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The making of … The ViTAAL Project 3D Virtual World Experiments in 2ndary Modern Language Education

SLanguages2008 Vitaal

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Page 1: SLanguages2008   Vitaal

The making of … The ViTAAL Project

3D Virtual World Experiments in 2ndary Modern Language Education

Ton Koenraad, Hogeschool Utrecht

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EU-project:EU-project: www.micall.netwww.micall.net

www.koenraad.infoPromoting Quality

in Web-based Language Education

Council of Europe Council of Europe

www.lquest.net

The TalenQuest ConsortiumThe TalenQuest Consortium

www.talenquest.nlwww.talenquest.nl

Tools, CoP, Activity design, Teacher Ed.

CorpusCALL

CATS Project

SL: LanguageLAB AW: ViTAAL

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Presentation Contents

• About the project

• Educational context

• Pilots

• Evaluation

• Dissemination

• Future

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The ViTAAL Project (2007 – 2008)

PARTNERSHIP:– 3 Secondary Schools:

PCCollege, CSG Jan Arentsz, OSG West Friesland

– 2 Teacher Ed. Organisations: Hogeschool UtrechtHogeschool van Amsterdam

– Educational service provider: CPS

– National School & HE Networks: Surfnet & Kennisnet

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The ViTAAL Project (2)

• GOALResearching the contribution of 3d MUVEs to Language Education.

Focus on oral skills.

• FUNDING:

- Kennisnet Innovation & Research Fund- Partner contributions

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The ViTAAL Project (3)

• WEB Tools:

- 3d World: National MUVE project (Surfnet / Kennisnet) - Workspaces: Surfgroups (Surfnet)Partner CollaborationStudent VLEPilot Support sites

- Tools for Communication to school pupils: Local School VLEs

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Educational context

• Innovation of mainstream education: introduction of activating, learner-centered pedagogy inspired by social constructivism.

• Introduction of competency-based curricula in Higher and Vocational Education.

• Modern Language Education: - gradual adoption of task-based approaches - introduction of CEF-related curricula & national exams

• Increased need for & use of ICT-mediated materials and learning processes

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The ViTAAL Project (4)

• R & D for 3 Activity Formats:

- Language Village: training & testing

- Cross-media LanguageQuest

- Events & Fun Activities

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Format 1: Virtual Language Village

Pupils

•Teachers

• Student Teachers & Trainers

•Fellow pupils

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IRL, what is Languagevillage | Langueville | Sprachstadt ?

• RLsimulation with physical props as scenes for everyday communicative situations

• Teachers, native or competent speakers take on roles and/or assess.

• Target group at 2ndary Schools: mostly beginner to intermediate level (CEF: A1-A2)

• A school-based, yearly event.

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Virtual Language Village • Rationale:

More practice of oral skills for RL language tasks

• Design principles

Blended approach:

- techer-led f2f sessions & in-world sessions with fellow pupils and student mentors

- using additional materials alligned to textbook in use

- formal, in-world assessments by student teachers

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Virtual Language Village: Organisation

• Production / Mentor TeamA’dam student teachers (n=18)

• Materials:paper based prep. Activities, CEF Level A1-A2194 pp.

• Participants2 schools, 1 class eachAge: 13-14Student teacher mentored groups (n=3)

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Virtual Language Village: technical features

• A variety of locations: tourist info, cafeteria, police station, village square, pond, student hang-out, etc..

• 2 bots

• ‘professional’ avatars

• voice: conference & private mode

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Format 2. LanguageQuest: an interactive detective story

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The Interactive LanguageQuest

• Rationale:

Enhance the LQuest concept using story development and embedding ‘live’ interaction

• Design principles

- LanguageQuest design criteria

- Competitive pupil teams (n=5)- teacher-coached f2f team

sessions & in-world meetings with story characters (student mentors)

- formal assessment of final team results by teacher

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Interactive LanguageQuest: Organisation

• Production / Actor TeamA’dam student teachers (n=7)

• Materials:- Original storyline, - CEF-based inputs & tasks ( A2 – B1)- specifically designed LQuest template

• Participants- 1 school, 1 class Age: 16-17- 1st year student teachers (n=?)

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The Interactive LanguageQuest setting: Titanic features

• Technical adaptations of original AW object

- cabins- variety of clues

• ‘story character’ avatars

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Format 3. Events & Fun activities: Francofolies

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Events & Fun activities: Francofolies

• Rationale:

Provide opportunities for informal learning. Promote L2 use for play and time-out.

• Design principles

- Provision of ‘feel OK’ experiences.

- Promotion of motivation for future participation.

- Informal atmosphere- Playful promotion of

knowledge component of ICC. - Self-access prep. materials,

focus on oral skills- Formats support individual

and buddy participation

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Events & Fun activities: Francofolies

• Production / GameMaster TeamUtrecht student teachers (n=5)

• Materials:- Public web site, - Collection of game-specific CEF-based content & self access activities 2 levels ( A1 – B1)

• Targeted Participants- Pupils at participating schools- fellow students teachers

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Francofolies: self-access preparation for Karaoke party

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Francofolies: Support activitiesfor self access & in-class use

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Evaluation & Research

General Focus: Feasibility?• Proof of concept for organisational construct• Mapping of conditions• Materials & Activity design• Performance-based assessment• Institutional collaboration: added value, win-win?• Learning potential

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Issues & constraints

• Institutional

- Hard & SoftwareAvailabilty 3d browser, capturing software, headsets, VLE,

- Curriculum embedded activity

- Pedagogy match (staff, materials)

• Virtual World Software

• ICT skills

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Dissemination (Current planning)• 2008 - Publicity Website - Paper Brochure (+ free PDF) - Video Report - Audio presentation - National Conferences: Levende Talen Partner Schools CPS

- International Conferences: SLanguages WorldCALL

• 2009 - Teachers of French Conference (NL)

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Future Developments

• Implementation in partners’ curricula

• Scaling up (languages, formats, sectors)

• Exploitation model (partnership expansion)

• Further research:- Promotion of L2 use? - face & content validity of assessments- pragmatics (teaching & assessing)

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Join us for e-Twinning activitiesin our ViTAAL Worlds

[email protected]

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Links to ViTAAL Websites

- Publicity sitehttp://www.cps.nl/talencentrum/vitaal

- Student teachers VLE & project site (protected)

- Panique à bordhttp://download.cps.nl/download/Talencentrum/vitaal/Titanic/index.htm

- Francofolieshttps://www.surfgroepen.nl/sites/vitaal_francofolies/default.aspx

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SLanguages 2008

The Conference for Language Education in Virtual Worlds