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Ⱥɪɛɢɬɪɚɠɧɵɟ ɫɯɟɦɵ ɢ ɤɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ ɂɥɶɹ Ʉɚɰɟɜ 1 1 ɋɚɧɤɬɉɟɬɟɪɛɭɪɝɫɤɢɣ ɷɤɨɧɨɦɢɤɨɦɚɬɟɦɚɬɢɱɟɫɤɢɣ ɢɧɫɬɢɬɭɬ ɊȺɇ ɂȼɄɚɰɟɜ ɋɉɛ ɗɆɂ Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ

2013 04 14_game_theory_lecture_07

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Ⱥɪɛɢɬɪɚɠɧɵɟ ɫɯɟɦɵ ɢ ɤɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

ɂɥɶɹ Ʉɚɰɟɜ1

1ɋɚɧɤɬ�ɉɟɬɟɪɛɭɪɝɫɤɢɣ ɷɤɨɧɨɦɢɤɨ�ɦɚɬɟɦɚɬɢɱɟɫɤɢɣ ɢɧɫɬɢɬɭɬ ɊȺɇ

����

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ⱥɪɛɢɬɪɚɠɧɵɟ ɫɯɟɦɵȺɪɛɢɬɪɚɠɧɨɣ ɫɯɟɦɨɣ ɧɚɡɵɜɚɟɬɫɹ ɩɚɪɚ (;, G)� ɝɞɟ ; ! R2 � ɩɟɪɟɝɨɜɨɪɧɨɟɦɧɨɠɟɫɬɜɨ� ɚ G " ; � ɬɨɱɤɚ ɧɟɫɨɝɥɚɫɢɹ� ,5(;) � ɦɧɨɠɟɫɬɜɨ ɢɧɞɢɜɢɞɭɚɥɶɧɨɪɚɰɢɨɧɚɥɶɧɵɯ ɜɟɤɬɨɪɨɜ ɩɟɪɟɝɨɜɨɪɧɨɝɨ ɦɧɨɠɟɫɬɜɚ� ,5(;) := {[ " ; | [ # G}.

Ɋɟɲɟɧɢɟɦ ɞɥɹ ɤɥɚɫɫɚ ɚɪɛɢɬɪɚɠɧɵɯ ɫɯɟɦ B ɧɚɡɵɜɚɟɬɫɹ ɨɬɨɛɪɚɠɟɧɢɟ! : B $ R2�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ⱥɤɫɢɨɦɵ

�� ɉɚɪɟɬɨ�ɨɩɬɢɦɚɥɶɧɨɫɬɶ� !(;, G) " ";�

�� ɂɧɞɢɜɢɞɭɚɥɶɧɚɹ ɪɚɰɢɨɧɚɥɶɧɨɫɬɶ� !(;, G) # G�

�� ɇɟɡɚɜɢɫɢɦɨɫɬɶ ɨɬ ɚɮɮɢɧɧɵɯ ɩɪɟɨɛɪɚɡɨɜɚɧɢɣ� ɞɥɹ D > 0, E " R2

!(D;+ E, DG+ E) = D!(;, G) + E.

�� Ⱥɧɨɧɢɦɧɨɫɬɶ� ɟɫɥɢ # : R2 $ R2 � ɫɢɦɦɟɬɪɢɹ ɨɬɧɨɫɢɬɟɥɶɧɨ ɩɪɹɦɨɣ \ = [�ɬɨ !(#;,#G) = #!(;, G)�

�� ɇɟɡɚɜɢɫɢɦɨɫɬɶ ɨɬ ɧɟɫɭɳɟɫɬɜɟɧɧɵɯ ɚɥɶɬɟɪɧɚɬɢɜ� ɟɫɥɢ ;! ! ; ɢ!(;, G) " ;!� ɬɨ !(;!, G) = !(;, G)�

�� Ɉɝɪɚɧɢɱɟɧɧɚɹ ɦɨɧɨɬɨɧɧɨɫɬɶ� ɉɭɫɬɶ ɞɜɟ Ⱥɋ %1 = (;1, G), %2 = (;2, G),ɬɚɤɨɜɵ� ɱɬɨ ;1 ! ;2 ɢ PD[[",5(;1,G) [L = PD[[",5(;2,G) [L ɞɥɹ L = 1, 2� Ɍɨɝɞɚ

!(;1, G) % !(;2, G)

