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1st & 2nd lecture in the software engineering course
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INTRODUCTION TO SOFTWARE ENGINEERING
ALNEELAIN UNIVERSITY SOFTWARE ENGINEERING
DEPT.
Prepared By: Ahmed Alageed
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1- INTRODUCTION
COURSE DETAILS
This Course will cover the following Topics: Introduction. Software Process Models. Requirements Analysis & Specification Design Coding
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COURSE DETAILS
Testing Maintenance Computer Aided Software Engineering
(CASE) Software quality assurance Managing Software Projects
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LEARNING OBJECTIVES
After successfully completing the module student should be : explain the software engineering
principles and techniques that are used in developing quality software products
apply software engineering principles and techniques appropriately to develop moderately complex software system
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ASSESSMENT METHOD
The assessment method will be as following: Final Exam: 60% Med-Term Exam:20% Tutorial & Presentation:20% ( including
The Lab. Remarks & attendance.
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COURSE LAB.
In the practical part of this course you will learn how to use CASE tools (UML) in addition to do some tutorial related to the course subjects.
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CONTACT INFO. You can contact me at any time by
Email:[email protected]
I will be available at my office on Sat. from 12:00 PM to 2:00 PM
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COURSE REFERENCES
Main Reading:1. Software Engineering by Ian
Sommerville, 8th edition, Addison-Wesley, 2006.
2. Software Engineering: A practitioner's approach by Roger S. Pressman, 6th edition, McGraw-Hill International edition, 2005.
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COURSE REFERENCES Supplementary Reading1. http://portal.acm.org/citation.cfm?
id=1159393
2. http://www.vnunet.com/vnunet/news/2117315/air-traffic-system-already-obsolete
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1. INTRODUCTION
Instructional Objectives Describe what software is, different types
of software and software quality attributes Describe with the problems associated
with software and software development Define what software engineering is and
explain why it is important State some professional issues related to
software development
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1.1 SOFTWARE
1.1.1. What is software? [Ref.1: pg. 5-6]
Computer programs and associated documentation such as requirements, design models and user manuals in addition to data structure.
Software products may be developed for a particular customer or may be developed for a general market.
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1.1.1 WHAT IS SOFTWARE
Software products may be Generic - developed to be sold to a range
of different customers e.g. PC software such as Excel or Word.
Custom - developed for a single customer according to their specification.
New software can be created by developing new programs, configuring generic software systems or reusing existing software.
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1.1 SOFTWARE
1.1.2. Types of software [Ref.2: pg. 40-41]
System software Application Software. Engineering and scientific software Embedded software Product-line software. Web-based software Artificial intelligence software
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1.1 SOFTWARE
1.1.3. Characteristics of Software [Ref.2: pg. 36-39] [Ref.4]
Software is differ form any other thing that human beings build.
Software is a logical rather than a physical system element. Therefore software has characteristics that are considerably different than those of hardware.
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1.1.3. CHARACTERISTICS OF SOFTWARE
Software is developed or engineered; it is not manufactured in the classical sense.
Software doesn’t “wear out”
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1.1.3. CHARACTERISTICS OF SOFTWARE
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1.1.3. CHARACTERISTICS OF SOFTWARE Although the industry is moving toward
component-based construction, most software continues to be custom built
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1.1 SOFTWARE
1.1.4. Attributes of good software [Ref.1: pg. 34-35]
The software should deliver the required functionality and performance to the user and should be maintainable, dependable and acceptable.
Maintainability Software must evolve to meet
changing needs;18
1.1.4. ATTRIBUTES OF GOOD SOFTWARE
Dependability Software must be trustworthy;
Efficiency Software should not make wasteful use of
system resources; Acceptability
Software must accepted by the users for which it was designed. This means it must be understandable, usable and compatible with other systems.
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SUCCESSFUL SOFTWARE SYSTEM
Software development projects have not always been successful.
When do we consider a software application successful? Development completed. It’s useful. It’s usable. And it’s used.
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REASONS FOR FAILURE
Schedule slippage. Cost-over run. Does not solve user’s problem.
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REASONS FOR FAILURE
Ad hoc software development results in such problems: No planning of development works(e.g no
milestones defined). Deliverables to user not identified. Poor understanding of user requirements. No control or review. Technical incompetence of developers. Poor understanding of cost and effort by
both developer & user.
