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Virtual World Valuation Accounting, valuation, taxation and legal issues in virtual worlds November 2007 Melanie Swan MS Futures Group Palo Alto, CA 415-505-4426 [email protected] www.melanieswan.com

Virtual worlds economy

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A definition of virtual world asset classes, the virtual worlds ecosystem and the attendant accounting, valuation, taxation and legal issues that arise in virtual world economics. Audio: http://feeds.feedburner.com/BroaderPerspectivePodcast

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Page 1: Virtual worlds economy

Virtual World ValuationAccounting, valuation, taxation and legal issues in virtual worlds

November 2007

Melanie SwanMS Futures Group

Palo Alto, CA415-505-4426

[email protected]

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Virtual World Valuation

Valuation summary

Virtual worlds are becoming increasingly routine for business, academic and government use

Financial professionals and regulators are now getting involved; there is an opportunity for a leading accountancy to define and lead virtual world accounting and valuation practices

Demand for advisory services is growing along with strategic investment and M&A activity in all areas of the value chain

Doing business in a virtual world is similar to doing business in a foreign country

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Agenda

Virtual worlds What are virtual worlds? Who is using virtual worlds? Second Life

Financial perspective Accounting issues Valuation issues Tax issues Legal and other issues

Industry leadership opportunities

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What are virtual worlds?

Definition: 3D online persistent world with a sense of presence and simultaneous experience in context

Examples (over 30 worlds): Second Life ActiveWorlds BrandGames Entropia Universe There Kaneva MultiVerse Club Penguin (pre-teen) WebKins (pre-teen)

Source: http://www.virtualworldsreview.com

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Game

World

Virtual world vs. MMORPG

Source: Linden Lab

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Who is using virtual worlds?

IBM

Dr. Dobbs Life 2.0 Conference

Princeton

International Spaceflight Museum

US Congress

Second Health Operating Theater

Showtime “The L Word”CBS “CSI New York”

Vodafone “Inside Out”

SLCN “Metanomics”

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Second Life is the biggest virtual world

40,000 concurrency (at any time) 475,000 active users (last 7 days) 1.5 m active users (last 2 months) 11 m total accounts

2 m assets created per day 35 TB of user-created data 800,000 unique items sold or

traded per month 500 events per day 15 m concurrent scripts 10 Gbps peak bandwidth

Source: http://secondlife.com/whatis/economy-graphs.php

Million Square Meters of Second Life Land

Total User Hours (millions)

Source: Linden Lab

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Diverse Second Life residents

0

5

10

15

20

25

30

35

40

18-24 25-34 35-44 45+

0

10

20

30

40

50

60

70

18-24 25-34 35-44 45+

43% female 60% international

Top 5 countries: US, Germany, Brazil, Japan, UK

Source: http://static.secondlife.com/economy/stats_200710.xls

Resident market share by age tier Average monthly hours by age tier

%

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Currency: Linden$

LindeX exchange operated by Linden Lab Buy: USD $.30 transaction fee Sell: 3.5% transaction fee

Monetary policy

Sources: http://secondlife.com/whatis/economy-market.php, http://secondlife.com/whatis/economy-graphs.php, http://secondlife.reuters.com

270 L$ =$1 USD

US$ Spent by Users (in Millions)

US $ Exchanged on Lindex (in Millions)

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Economy

Reuters Banking and credit Stock markets

SL Capital Exchange (US, 20 listings) World Stock Exchange (Australia, 15 listings) VSTEX (Italy, 7 listings) Ancapex (US, 3 listings)

Source: http://secondlife.reuters.com

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Advisory firm presence in virtual worlds

H&R Block Island

BDO Stoy Hayward Island

KAWG&F (Baltimore MD CPA firm), CPA Island

Accenture

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Virtual world accounting issues

Asset and liability accounting Precedent by analogy:

software and websites

Revenue recognition

Currency related issues Revaluations and gain/loss

International and regulatory issues

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Traditional accounting asset definitions

Asset Any item of economic value owned by an individual or

corporation, especially that which could be converted to cash

Tangible Assets Assets having a physical existence, such as cash,

equipment, and real estate

Intangible Assets Identifiable non-monetary assets without physical substance Examples: computer software, licenses, patents, brands and

copyrights

Source: International Financial Reporting Standards (IFRS)

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Are virtual world assets different?

Non-physical, like software Multi-state / non-persistent

Specific risks of impairment, destruction, infringement World disappearance Economic disturbance Ease of copying International environment Low transparency

• Physical identity obscured, limited reporting infrastructure

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Virtual world asset and liability classification

Intangible assets Land and real estate Objects Scripts and animations Intellectual property

• Patent, trademark, copyright

Liabilities Loans payable, bonds

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Land is the most significant virtual asset

Purchase via auction or resale Premium membership required

($9.95/mo) USD $13 + $5 monthly for 512 sq m USD $1,675 + $295 monthly for

65,536 sq m island

Source: http://www.secondlife.com

200720052003

Available plots

Available island areas

Raw Land

Growth of Second Life

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Real estate

Anshe ChungSecond Life real estate developer

Virtual homes, offices and meeting spaces

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Objects and scripts

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Asset recognition and measurement

An asset is recognized when it meets all of the following criteria it is identifiable the entity has control over the asset it is probable that economic benefits

will flow to the entity the cost of the asset can be

measured reliably

Initial measurement at cost of generation or acquisition or other assessment of fair value

