on or students could choose their own.
Students can draw the characters of the book and the world in which they live.
This task can then be continued with the virtual book available in the game. Students could write an alternative ending to the novel or write a book review.
By allowing students to transform their reading into a visual form, students will gain a better understanding of the book and allow the teacher to check for understanding, plus it is a lot of fun.
Create a book in the game
Task: Create a world which could exist in the future.
You could pose the following questions: What will we live in? What will we be wearing? Will there be animals? What food will we be eating? What has happened to the environment?
Contemplate the Future
Task: Create a world based on Outer Space.
Some Suggestions:•What does life look like on a different planet? •Draw planets from our solar system or students could work in groups focussing on one planet •What else can be found in outer space•Students can write their facts in the book
Solar System
Task: Design a world based on a living environment, such as dessert, rainforest, bushland, beach or swamp.
Explore the landform, plant life, animal life within these environments.
Living Environments
Task: Create a Fantasy World with creatures and places which do not exist.
This world is only limited by the students’ imagination. Creatures may include robots, monsters, alien life forms or dragons.
This could then lead into a storytelling unit using the digital book within the game.
Fantasy World
Ask students to send one of their characters away using the passport feature. The passport will indicate countries the
character has visited. This could lead into a research assignment.
PASSPORT:
Moshi Monsters
http://www.moshimonsters.com/
Moshi Monsters is a Web 2.0 site where students register and
adopt a monster. The site is monitored and is promoted as fun,
safe and educational. It is a social networking site which also
incorporates elements of a Virtual World.
There are several components to this site which make it a
viable educational activity. Participants must follow safety
guidelines and learn how to interact in a virtual world
safely.
The graphics are excellent with interesting
monsters.
The game provides many different activities for students to explore and
learn from such as:
•Internet safety: learning how to use a social networking site safely
•Using appropriate language in messages
•Knowledge of currency - called ‘Rox’ , how to earn it and spend it.
•Reward and motivation - As students increase their participation they
can work through levels and are awarded a virtual trophy for each level
and are given a set of shelves to display them on.
•Numeracy, literacy and general knowledge: participants can earn
currency for their monster if they complete puzzles. These puzzles vary
from maths sums, word meanings, spelling, word search, identify flags
etc.
•Ownership – students own their monster and look after it by designing
its room and feeding it.
Tasks related to
Moshi Monsters
Art•Design your own monster
•Make a 3-D representation of your pet monster using papier-mâché or clay
•Make monster masks
•Design your own monster world
•Use a monster in a game or animation using scratch
http://scratch.mit.edu/
•Create a stop motion animation using a cut out of a monster and move
the body parts
•Design a poster advertising a Monster Ball
•Design a building or shop for a Monster world
•Design a poster for a Monster Restaurant
•Design their own monster room
Numeracy•Create math questions using terminology and places from the game.
Eg. I had a guitar which I bought for 94 rox, I went to Dodgy Dealz on
Sludge Street and decided to sell it for 40% of the price I paid for it. How
much money did I get for the guitar?
•Set up a monster shop where students use ‘rox’ to buy and sell items
•Keep a tally of the results achieved in the daily puzzles and challenges,
display the data in a spreadsheet and convert into different types of
graphs or plot results on a graph.
•Document the amount of currency earned and items which are bought or
sold
•Design a Scavenger hunt for students to find items within the Moshi
Monster World or students can design their own
•Write a blog from the monster’s point of view, use screen shots of the
game to help
•Write a story about their monster make decisions about its personality
•Write descriptions about their monster
•Ask students to write a set of directions and test if students can follow
them
•Write a Menu for a Monster Restaurant
•Students can design their own word games similar to the puzzles in the
game
•Write a news article for the ‘Daily Growl’.
Literacy
Social Science•There is a puzzle in the game which requires students to identify
country flags, this can be used to help students learn about other
countries
•Students can design their own town, What will their town need?
•Draw a map of their town
•Look at maps from real towns and compare
•Design a flag for their town
TrackmaniaNationsForever
http://www.trackmania.com/
Trackmania Nations Forever is a free download racing game. It
offers many tracks and levels of difficulty. Students can play
against each other and on the internet.
The game also offers an editor component where students can
design and build their own track, paint their car and save a
replay of their races and edit the video.
Here are some suggestions of ways to use it in the classrooms:
•Record times of races and plot on a graph
•Document medals achieved from races
•Calculate the speed of cars using the time and distance
•Write a blog as though they are a famous race car driver
•Design their car and do a screenshot – make a 3D model of their
car or draw it.
•Design and build a track
•Ask students to race each others
•tracks and give feedback
VideosCreating videos using games is referred
to as Machinima.
This game offers great potential in this area.
Students can save their replay, edit the video and change camera
angles within the game. The video can then be converted to
an .avi file. This allows students to edit the file in any other video
editor such as Windows Movie maker and add music, sound or
voices.
Go to this link to see examples of Trackmania videos.http://www.tm-tube.com/
•Make a Music Video
•Do a race several times and add all races to the video editor
Go to this link for an example http://
www.youtube.com/watch?v=1UcQmJwTnBg
•Analyse Trackmania Videos found on the internet
•Add voices by acting as commentators a discuss the race
•Add voices by acting as the driver of the car and discuss what is
happening
•Use students use their blog and create a video documenting the
achievements of them as a race car driver, present as a
documentary.
Tasks using Videos
Created by S. Hendy 2009