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3D Studio Max Software2 Introducing To 3D Studio Max George Georgiev http://academy.telerik.com Technical Trainer academy.telerik.com /.../3d-game-developm ent-opengl George Atanasov Front-End Developer

11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

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In this presentation, part of the 3D graphics and game develpment course, we discuss the graphical user interface, the viewport selection methods and the modifiers. The website and all video materials are in Bulgarian. Main topics: http://academy.telerik.com/.../3d-game-development-opengl Telerik Software Academy: http://www.academy.telerik.com The website and all video materials are in Bulgarian

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Page 1: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

3D Studio Max Software2

Introducing To 3D Studio Max

George Georgiev

http://academy.telerik.com

Technical Trainer

academy.telerik.com

/.../3d-game-developm

ent-opengl

George AtanasovFront-End Developer

Page 2: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Modifiers How To Modify Things

Page 3: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Modifiers Enables you to change the geometry of an object and its properties

Modifier menu Modifiers list

Modifiers stack

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Page 4: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Modifiers List

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Contains all modifiers Different for each kind of object Groups of modifiers

Selection

World Space

Object Space

Page 5: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Modifier Stack Managing all aspects of modification

Modifiers Copy, Paste, Cut, Remove…

Collapse

Unlimited modifier number

Order Sequence is important Bend -> Taper != Taper -> Bend

Sub-object selection 5

Page 6: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

SelectingAdvanced Selection Methods

Page 7: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Viewport Selection Methods

Main Toolbar -> Select Object (Q) Pop-up labels

Cursor changes to a cross

Selection brackets

Overlapped objects Keep left clicking

Objects are selected in turn

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Page 8: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Viewport Selection Methods

Using selection regions (Q) Click, drag and release to select

object

Change region shape Rectangular region

Circular region

Fence region

Lasso region

Paint region 8

Page 9: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Viewport Selection Methods

Region modes Window

Crossing

Selection filter All

Geometry

Shapes

Etc.

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Page 10: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Select by Name Selecting object by its name

Main Toolbar -> Select by Name (H)

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Page 11: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Selection Sets Handy way of selecting objects

Create and save selection

Add or remove objects

Rename selection

Fast select from dropdown Selects all the objects

in the highlighted set

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Page 12: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Isolated Selection Mode Main Menu > Tools > Isolate Selection (Alt + Q) Unselected objects in the scene

being hidden

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Page 13: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Organizing ObjectsGroups, Layers, Links

Page 14: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Groups Use groups to:

Organize large amounts of objects

Reduce the amount of selectable objects

Grouping options Group level

Group, Ungroup

Open, Close, Explode

Object level Attach, Detach 14

Page 15: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Groups Group appearance

Pivot point

Transform

Modifiers

Groups also can be grouped

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When moving multiple objects to a known point group them before the move and ungroup them after the move.

Page 16: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Layers Organize your objects

Easy to select and reorganize

Exclude from rendering

Lock / Unlock

Layers in 3D Studio are abstract You can not implement layering in

3D

The order sequence is not important

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Page 17: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Layer Manager Layer manager – Tools -> Manage Layers Tree view

Layer Create, Delete*

Hide, Freeze, Render

Object Hide, Freeze

Add, Move, Select 17

Page 18: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Freeze Objects To freeze – Right click -> Freeze Selection

Freezing makes the object Not transformable

Gray colored

Non-textured

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To deactivate visual changes of the frozen object:

Right click on the object -> Object Properties -> Uncheck Show Frozen in Gray

Page 19: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Linking Objects Linking – Child and parent objects

Hierarchy

Parent Child

Child

Sub-child

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When the parent object is transformed, the child also transformed, but child transformations does not affect the parent object

Page 20: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Copying GeometryClone, Mirror, Symmetry

Page 21: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Clone Objects The ability to copy objects is called “Clone” Main menu -> Edit -> Clone (Shift &

drag)

You can clone as: Copy

Instance

Reference

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Page 22: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Array Tool Array – Main menu -> Tools -> Array Creates a multiple clones of an

object

Array modes 1D

2D

3D

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Page 23: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Mirror Mirror tool (Main menu -> Tools -> Mirror) Mirror axis

X, Y, Z, XY, YZ, ZX

Offset

Clone options No clone

Copy

Instance

Reference 23

Page 24: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Symmetry Modifier

Symmetry modifier – Modifiers list -> Symmetry Mirror axis

Weld Seam Threshold

Handy for Character modeling

Vehicle modeling

Any symmetrical object24

Page 25: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Align Tool Align tool – Main menu -> Tools -> Align Allows you to accurately place one

object in relation to another object

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Page 26: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Spacing Tool Spacing tool – Tools -> Align -> Spacing Tool Array of object

Count

Spacing

Orientation

Objects can follow Straight line

Spline

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Page 27: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

Snap Tools Snap tool – Main toolbar -> 3D Snaps Toggle Snap settings

Grid

Vertex

Pivot

Etc.

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Page 28: 11. Introduction to 3ds Max Software Part2 = 3D Graphics and Game Development Course

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3D Studio Max Software2

http://academy.telerik.com/