Holly Kai Golf and Country Club

Sun Microsystems Pavilion

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Asset useful life, depreciation, disposition

Useful life Shorter life

Amortization Software: purchased vs. developed Non-software: amortized over useful life

Impairment More frequent reassessment

Retirement and disposal

Disclosure

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Revenue recognition and currency issues

Services Developer

• Initial project• Maintenance / support

Other

Site allowance/stipend

Currency issues Not different from high-risk

international currenciesIBM’s Forbidden City Sim

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Rapidly developing virtual world ecosystem

Virtual World ProvidersLinden Lab/Second Life, ActiveWorlds, Entropia Universe, There, Kaneva, Muse,

MultiVerse, vastpark, metaplace, Cybertown, Habbo Hotel, Whyville, Voodoo Chat, Taatu, Traveler, Sims Online, Club Penguin, WebKins, Hipihi, Uonenet, Noviking

Virtual Businesses and BrandsAnshe Chung Studios, DeCuir Creations, FairChang, Etopia, Hunter’s Cove, SL Boutique, Preen, House of Nyla, Second Life Cable Network, Rezzable, caLLie cLine, PeoplePool, Raven Pennyfeather, Lapointe & Bastchild Designs, InStyle,

Vista Animations, Chai Skins, Acedia Albion, AV Puli Animations, Reel Expression, J&S Aviation, SZ Designs, Vindy Vindaloo, Esoterica Couture

Virtual World Developers and Agencies Electric Sheep Company, Millions of Us, Rivers Run Red, CMP, Aimee Weber

Studio, depo consulting, Forterra, Metaversatility, Wish Farmers, Virtual Worldlets, Icarus Studios, Proton Media, NGI Group 3Di, DAZ 3D, Code 4

3D Physics Engines and 3D Modeling Platforms Havok, Ageia PhysX, Unreal Engine, Open GL, Maya, 3D Studio, Croquet, SoftimageIXSI, Form Z, Strata 3D CX, RenderMan, Blender, Wings3D

Investment transaction in 2007 or acquisition

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Virtual world valuation issues

Valuation situations Asset transfer, purchase or sale Internal accounting Settlement: legal, estate, divorce, etc.

Valuation considerations Ownership Portability to other virtual worlds Virtual business risks Intangibles

• Intellectual property• Brand value: reputation, management,

innovation and human capital

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Virtual world valuation issues

Assets to be valued In-world business: product, service Brand: sim, business, avatar Account: avatars/characters, assets World, economy

Valuation techniques DCF: emphasize near-term flows, low TV Sales comparison: Second Life classifieds,

stores, eBay Recent transactions Multiples: assets, sales, EBITDA, trading Metrics: customers, contracts, sim and web

traffic, conversion

Motorati SpokesAvatar: caLLie cLine

Coke’s virtual branding

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Virtual world tax issues

VAT, sales tax Income tax

1099 contractors

Gains tax

Challenges of levying tax Identity verification Identification of activity Monitoring, tracking and enforcement Highly international environment

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Legal and other issues

Key rules Linden Lab: Terms of Service Agreement,

Community Standards, Privacy Policy, Digital Millennium Copyright Act Policy

Sim covenants

Dispute resolution Metaverse Republic

Recent cases Eros, LLC v. Doe (pending)

• Copyright infringement (US $2,250)

Marc Bragg v. Linden Lab (Oct 2007)• Land acquisition via landbots (US $8,000)

Money laundering

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The future of finance and virtual worlds

Growth: participants, breadth, size

Formalization of the financial sector Stock indices and mutual funds In-world stock market crash Third-party audit and analyst function

Regulatory initiatives In-world GAAP Explicit banking, securities and tax laws

Technical initiatives Cross-world avatar portability

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Industry leadership opportunities

Provide industry leadership Accounting and valuation white paper Implement international GAAP / IFRS In-world third-party audit infrastructure Client earnings announcements Audit, valuation, tax, SOX checklists

Support clients in the virtual medium Accounting and business advisory, virtual

dispute resolution

Facilitate internal initiatives Recruiting, telepresence, collaboration

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Valuation summary

Virtual worlds are becoming increasingly routine for business, academic and government use

Financial professionals and regulators are now getting involved; there is an opportunity for a leading accountancy to define and lead virtual world accounting and valuation practices

Demand for advisory services is growing along with strategic investment and M&A activity in all areas of the value chain

Doing business in a virtual world is similar to doing business in a foreign country

Page 30: Virtual worlds economy

Thank you

Melanie SwanMS Futures Group

Palo Alto, CA415-505-4426

[email protected]

Slides: http//www.melanieswan.com/presentations/Virtual_World_Valuation.ppt Virtual World Valuation

Provided under an open source Creative Commons 3.0 licensehttp://creativecommons.org/licenses/by-nc-sa/3.0/

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Resources Getting started in Second Life

http://sl.nmc.org/wiki/Getting_Started

Second Life SLURL Directories http://nbhorizons.com/list.htm (companies) http://npsl.wikispaces.com/Tenant+Directory (non-profit commons) http://edumuve.com/tour/ (international locations)

Event listings http://secondlife.com/events

http://metaversed.com/ * http://www.metanomics.metaversed.com/ *

News, blogs, etc. http://secondlife.reuters.com/ * http://www.ugotrade.com/ http://www.virtualworldsreview.com/ http://www.metaversemessenger.com/ http://dwellonit.blogspot.com/ (most visited locations)

* Finance and Economics