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ENGINEERING: OTHER DISCIPLINES Large projects common and
successfully done: Buildings bridges, Dams. Power plants AircraftsEngineering a solution: To design, develop( build, fabricates) an
artifact that meets specifications efficiently, cost- effectively and ensuring quality
Using scientific principles23
ENGINEERING
Requires well-defined approach: repeatable, predictable
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1.2. SOFTWARE ENGINEERING
1.2.1. What is software engineering? [Ref.1: pg. 29]
Software engineering is an engineering discipline that is concerned with all aspects of software production.
Software engineers should adopt a systematic and organised approach to their work and use appropriate tools and techniques depending on the problem to be solved, the development constraints and the resources available.
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WHAT IS THE DIFFERENCE BETWEEN SOFTWARE ENGINEERING AND COMPUTER SCIENCE?
Computer science is concerned with theory and fundamentals; software engineering is concerned with the practicalities of developing and delivering useful software.
Computer science theories are still insufficient to act as a complete underpinning for software engineering (unlike e.g. physics and electrical engineering).
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WHAT IS THE DIFFERENCE BETWEEN SOFTWARE ENGINEERING AND SYSTEM ENGINEERING?
System engineering is concerned with all aspects of computer-based systems development including hardware, software and process engineering. Software engineering is part of this process concerned with developing the software infrastructure, control, applications and databases in the system.
System engineers are involved in system specification, architectural design, integration and deployment.
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WHAT IS A SOFTWARE PROCESS? A set of activities whose goal is the
development or evolution of software. Generic activities in all software
processes are: Specification - what the system should do
and its development constraints Development - production of the software
system Validation - checking that the software is
what the customer wants Evolution - changing the software in
response to changing demands.28
WHAT IS A SOFTWARE PROCESS MODEL? A simplified representation of a
software process, presented from a specific perspective.
Examples of process perspectives are Workflow perspective - sequence of
activities; Data-flow perspective - information flow; Role/action perspective - who does what.
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WHAT IS A SOFTWARE PROCESS MODEL? Generic process models
Waterfall; Iterative development; Component-based software engineering.
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1.2. SOFTWARE ENGINEERING
1.2.2. Software engineering costs [Ref.1: pg. 31-33]
Roughly 60% of costs are development costs, 40% are testing costs. For custom software, evolution costs often exceed development costs.
Costs vary depending on the type of system being developed and the requirements of system attributes such as performance and system reliability.
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1.2.2. SOFTWARE ENGINEERING COSTS
Distribution of costs depends on the development model that is used.
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ACTIVITY COST DISTRIBUTION
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Waterfall model
Iterative development
Component-based software engineering
Development and evolution costs for long-lifetime systems
System evolution
10 200 30 4000
System development
Specification Design Development Integration and testing
25 50 75 1000
Specification Development Integration and testing
25 50 75 1000
Specification Iterative development System testing
25 50 75 1000
PRODUCT DEVELOPMENT COSTS
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Specification Development System testing
25 50 75 1000
1.2. SOFTWARE ENGINEERING
1.2.3. What are the key challenges facing software engineering? [Ref.1: pg. 35-36]
Heterogeneity, delivery and trust. Heterogeneity
Developing techniques for building software that can cope with heterogeneous platforms and execution environments;
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1.2.3. WHAT ARE THE KEY CHALLENGES FACING SOFTWARE ENGINEERING?
Delivery Developing techniques that lead to faster
delivery of software; Trust
Developing techniques that demonstrate that software can be trusted by its users.
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1.2. SOFTWARE ENGINEERING
1.2.5. Professional Practice [Ref.1: pg. 36-39; Ref.2: pg. 128-149]
Confidentiality Engineers should normally respect the
confidentiality of their employers or clients irrespective of whether or not a formal confidentiality agreement has been signed.
Competence Engineers should not misrepresent their
level of competence. They should not knowingly accept work which is outwith their competence.
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1.2.5. PROFESSIONAL PRACTICE
Intellectual property rights Engineers should be aware of local laws
governing the use of intellectual property such as patents, copyright, etc. They should be careful to ensure that the intellectual property of employers and clients is protected.
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1.2.5. PROFESSIONAL PRACTICE
Computer misuse Software engineers should not use their
technical skills to misuse other people’s computers. Computer misuse ranges from relatively trivial (game playing on an employer’s machine, say) to extremely serious (dissemination of viruses).
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