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ⱥɪɛɢɬɪɚɠɧɨɟ ɪɟɲɟɧɢɟ ɇɷɲɚ

�Ɍɟɨɪɟɦɚ �ɇɷɲ� �������

������

ɋɭɳɟɫɬɜɭɟɬ ɬɨɥɶɤɨ ɨɞɧɨ ɪɟɲɟɧɢɟ� ɭɞɨɜɥɟɬɜɨɪɹɸɳɟɟ ɚɤɫɢɨɦɚɦ �������� Ɉɧɨɡɚɞɚɟɬɫɹ ɫɥɟɞɭɸɳɟɣ ɮɨɪɦɭɥɨɣ ɞɥɹ % " B :

!(%) = DUJ PD[[",5(;)

Q!

L=1

([L & GL).

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ⱥɪɛɢɬɪɚɠɧɨɟ ɪɟɲɟɧɢɟ Ʉɚɥɚɢ�ɋɦɨɪɨɞɢɧɫɤɨɝɨɂɞɟɚɥɶɧɨɣ ɬɨɱɤɨɣ ɚɪɛɢɬɪɚɠɧɨɣ ɫɯɟɦɵ % = ';, G( ɧɚɡɵɜɚɟɬɫɹ ɜɟɤɬɨɪ,(;, G) " R2�

(,(;, G))L = PD[[",5(;,G)

[L.

!

"

G

,(;, G)

•[.&

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ⱥɪɛɢɬɪɚɠɧɨɟ ɪɟɲɟɧɢɟ Ʉɚɥɚɢ�ɋɦɨɪɨɞɢɧɫɤɨɝɨ

�7KHRUHP��

������

ɋɭɳɟɫɬɜɭɟɬ ɟɞɢɧɫɬɜɟɧɧɨɟ ɪɟɲɟɧɢɟ ɞɥɹ ɤɥɚɫɫɚ B2, ɭɞɨɜɥɟɬɜɨɪɹɸɲɟɟɚɤɫɢɨɦɚɦ �������� ɗɬɨ ɪɟɲɟɧɢɟ Ʉɚɥɚɢ±ɋɦɨɪɨɞɢɧɫɬɤɨɝɨ�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

ɉɟɪɟɝɨɜɨɪɧɨɟ ɦɧɨɠɟɫɬɜɨ ɬɨ� ɱɬɨ ɜɫɟ ɢɝɪɨɤɢ ɦɨɝɭɬ ɩɨɥɭɱɢɬɶ ɜɦɟɫɬɟ

Ɍɨɱɤɚ ɧɟɫɨɝɥɚɫɢɹ ɬɨ� ɱɬɨ ɢɝɪɨɤɢ ɦɨɝɭɬ ɩɨɥɭɱɢɬɶ ɩɨ ɨɬɞɟɥɶɧɨɫɬɢ�

ɇɚɞɨ ɭɱɢɬɵɜɚɬɶ ɢ ´ɩɪɨɦɟɠɭɬɨɱɧɵɟ´ ɜɚɪɢɚɧɬɵ � ɤɨɚɥɢɰɢɢ ɢɝɪɨɤɨɜ�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

ɉɟɪɟɝɨɜɨɪɧɨɟ ɦɧɨɠɟɫɬɜɨ ɬɨ� ɱɬɨ ɜɫɟ ɢɝɪɨɤɢ ɦɨɝɭɬ ɩɨɥɭɱɢɬɶ ɜɦɟɫɬɟ

Ɍɨɱɤɚ ɧɟɫɨɝɥɚɫɢɹ ɬɨ� ɱɬɨ ɢɝɪɨɤɢ ɦɨɝɭɬ ɩɨɥɭɱɢɬɶ ɩɨ ɨɬɞɟɥɶɧɨɫɬɢ�

ɇɚɞɨ ɭɱɢɬɵɜɚɬɶ ɢ ´ɩɪɨɦɟɠɭɬɨɱɧɵɟ´ ɜɚɪɢɚɧɬɵ � ɤɨɚɥɢɰɢɢ ɢɝɪɨɤɨɜ�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɛɟɫɤɨɚɥɢɰɢɨɧɧɭɸ ɢɝɪɭ

! = '1, {;L}L"1, {.L}L"1(.

