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Page 1: Web 2.0 and Brand: Theory and Practice

Web 2.0 and Brand: Theory and Practice.

A brand-led approach to the use of web2.0 technologies in university’s

web presence. Dean Russell and James Souttar, Precedent Communications22 July 2008

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Choosing our web2.0 technologies.

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The cloud

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Our audiences and their relationship

with us.

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brand intimacy

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brand engagement

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Intimacy of

relationship with brand

Level of engagement with brand the SAFE matrix

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Intimacy of relationship

with brand

Level of engagement with

brand

HighLow

Low

the SAFE matrixHigh

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increased efficiency

improved learning

greater

reachdeeper

understanding

The adoption of a particular technology should be assessed by the benefits this provides to the organisation & brand communication based on each communication type, as outlined below.

the SAFE matrix

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By assessing a technology based upon its communication purpose, it is possible to place it within the SAFE matrix framework usually falling under a single quartile.

Email

Banner

ad

Second

life

Online

learning

the SAFE matrix

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Intimacy of relationship

with brand

Level of engagement with

brand

High

HighLow

Low

Website

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Selecting and comparing

technologies.

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CSF model for ‘Sensory’Critical success factor

Weighting of importance (multiply by rating)

Technology - can be multiple columns for comparison(rate out of 10)

Tech 1 Tech 2 Tech 3

Target audience reach

10% 3 (0.15)

Innovation curve 55% 9 (6.3)

PR/Publicity value

30% 9 (1.8)

Measurability 5% 2 (0.1)

Total 100% 8.35 (min target = 6.5)

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CSF model for ‘Awareness’Critical success factor

Weighting of importance (multiply by rating)

Technology - can be multiple columns for comparison(rate out of 10)

Tech 1 Tech 2 Tech 3

Target audience reach

55% 7 (4.9)

Alignment/integration with other activities

20% 9 (0.9)

PR/Publicity value to the organisation

5% 2 (0.1)

Measurability 20% 8 (1.2)

Total 100% 7.1 (min target = 6.0)

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CSF model for ‘Functional’Critical success factor

Weighting of importance (multiply by rating)

Technology - can be multiple columns for comparison(rate out of 10)

Tech 1 Tech 2 Tech 3

Increase efficiency/reduce costs

20% 6 (1.2)

New approach/solution

30% 9 (2.7)

Increase communication effectiveness

30% 8 (2.4)

Measurability 20% 3 (0.6)

Total 100% 6.9 (min target = 7.0)

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CSF model for ‘Educational’Critical success factor

Weighting of importance (multiply by rating)

Technology - can be multiple columns for comparison(rate out of 10)

Tech 1 Tech 2 Tech 3

Improve learning experience

35% 7 (4.9)

New approach 10% 5 (0.5)

Increase learning effectiveness

35% 5 (0.25)

Measurability 20% 8 (1.2)

Total 100% 6.85 (min target = 7.0)

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CSF model for ‘Sensory’Critical success factor

Weighting of importance (multiply by rating)

Technology - can be multiple columns for comparison(rate out of 10)

e.g. Second Life There.com

Whyville

Target audience reach

60% 5 (3) 3 (1.8) 7 (4.2)

Innovation curve 10% 7 (0.7) 5 (0.5) 4 (o.4)

PR/Publicity value

20% 9 (1.8) 3 (0.6) 2 (0.4)

Measurability 10% 6 (0.6) 4 (o.4) 1 (0.1)

Total 100% 6.1 (min target = 6.0)

3.3 5.1

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Demonstrating our difference.

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Evaluating the impact on our brand.

Implementation and measurement.

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Buzz monitoring tool

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Brand launch blog statistics• Total Views: 25,372

• Best Day Ever: 8,089 — Monday, February 4, 2008: launch day

• Comments: 435

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The future?

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Mobile technologies

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New technologies

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The brand ‘experience’ will become more important than the brand ‘message’

The future?

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Feedback, comments, queries

or questions.Dean Russell & James SouttarEmail: [email protected]: +44 (0)20 7426 8900

www.precedent.co.uk