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In this presentation, part of the 3D graphics and game develpment course, we discuss the graphical user interface, the viewport selection methods and the modifiers. The website and all video materials are in Bulgarian. Main topics: http://academy.telerik.com/.../3d-game-development-opengl Telerik Software Academy: http://www.academy.telerik.com The website and all video materials are in Bulgarian
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3D Studio Max Software2
Introducing To 3D Studio Max
George Georgiev
http://academy.telerik.com
Technical Trainer
academy.telerik.com
/.../3d-game-developm
ent-opengl
George AtanasovFront-End Developer
Modifiers How To Modify Things
Modifiers Enables you to change the geometry of an object and its properties
Modifier menu Modifiers list
Modifiers stack
3
Modifiers List
4
Contains all modifiers Different for each kind of object Groups of modifiers
Selection
World Space
Object Space
Modifier Stack Managing all aspects of modification
Modifiers Copy, Paste, Cut, Remove…
Collapse
Unlimited modifier number
Order Sequence is important Bend -> Taper != Taper -> Bend
Sub-object selection 5
SelectingAdvanced Selection Methods
Viewport Selection Methods
Main Toolbar -> Select Object (Q) Pop-up labels
Cursor changes to a cross
Selection brackets
Overlapped objects Keep left clicking
Objects are selected in turn
7
Viewport Selection Methods
Using selection regions (Q) Click, drag and release to select
object
Change region shape Rectangular region
Circular region
Fence region
Lasso region
Paint region 8
Viewport Selection Methods
Region modes Window
Crossing
Selection filter All
Geometry
Shapes
Etc.
9
Select by Name Selecting object by its name
Main Toolbar -> Select by Name (H)
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Selection Sets Handy way of selecting objects
Create and save selection
Add or remove objects
Rename selection
Fast select from dropdown Selects all the objects
in the highlighted set
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Isolated Selection Mode Main Menu > Tools > Isolate Selection (Alt + Q) Unselected objects in the scene
being hidden
12
Organizing ObjectsGroups, Layers, Links
Groups Use groups to:
Organize large amounts of objects
Reduce the amount of selectable objects
Grouping options Group level
Group, Ungroup
Open, Close, Explode
Object level Attach, Detach 14
Groups Group appearance
Pivot point
Transform
Modifiers
Groups also can be grouped
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When moving multiple objects to a known point group them before the move and ungroup them after the move.
Layers Organize your objects
Easy to select and reorganize
Exclude from rendering
Lock / Unlock
Layers in 3D Studio are abstract You can not implement layering in
3D
The order sequence is not important
16
Layer Manager Layer manager – Tools -> Manage Layers Tree view
Layer Create, Delete*
Hide, Freeze, Render
Object Hide, Freeze
Add, Move, Select 17
Freeze Objects To freeze – Right click -> Freeze Selection
Freezing makes the object Not transformable
Gray colored
Non-textured
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To deactivate visual changes of the frozen object:
Right click on the object -> Object Properties -> Uncheck Show Frozen in Gray
Linking Objects Linking – Child and parent objects
Hierarchy
Parent Child
Child
Sub-child
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When the parent object is transformed, the child also transformed, but child transformations does not affect the parent object
Copying GeometryClone, Mirror, Symmetry
Clone Objects The ability to copy objects is called “Clone” Main menu -> Edit -> Clone (Shift &
drag)
You can clone as: Copy
Instance
Reference
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Array Tool Array – Main menu -> Tools -> Array Creates a multiple clones of an
object
Array modes 1D
2D
3D
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Mirror Mirror tool (Main menu -> Tools -> Mirror) Mirror axis
X, Y, Z, XY, YZ, ZX
Offset
Clone options No clone
Copy
Instance
Reference 23
Symmetry Modifier
Symmetry modifier – Modifiers list -> Symmetry Mirror axis
Weld Seam Threshold
Handy for Character modeling
Vehicle modeling
Any symmetrical object24
Align Tool Align tool – Main menu -> Tools -> Align Allows you to accurately place one
object in relation to another object
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Spacing Tool Spacing tool – Tools -> Align -> Spacing Tool Array of object
Count
Spacing
Orientation
Objects can follow Straight line
Spline
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Snap Tools Snap tool – Main toolbar -> 3D Snaps Toggle Snap settings
Grid
Vertex
Pivot
Etc.
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3D Studio Max Software2
http://academy.telerik.com/
Free Trainings @ Telerik Academy
3D Graphics and Game Development academy.telerik.com/.../
3d-game-development-opengl
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