ɂɝɪɨɤɢ$ ɤɨɚɥɢɰɢɹ$ ɜɵɢɝɪɵɲ ɤɨɚɥɢɰɢɢ�

ȿɫɥɢ ɢɝɪɨɤɢ ɤɨɚɥɢɰɢɢ ɦɨɝɭɬ ɩɟɪɟɪɚɫɩɪɟɞɟɥɹɬɶ ɜɵɢɝɪɵɲ ɦɟɠɞɭ ɫɨɛɨɣ� ɬɨ ɷɬɨɢɝɪɚ ɫ ɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ ɩɨɥɟɡɧɨɫɬɹɦɢ �78 JDPH�� ɢɧɚɱɟ � ɫɧɟɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ �178 JDPH��

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɛɟɫɤɨɚɥɢɰɢɨɧɧɭɸ ɢɝɪɭ

! = '1, {;L}L"1, {.L}L"1(.

ɂɝɪɨɤɢ$ ɤɨɚɥɢɰɢɹ$ ɜɵɢɝɪɵɲ ɤɨɚɥɢɰɢɢ�

ȿɫɥɢ ɢɝɪɨɤɢ ɤɨɚɥɢɰɢɢ ɦɨɝɭɬ ɩɟɪɟɪɚɫɩɪɟɞɟɥɹɬɶ ɜɵɢɝɪɵɲ ɦɟɠɞɭ ɫɨɛɨɣ� ɬɨ ɷɬɨɢɝɪɚ ɫ ɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ ɩɨɥɟɡɧɨɫɬɹɦɢ �78 JDPH�� ɢɧɚɱɟ � ɫɧɟɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ �178 JDPH��

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɛɟɫɤɨɚɥɢɰɢɨɧɧɭɸ ɢɝɪɭ

! = '1, {;L}L"1, {.L}L"1(.

ɂɝɪɨɤɢ$ ɤɨɚɥɢɰɢɹ$ ɜɵɢɝɪɵɲ ɤɨɚɥɢɰɢɢ�

ȿɫɥɢ ɢɝɪɨɤɢ ɤɨɚɥɢɰɢɢ ɦɨɝɭɬ ɩɟɪɟɪɚɫɩɪɟɞɟɥɹɬɶ ɜɵɢɝɪɵɲ ɦɟɠɞɭ ɫɨɛɨɣ� ɬɨ ɷɬɨɢɝɪɚ ɫ ɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ ɩɨɥɟɡɧɨɫɬɹɦɢ �78 JDPH�� ɢɧɚɱɟ � ɫɧɟɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ �178 JDPH��

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ ! ɢ ɤɨɚɥɢɰɢɸ 6� Ɇɧɨɠɟɫɬɜɨ ɟɟ ɫɬɪɚɬɟɝɢɣ ɹɜɥɹɟɬɫɹ ɦɧɨɠɟɫɬɜɨ;6 =

"L"6 ;L.

Ɋɚɫɫɦɨɬɪɢɦ ɚɧɬɚɝɨɧɢɫɬɢɱɟɫɤɭɸ ɢɝɪɭ !6�

!6 = ';6, ;1\6,#

L"6.L([)(.

ȼ ɢɝɪɟ !6 ɢɦɟɸɬɫɹ ɞɜɚ ɢɝɪɨɤɚ � ɤɨɚɥɢɰɢɹ 6 ɢ ɟɟ ɞɨɩɨɥɧɟɧɢɟ 1 \ 6. Ɏɭɧɤɰɢɹɜɵɢɝɪɵɲɚ ɢɝɪɨɤɚ 6 ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɚɤ ɫɭɦɦɚ ɜɵɢɝɪɵɲɟɣ ɜɫɟɯ ɟɟ ɱɥɟɧɨɜ�Ɋɚɫɫɦɨɬɪɢɦ ɨɫɬɨɪɨɠɧɭɸ ɫɬɪɚɬɟɝɢɸ ɢɝɪɨɤɚ 6�

Y!(6) = PD[[6";6

PLQ[1\6";1\6

#

L"6.L([6, [1\6).

ȼɟɤɬɨɪ ɡɧɚɱɟɧɢɣ {Y!(6)}6#1 ɧɚɡɵɜɚɟɬɫɹ ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɟɣ ɢɝɪɵ !.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ ! ɢ ɤɨɚɥɢɰɢɸ 6� Ɇɧɨɠɟɫɬɜɨ ɟɟ ɫɬɪɚɬɟɝɢɣ ɹɜɥɹɟɬɫɹ ɦɧɨɠɟɫɬɜɨ;6 =

"L"6 ;L.

Ɋɚɫɫɦɨɬɪɢɦ ɚɧɬɚɝɨɧɢɫɬɢɱɟɫɤɭɸ ɢɝɪɭ !6�

!6 = ';6, ;1\6,#

L"6.L([)(.

ȼ ɢɝɪɟ !6 ɢɦɟɸɬɫɹ ɞɜɚ ɢɝɪɨɤɚ � ɤɨɚɥɢɰɢɹ 6 ɢ ɟɟ ɞɨɩɨɥɧɟɧɢɟ 1 \ 6. Ɏɭɧɤɰɢɹɜɵɢɝɪɵɲɚ ɢɝɪɨɤɚ 6 ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɚɤ ɫɭɦɦɚ ɜɵɢɝɪɵɲɟɣ ɜɫɟɯ ɟɟ ɱɥɟɧɨɜ�

Ɋɚɫɫɦɨɬɪɢɦ ɨɫɬɨɪɨɠɧɭɸ ɫɬɪɚɬɟɝɢɸ ɢɝɪɨɤɚ 6�

Y!(6) = PD[[6";6

PLQ[1\6";1\6

#

L"6.L([6, [1\6).

ȼɟɤɬɨɪ ɡɧɚɱɟɧɢɣ {Y!(6)}6#1 ɧɚɡɵɜɚɟɬɫɹ ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɟɣ ɢɝɪɵ !.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ ! ɢ ɤɨɚɥɢɰɢɸ 6� Ɇɧɨɠɟɫɬɜɨ ɟɟ ɫɬɪɚɬɟɝɢɣ ɹɜɥɹɟɬɫɹ ɦɧɨɠɟɫɬɜɨ;6 =

"L"6 ;L.

Ɋɚɫɫɦɨɬɪɢɦ ɚɧɬɚɝɨɧɢɫɬɢɱɟɫɤɭɸ ɢɝɪɭ !6�

!6 = ';6, ;1\6,#

L"6.L([)(.

ȼ ɢɝɪɟ !6 ɢɦɟɸɬɫɹ ɞɜɚ ɢɝɪɨɤɚ � ɤɨɚɥɢɰɢɹ 6 ɢ ɟɟ ɞɨɩɨɥɧɟɧɢɟ 1 \ 6. Ɏɭɧɤɰɢɹɜɵɢɝɪɵɲɚ ɢɝɪɨɤɚ 6 ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɚɤ ɫɭɦɦɚ ɜɵɢɝɪɵɲɟɣ ɜɫɟɯ ɟɟ ɱɥɟɧɨɜ�Ɋɚɫɫɦɨɬɪɢɦ ɨɫɬɨɪɨɠɧɭɸ ɫɬɪɚɬɟɝɢɸ ɢɝɪɨɤɚ 6�

Y!(6) = PD[[6";6

PLQ[1\6";1\6

#

L"6.L([6, [1\6).

ȼɟɤɬɨɪ ɡɧɚɱɟɧɢɣ {Y!(6)}6#1 ɧɚɡɵɜɚɟɬɫɹ ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɟɣ ɢɝɪɵ !.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ ! ɢ ɤɨɚɥɢɰɢɸ 6� Ɇɧɨɠɟɫɬɜɨ ɟɟ ɫɬɪɚɬɟɝɢɣ ɹɜɥɹɟɬɫɹ ɦɧɨɠɟɫɬɜɨ;6 =

"L"6 ;L.

Ɋɚɫɫɦɨɬɪɢɦ ɚɧɬɚɝɨɧɢɫɬɢɱɟɫɤɭɸ ɢɝɪɭ !6�

!6 = ';6, ;1\6,#

L"6.L([)(.

ȼ ɢɝɪɟ !6 ɢɦɟɸɬɫɹ ɞɜɚ ɢɝɪɨɤɚ � ɤɨɚɥɢɰɢɹ 6 ɢ ɟɟ ɞɨɩɨɥɧɟɧɢɟ 1 \ 6. Ɏɭɧɤɰɢɹɜɵɢɝɪɵɲɚ ɢɝɪɨɤɚ 6 ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɚɤ ɫɭɦɦɚ ɜɵɢɝɪɵɲɟɣ ɜɫɟɯ ɟɟ ɱɥɟɧɨɜ�Ɋɚɫɫɦɨɬɪɢɦ ɨɫɬɨɪɨɠɧɭɸ ɫɬɪɚɬɟɝɢɸ ɢɝɪɨɤɚ 6�

Y!(6) = PD[[6";6

PLQ[1\6";1\6

#

L"6.L([6, [1\6).

ȼɟɤɬɨɪ ɡɧɚɱɟɧɢɣ {Y!(6)}6#1 ɧɚɡɵɜɚɟɬɫɹ ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɟɣ ɢɝɪɵ !.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� � � ��

ɋɜɨɣɫɬɜɚ ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɢ

�� Y!()) = 0 ɩɨ ɨɩɪɟɞɟɥɟɧɢɸ�

�� ɋɭɩɟɪɚɞɞɢɬɢɜɧɨɫɬɶ� Y!(. * /) # Y!(.) + Y!(/) ɞɥɹ ɥɸɛɵɯ ., / ! 1�. + / = )�

�� Ⱦɥɹ ɢɝɪ ɫ ɩɨɫɬɨɹɧɧɨɣ ɫɭɦɦɨɣ �$

L"1 .L([) = F ,[ " ;�Y!(6) + Y!(1 \ 6) = Y!(1) = F ɞɥɹ ɜɫɟɯ 6 ! 1;

�� ɂɧɜɚɪɢɚɧɬɧɨɫɬɶ ɨɬɧɨɫɢɬɟɥɶɧɨ ɚɮɮɢɧɧɵɯ ɩɪɟɨɛɪɚɡɨɜɚɧɢɣ� ɟɫɥɢ ɢɝɪɵ ! ɢ!! ɨɬɥɢɱɚɸɬɫɹ ɞɪɭɝ ɨɬ ɞɪɭɝɚ ɬɨɥɶɤɨ ɮɭɧɤɰɢɹɦɢ ɜɵɢɝɪɵɲɟɣ�

.!L ([) = D · .L([) + EL, D > 0,

ɬɨ ɞɥɹ ɥɸɛɨɣ ɤɨɚɥɢɰɢɢ 6 Y!!(6) = DY!(6) +$

L"6 EL;

�� Ⱦɥɹ ɥɸɛɨɝɨ ɢɡɨɦɨɪɮɢɡɦɚ # : ! $ !!

Y!!(#6) = Y!(6).

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

Ʉɨɨɩɟɪɚɬɢɜɧɵɟ ɢɝɪɵ

Ʉɨɨɩɟɪɚɬɢɜɧɨɣ ɢɝɪɨɣ ɫ ɬɪɚɧɫɮɟɪɚɛɟɥɶɧɵɦɢ ɩɨɥɟɡɧɨɫɬɹɦɢ ɢɥɢ ɢɝɪɨɣ ɜ ɮɨɪɦɟɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɨɣ ɮɭɧɤɰɢɢ ɧɚɡɵɜɚɟɬɫɹ ɩɚɪɚ (1, Y), ɝɞɟ 1& ɦɧɨɠɟɫɬɜɨ ɢɝɪɨɤɨɜ�Y : 21 $ R& ɯɚɪɚɤɬɟɪɢɫɬɢɱɟɫɤɚɹ ɮɭɧɤɰɢɹ�

Ɇɵ ɧɟ ɪɚɫɫɦɚɬɪɢɜɚɟɦ ɛɟɫɤɨɚɥɢɰɢɨɧɧɭɸ ɢɝɪɭ� ɧɚ ɨɫɧɨɜɟ ɤɨɬɨɪɨɣ ɩɨɫɬɪɨɟɧɚɞɚɧɧɚɹ ɤɨɨɩɟɪɚɬɢɜɧɚɹ ɢɝɪɚ�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɚɞɞɢɬɢɜɧɚɹ ɢɝɪɚ

ȿɫɬɶ Q ɢɝɪɨɤɨɜ ɫ ɜɟɫɚɦɢ D1, D2, ..., DQ > 0� Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ (1, Y)� ɝɞɟ

1 = {1, 2, ..., Q},

Y(6) =#

L"6DL.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɝɨɥɨɫɨɜɚɧɢɹ

ȿɫɬɶ Q ɢɝɪɨɤɨɜ ɫ ɜɟɫɚɦɢ �ɤɨɥɢɱɟɫɬɜɚ ɝɨɥɨɫɨɜ� D1, D2, ..., DQ > 0� Ɂɚɤɨɧɩɪɢɧɢɦɚɟɬɫɹ� ɟɫɥɢ ɡɚ ɧɟɝɨ ɨɬɞɚɧɨ ɤɚɤ ɦɢɧɢɦɭɦ T > 0 ɝɨɥɨɫɨɜ�Ɉɩɪɟɞɟɥɹɟɦ ɤɨɨɩɟɪɚɬɢɜɧɭɸ ɢɝɪɭ (1, Y) ɫɥɟɞɭɸɳɢɦ ɨɛɪɚɡɨɦ�

1 = {1, 2, ..., Q},

Y(6) =

%1 ɟɫɥɢ

$L"6

DL # T

0 ɢɧɚɱɟ

ɗɬɨ ɜɡɜɟɲɟɧɧɚɹ ɦɚɠɨɪɢɬɚɪɧɚɹ ɢɝɪɚ�

ɂɝɪɨɤ L " 1 ɹɜɥɹɬɫɹ ɛɨɥɜɚɧɨɦ� ɟɫɥɢ ɞɥɹ ɥɸɛɨɣ ɤɨɚɥɢɰɢɢ 6 ɜɵɩɨɥɧɟɧɨY(6) = Y(6 * {L})�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɝɨɥɨɫɨɜɚɧɢɹ

ȿɫɬɶ Q ɢɝɪɨɤɨɜ ɫ ɜɟɫɚɦɢ �ɤɨɥɢɱɟɫɬɜɚ ɝɨɥɨɫɨɜ� D1, D2, ..., DQ > 0� Ɂɚɤɨɧɩɪɢɧɢɦɚɟɬɫɹ� ɟɫɥɢ ɡɚ ɧɟɝɨ ɨɬɞɚɧɨ ɤɚɤ ɦɢɧɢɦɭɦ T > 0 ɝɨɥɨɫɨɜ�Ɉɩɪɟɞɟɥɹɟɦ ɤɨɨɩɟɪɚɬɢɜɧɭɸ ɢɝɪɭ (1, Y) ɫɥɟɞɭɸɳɢɦ ɨɛɪɚɡɨɦ�

1 = {1, 2, ..., Q},

Y(6) =

%1 ɟɫɥɢ

$L"6

DL # T

0 ɢɧɚɱɟ

ɗɬɨ ɜɡɜɟɲɟɧɧɚɹ ɦɚɠɨɪɢɬɚɪɧɚɹ ɢɝɪɚ�

ɂɝɪɨɤ L " 1 ɹɜɥɹɬɫɹ ɛɨɥɜɚɧɨɦ� ɟɫɥɢ ɞɥɹ ɥɸɛɨɣ ɤɨɚɥɢɰɢɢ 6 ɜɵɩɨɥɧɟɧɨY(6) = Y(6 * {L})�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɩɪɨɫɬɚɹ ɢɝɪɚ

ɂɝɪɚ (1, Y) ɧɚɡɵɜɚɟɬɫɹ ɩɪɨɫɬɨɣ� ɟɫɥɢ�� Ⱦɥɹ ɥɸɛɨɝɨ 6 ! 1 Y(6) " {0, 1}��� Y(1) = 1��� ȿɫɥɢ Y(6) = 1 ɢ 6 ! 7� ɬɨ Y(7) = 1�

ȼɟɪɧɨ ɥɢ� ɱɬɨ ɥɸɛɚɹ ɩɪɨɫɬɚɹ ɢɝɪɚ ɹɜɥɹɟɬɫɹ ɜɡɜɟɲɟɧɧɨ ɦɚɠɨɪɢɬɚɪɧɨɣ"

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɢɝɪɚ ɛɚɧɤɪɨɬɫɬɜɚ

ɉɭɫɬɶ ɟɫɬɶ ɤɨɧɟɱɧɨɟ ɦɧɨɠɟɫɬɜɨ ɢɝɪɨɤɨɜ 1 ɫ ɧɟɨɬɪɢɰɚɬɟɥɶɧɵɦɢ ɜɟɫɚɦɢ {DL}L"1�Ɋɚɫɫɦɨɬɪɢɦ ɬɚɤɠɟ ɩɨɥɨɠɢɬɟɥɶɧɨɟ ɱɢɫɥɨ $ <

