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Intergenerational game creation Margarida Romero, Université Laval 10 June 2015, Barcelona

15 barcelona synergy-romero-r01

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Page 1: 15 barcelona synergy-romero-r01

Intergenerational game

creation Margarida Romero, Université Laval

10 June 2015, Barcelona

Page 2: 15 barcelona synergy-romero-r01

Background and introduction

• ACT Project www.actproject.ca

– Funded by Canada Social Sciences and Humanities Research

Council (SSHRC)

– 2013-2021

• Silver Gaming working group within the ACT projet

– http://actproject.ca/working-groups/

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Ageing + Communication + Technologies (ACT) • a research project comprised of

researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia…

• together, we are investigating how to address the transformation of aging experiences in networked societies

Silver Gaming working group • Aims: identifying different

types of digital game activities among elderly including:

• (1) intergenerational learning;

• (2) cognitive maintenance; (3) well-being;

• (4) entertainment, creativity and serious fun!

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Silver Gaming Group activities:

Intergenerational game creation

Senior participant (50+) Acting as Narrative director,

(s)he shares a life experience related to the Social Sciences

curriculum.

Secondary level students Acting as Multimedia directors,

(s)he creates a digital life narrative (Open Educational

Resource)

Digital creativity; Social participation;

Heritage preservation

Learning by real life stories; Learning by

creating OER

Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and

digital creation. Participatory design of digital games (Blat et al., 2012; Vanden

Abeele & Van Rompaey, 2006).

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Creating computer-based life

narratives

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO