Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning
Faculty of Environmental DesignUniversity of Calgary
2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4
Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning
Faculty of Environmental DesignUniversity of Calgary
2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Virtual Environments• Training
– Virtual Luge and Bobsled• Teaching
– Virtual World for Teaching German• Interactive Design Review
– STARS– Virtual Hospital Room– Sunnyside/Hillhurst ARP, City of Calgay
• 3D Imagining• Archaeological Reconstruction
– Thule Whalebone House• Architectural Preservation and Design
– First United Central Church
• Virtual Environments• Training
– Virtual Luge and Bobsled• Teaching
– Virtual World for Teaching German• Interactive Design Review
– STARS– Virtual Hospital Room– Sunnyside/Hillhurst ARP, City of Calgay
• 3D Imagining• Archaeological Reconstruction
– Thule Whalebone House• Architectural Preservation and Design
– First United Central Church
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Interactive DesignSessions: • Client: STARS’
• Agusta Westland 139 • Interior Layout• Design Review with Staff
• Interactive DesignSessions: • Client: STARS’
• Agusta Westland 139 • Interior Layout• Design Review with Staff
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Interactive DesignSessions: • Client: STARS’
• Agusta Westland 139 • Interior Layout• Design Review with Staff
• Interactive DesignSessions: • Client: STARS’
• Agusta Westland 139 • Interior Layout• Design Review with Staff
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Ultimate Purpose • Hillhurst/Sunnyside: To prepare land use
and urban design options to optimize redevelopment opportunities for medium to high density mixed use development in strategic locations within the study area boundaries. Variations in build-out densities and built form should be explored.
• West LRT Line:To develop a high level land use structure and urban design strategy . identify pedestrian-oriented areas, auto-oriented areas and transition areas; establish design principles for public systems and urban design. (TOD Charettes – Draft Detailed Agenda V1.4)
• Ultimate Purpose • Hillhurst/Sunnyside: To prepare land use
and urban design options to optimize redevelopment opportunities for medium to high density mixed use development in strategic locations within the study area boundaries. Variations in build-out densities and built form should be explored.
• West LRT Line:To develop a high level land use structure and urban design strategy . identify pedestrian-oriented areas, auto-oriented areas and transition areas; establish design principles for public systems and urban design. (TOD Charettes – Draft Detailed Agenda V1.4)
3D Computer Study Model: Hillhurst/Sunnyside
Richard M. Levy, Ph.D. MCIP
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Photo Computer Model • Photo Computer Model
3D Computer Study Model: Hillhurst/Sunnyside
Richard M. Levy, Ph.D. MCIP
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP2007 Current Development
3D Computer Study Model: Hillhurst/Sunnyside
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP2007 Proposed Zoning: Tower Solution
3D Computer Study Model: Hillhurst/Sunnyside
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Virtual Cities Project Virtual Cities Project
Denis Gadbois
Richard Levy
Mathew Tait
Denis Gadbois
Richard Levy
Mathew Tait
St. Mary’s School, Calgary, Alberta, Canada St. Mary’s School, Calgary, Alberta, Canada
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
St Mary’s School St Mary’s School
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Photo
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Computer ModelRichard M. Levy, PhD, MCIP, AIA
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Computer Model
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Computer Model: 3D Studio
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Section Mode: DetailArchitect’s Model Inside 3D Studio MAX Model: CurrentArchitect’s Model Inside 3D Studio MAX Model: Current
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIPRichard M. Levy, PhD, MCIP, AIA
Section Mode: DetailArchitect’s Model Inside 3D Studio MAX Model: ProposedArchitect’s Model Inside 3D Studio MAX Model: Proposed
Central United Church, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Richard Michael Levy, Ph.D.Faculty of Environmental Design
University of CalgaryMary Grantham O’Brien, Ph.D.
Department of Germanic, Slavic & East Asian Studies
University of Calgary
Richard Michael Levy, Ph.D.Faculty of Environmental Design
University of CalgaryMary Grantham O’Brien, Ph.D.
Department of Germanic, Slavic & East Asian Studies
University of Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Instructional Questions:• Value as a self paced instructional environment for
teaching foreign languages?• Value of as a virtual environment for learning about a
foreign culture?• Which display format and teaching environment is most
beneficial?
• Instructional Questions:• Value as a self paced instructional environment for
teaching foreign languages?• Value of as a virtual environment for learning about a
foreign culture?• Which display format and teaching environment is most
beneficial?