$L"1

DL� Ɍɪɨɣɤɚ (1, {DL}, $)ɧɚɡɵɜɚɟɬɫɹ ɡɚɞɚɱɟɣ ɛɚɧɤɪɨɬɫɬɜɚ�

ɇɚ ɟɟ ɨɫɧɨɜɟ ɟɫɬɟɫɬɜɟɧɧɵɦ ɨɛɪɚɡɨɦ ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɨɨɩɟɪɚɬɢɜɧɚɹ ɢɝɪɚ (1, Y)�

Y(6) = PD[{0,#

L"1\6

DL}.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɢɝɪɚ ɛɚɧɤɪɨɬɫɬɜɚ

ɉɭɫɬɶ ɟɫɬɶ ɤɨɧɟɱɧɨɟ ɦɧɨɠɟɫɬɜɨ ɢɝɪɨɤɨɜ 1 ɫ ɧɟɨɬɪɢɰɚɬɟɥɶɧɵɦɢ ɜɟɫɚɦɢ {DL}L"1�Ɋɚɫɫɦɨɬɪɢɦ ɬɚɤɠɟ ɩɨɥɨɠɢɬɟɥɶɧɨɟ ɱɢɫɥɨ $ <

$L"1

DL� Ɍɪɨɣɤɚ (1, {DL}, $)ɧɚɡɵɜɚɟɬɫɹ ɡɚɞɚɱɟɣ ɛɚɧɤɪɨɬɫɬɜɚ�

ɇɚ ɟɟ ɨɫɧɨɜɟ ɟɫɬɟɫɬɜɟɧɧɵɦ ɨɛɪɚɡɨɦ ɨɩɪɟɞɟɥɹɟɬɫɹ ɤɨɨɩɟɪɚɬɢɜɧɚɹ ɢɝɪɚ (1, Y)�

Y(6) = PD[{0,#

L"1\6

DL}.

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɚɞɞɢɬɢɜɧɚɹ ɢɝɪɚ ɫ ɜɟɬɨ�ɢɝɪɨɤɨɦ

ȿɫɬɶ Q ɢɝɪɨɤɨɜ ɫ ɜɟɫɚɦɢ D1, D2, ..., DQ > 0� Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ (1, Y)� ɝɞɟ

1 = {1, 2, ..., Q},

Y(6) =

% $L"6

DL ɟɫɥɢ 1 " $

0 ɢɧɚɱɟ

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

ɉɪɢɦɟɪ� ɢɝɪɚ ɫ ɢɟɪɚɪɯɢɱɟɫɤɨɣ ɫɬɪɭɤɬɭɪɨɣ

ȿɫɬɶ Q ɢɝɪɨɤɨɜ ɫ ɜɟɫɚɦɢ D1, D2, ..., DQ > 0� ɂɝɪɨɤɢ ɹɜɥɹɸɬɫɹ ɜɟɪɲɢɧɚɦɢɨɪɢɟɧɬɢɪɨɜɚɧɧɨɝɨ ɞɟɪɟɜɚ ɫ ɨɞɧɨɣ ɜɟɪɲɢɧɨɣ ɛɟɡ ɩɪɟɞɲɟɫɬɜɟɧɧɢɤɨɜ�Ɋɚɫɫɦɨɬɪɢɦ ɢɝɪɭ (1, Y)� ɝɞɟ

1 = {1, 2, ..., Q},

Y(6) =#

L"!(6)

DL

ɝɞɟ $(6) � ɦɚɤɫɢɦɚɥɶɧɨɟ ɞɨɩɭɫɬɢɦɨɟ ɩɨɞɦɧɨɠɟɫɬɜɨ 6�

ɂ�ȼ�Ʉɚɰɟɜ �ɋɉɛ ɗɆɂ� Ʉɨɨɩɟɪɚɬɢɜɧɚɹ ɬɟɨɪɢɹ ���� �� � ��

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.Coalition ABFE is not feasible.r(ABC)=v(ABC)=9.v(ABFE)=9,r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.

Coalition ABFE is not feasible.r(ABC)=v(ABC)=9.v(ABFE)=9,r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.Coalition ABFE is not feasible.

r(ABC)=v(ABC)=9.v(ABFE)=9,r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.Coalition ABFE is not feasible.r(ABC)=v(ABC)=9.

v(ABFE)=9,r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.Coalition ABFE is not feasible.r(ABC)=v(ABC)=9.v(ABFE)=9,

r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Peer-group game

Peer-group game. Example.

Coalition ABC is feasible.Coalition ABFE is not feasible.r(ABC)=v(ABC)=9.v(ABFE)=9,r(ABFE)=v(ABF)=7.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.Coalition ACDFG is not feasible.r(ABCDG)=v(ABCDG)=17.v(ACDFG)=18,r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.

Coalition ACDFG is not feasible.r(ABCDG)=v(ABCDG)=17.v(ACDFG)=18,r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.Coalition ACDFG is not feasible.

r(ABCDG)=v(ABCDG)=17.v(ACDFG)=18,r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.Coalition ACDFG is not feasible.r(ABCDG)=v(ABCDG)=17.

v(ACDFG)=18,r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.Coalition ACDFG is not feasible.r(ABCDG)=v(ABCDG)=17.v(ACDFG)=18,

r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Disjunctive approach.

Coalition ABCDG is feasible.Coalition ACDFG is not feasible.r(ABCDG)=v(ABCDG)=17.v(ACDFG)=18,r(ACDFG)=v(ACF)=9.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.Coalition ACDFG is not feasible.r(ABCDE)=v(ABCDE)=12.v(ABCDG)=17,r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.

Coalition ACDFG is not feasible.r(ABCDE)=v(ABCDE)=12.v(ABCDG)=17,r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.Coalition ACDFG is not feasible.

r(ABCDE)=v(ABCDE)=12.v(ABCDG)=17,r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.Coalition ACDFG is not feasible.r(ABCDE)=v(ABCDE)=12.

v(ABCDG)=17,r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.Coalition ACDFG is not feasible.r(ABCDE)=v(ABCDE)=12.v(ABCDG)=17,

r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Game with permission structure. Conjunctive approach.

Coalition ABCDE is feasible.Coalition ACDFG is not feasible.r(ABCDE)=v(ABCDE)=12.v(ABCDG)=17,r(ABCDG)=v(ABCD)=11.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.Coalition ABCEIJ is not feasible.r(ABCEFI)=v(ABCEFI)=19.v(ABCEIJ)=19,r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.

Coalition ABCEIJ is not feasible.r(ABCEFI)=v(ABCEFI)=19.v(ABCEIJ)=19,r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.Coalition ABCEIJ is not feasible.

r(ABCEFI)=v(ABCEFI)=19.v(ABCEIJ)=19,r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.Coalition ABCEIJ is not feasible.r(ABCEFI)=v(ABCEFI)=19.

v(ABCEIJ)=19,r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.Coalition ABCEIJ is not feasible.r(ABCEFI)=v(ABCEFI)=19.v(ABCEIJ)=19,

r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, disjunctive approach

Coalition ABCEFI is feasible.Coalition ABCEIJ is not feasible.r(ABCEFI)=v(ABCEFI)=19.v(ABCEIJ)=19,r(ABCEIJ)=v(ABCE)=10.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.Coalition ABCEFI is not feasible.r(ABCEF)=v(ABCEF)=13.v(ABCEFI)=19,r(ABCEFI)=v(ABCEF)=13.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.

Coalition ABCEFI is not feasible.r(ABCEF)=v(ABCEF)=13.v(ABCEFI)=19,r(ABCEFI)=v(ABCEF)=13.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.Coalition ABCEFI is not feasible.

r(ABCEF)=v(ABCEF)=13.v(ABCEFI)=19,r(ABCEFI)=v(ABCEF)=13.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.Coalition ABCEFI is not feasible.r(ABCEF)=v(ABCEF)=13.

v(ABCEFI)=19,r(ABCEFI)=v(ABCEF)=13.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.Coalition ABCEFI is not feasible.r(ABCEF)=v(ABCEF)=13.v(ABCEFI)=19,

r(ABCEFI)=v(ABCEF)=13.

Algorithms for computing the nucleolus of disjunctive games with permission structure

Restricted games

Game with permission structure

Case of multiple top-players, conjunctive approach

Coalition ABCEF is feasible.Coalition ABCEFI is not feasible.r(ABCEF)=v(ABCEF)=13.v(ABCEFI)=19,r(ABCEFI)=v(ABCEF)=13.

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