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Game Development• Differences in response by gender• Difference in response by the level of gaming experience
• Do gamers do better? • What is the expectation of the students in using a virtual
world for language instruction?• How is wayfinding a factor in worlds where the
architectural environment are built to scale?• Game space vs. architectural space impact of game
play• Strategies for teachers to use games in the classroom• Platform Differences
• Game Development• Differences in response by gender• Difference in response by the level of gaming experience
• Do gamers do better? • What is the expectation of the students in using a virtual
world for language instruction?• How is wayfinding a factor in worlds where the
architectural environment are built to scale?• Game space vs. architectural space impact of game
play• Strategies for teachers to use games in the classroom• Platform Differences
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• World: Salzburg/Vienna• Story Line
• Finding Laura, the mayor’s daughter• Interactions and clues
• Spoken commands• Written commands• Conversations between characters• Radio and TV broadcasts• Public and cell phone messages• Signs
• Experience urban life• Scale: experience of the pedestrian • Introduction to sights and sounds of an
Austrian City• Adataptable to future scenarios
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Game space vs. architectural space impact of game play• Random walk in game space• Getting lost is easy in a real city
• Game space vs. architectural space impact of game play• Random walk in game space• Getting lost is easy in a real city
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Knight Elimar’s Last Joust: A Virtual Environment Game for Promoting Literacy Across the Curriculum Knight Elimar’s Last Joust: A Virtual Environment
Game for Promoting Literacy Across the Curriculum
• Objective: to enhance student acquisition of English language and literacy skills• Curriculum: Medieval Ages is a unit of study
in Ontario, Canada, for grades 4 & 5 • Game: Treasure Hunt
• Students assume a virtual character• solve a mystery about a knight’s armor using a
sequence of oral and written clues
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
ConclusionsConclusions
RQ1: What role can serious games play in literacy skill acquisition?• Games can teach new words• Games can reinforce recall • Games can provide an opportunity to apply language
skills acquired in classRQ2: What role can serious games play in motivating students
to learn? • Games can be used to motivate students• Games can be supportive in literacy skill acquisition• All groups were engaged in the activity, interested,
motivatedRQ3: What expectations do students have in playing games
in the classroom? • Serious connoisseurs of games demand quality, but are
forgiving when it comes to educational games
RQ1: What role can serious games play in literacy skill acquisition?• Games can teach new words• Games can reinforce recall • Games can provide an opportunity to apply language
skills acquired in classRQ2: What role can serious games play in motivating students
to learn? • Games can be used to motivate students• Games can be supportive in literacy skill acquisition• All groups were engaged in the activity, interested,
motivatedRQ3: What expectations do students have in playing games
in the classroom? • Serious connoisseurs of games demand quality, but are
forgiving when it comes to educational games
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Reconstruction of a Thule Whalebone House
Prof. Richard M. Levy, PhDFaculty of Environmental Design
[email protected]/~rmlevy
www.Phimia.ca
Prof. Peter Dawson, PhDDepartment of [email protected]
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Introduction• In this project, Dr. Levy, in collaboration with Dr. Dawson, will
make use of 3D computer visualization technology to create virtual world aimed at aiding students’ understanding of the complexity of artifacts and sites of the past. The use of 3D computer technology has some distinctive advantages over traditional 2D rendering techniques.
• Hypothesis Testing - Computer models can be updated to reflect novel interpretations from existing archaeological data. In addition, these models can be updated, as new data is uncovered.
• Multiple viewpoints - A single model can be used to generate views of an object from a multiplicity of viewpoints. Using a variety of rending techniques, objects can also be shown as wireframes, shaded and photorealism renderings.
• Multimedia– Once a computer model is created it can be used as the basis for generating a variety of multimedia products including images, animations, QTVR movies, and virtual worlds.
• Distribution – Virtual worlds and multimedia products can be distributed over the web to students anywhere in the world. In developing products for Internet delivery, media can be accommodated by both modem and high-speed cable.
• Under this proposal Inuit and Thule culture would be explored within the context of a virtual world. These virtual reconstructions based on archaeological site investigations and would enable the audience to explore these arctic cultures from the past.
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Deblicquy Site #4Deblicquy Site #4
• Research Teaching and Virtual Worlds• Virtual Testing• Education • Public access and virtual worlds
• Research Teaching and Virtual Worlds• Virtual Testing• Education • Public access and virtual worlds
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Mandibles based on actual site sizes
Trial 5: Arching Mandible: Case 2Trial 5: Arching Mandible: Case 2
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
I Centre CAVE University of CalgaryI Centre CAVE University of Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
• Lighting Characteristics• House 8
• Lighting Characteristics• House 8
Deflection Deflection
This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments.
Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance.
World Archaeology 2006
This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments.
Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance.
World Archaeology 2006
•Lighting Studies•Lighting Studies
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Sport Technology
https://webdisk.ucalgary.ca/~rmlevy/public_html/Luge/Luge.htmhttps://webdisk.ucalgary.ca/~rmlevy/public_html/Luge/Luge.htm
• Training, Coaching and VR• Evaluation of virtual environments as practice
environments• Bobsled, Luge, Skeleton• Memorizing the track
• Development of tools for coaches • Practice environment for coaches and athletes• Role of multiple viewpoints in training
• Experimentation with distributed environments• Practice prior to an event
• Training, Coaching and VR• Evaluation of virtual environments as practice
environments• Bobsled, Luge, Skeleton• Memorizing the track
• Development of tools for coaches • Practice environment for coaches and athletes• Role of multiple viewpoints in training
• Experimentation with distributed environments• Practice prior to an event
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Current Research
• Test Model for calibrating the physics of the luge and bobsled simulation• Real World Testing Environment:
• Simulation of a practice bobsled on the Ice House Track, Canadian Olympic Park, Calgary
• Test Model for calibrating the physics of the luge and bobsled simulation• Real World Testing Environment:
• Simulation of a practice bobsled on the Ice House Track, Canadian Olympic Park, Calgary
Visualization and Virtual Reality: Issues and Case Studies
Richard M. Levy, Ph.D. MCIP
Richard M. Levy, Ph.D.,AIA,AACIP,MCIPProfessor of Urban Planning
Faculty of Environmental DesignUniversity of Calgary
2500 University Dr. NWCalgary, Alberta, Canada T2N 1N4
[email protected] 220-3633