Transcript
Page 1: Virtual Worlds for the Humanities, Arts, and Social Sciences

Virtual Worlds for the

Humanities Arts

and

Social Sciences

Richard Urban (aka Aethalides Kukulcan)Graduate School of Library & Information Science

University of Illinois at Urbana-Champaign

http://isrl.uiuc.edu/~rjurban

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Growth of Virtual Worlds: From…

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To…

International Space Flight Museum

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Subscriptions to MMOG

Courtesy mmogdata.com

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Second Life Demographics

http://secondliferesearch.blogspot.com

Residents Logged-In:

Last 7 Days: 458,592Last 14 Days: 637,010Last 30 Days: 1,031,293Last 60 Days :1,682,527

Total Residents: 8,350,979http://www.secondlife.com

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So what is it?

• 3D Multi-user Virtual Environment (MUVE)– Collaborative Virtual Environment (CVE)

• Proprietary– Based on open standards (OpenGL)

– Open-source Client• AJAX Life - Browser Based AJAX client

https://ajaxlife.katharineberry.co.uk/client/login.kat

– Open-source server?

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So what is it?

• Convergence Culture (Jenkins)– Web 2.0– Social Computing– Participatory & user generated– Video– Audio – Immersive interfaces

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Museums in Second Life

• Through early 2007 most museums are created, built, and maintained by SL Residents

• This is changing quickly– ‘Sploland (Exploratorium)

– Science Center (UK)

– Newseum

– NASA CoLab

– Staatliche Kunstsammlungen Dresden

– Design Museum London

– Holocaust Museum

Image courtesy Taran Rampersad

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Science

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International Space Flight Museum

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International Space Flight Museum

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NASA CoLab

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‘Splo (Now Open! Sploland)

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Art

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Second Louvre Museum

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Bolinas Art Museum

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Fantasy

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Sci-Fi Museum

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History/Archeology

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Second Life Historical Museum

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Xibalba: Maya Museum

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Jewish Historical Center

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Virtual Morocco

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Literature

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St. Michael - Jules Verne Museum

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Globe Theater

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CHASS and Second Life

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Stanford Humanities LabLife to the Second Power

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New Media Consortium Aho Museum

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NMC - Dante’s Inferno

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UCB - Okapi Island

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Vasser - Sistine Chapel

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SDSU - Virtual Pow Wow

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EduServ (UK) - Artsplace

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EduServ (UK) - SLashup

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EduServ (UK) - Opac

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Sculpty Builder

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Second Life as Serious Leisure

• Casual Leisure– Immediate– No obligations

• Project-Based Leisure– Occasional, infrequent– Short-term obligations

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Second Life as Serious Leisure

• Serious Leisure– Frequent– Requires acquisition/development of specialized

knowledge/skills– Need to persevere– Receive durable benefits– Development of a unique ethos - a social world– Participants create identity through serious leisure– Long-term obligations– Development of a leisure career

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Serious Leisure and Lifelong Learning

• Liberal Arts Leisure (Stebbins)

• Genealogy• Railfans• History buffs• Collectors• Museum volunteers• Re-enactors• Living History• Arts/Crafts

• Many of these serious leisure communities turned to the Internet to build social networks - through bulletin boards, websites, and now Second Life

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Amateurs Professionals

MuseumsMuseums

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Citizen Science

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CI Framework

1. Accessible as a public good2. It will be sustainable3. It will provide interoperability4. It will facilitate collaboration5. It will support experimentation

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CI Framework

1. Develop public and institutional policies that foster openness and access.

2. Promote cooperation between the public and private sectors.

3. Develop and maintain open standards and robust tools.

4. Create extensive and reusable digital collections.

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Citizen Humanities?

• How does Second Life measure up to CI Framework? What about alternatives?

• How do we engage residents of virtual worlds in the co-creation of humanities content?

• Can this be an opportunity for education/learning about humanities methods and their purpose (e.g. The London Charter?)

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Showtime!

• Let’s watch some videos while we discuss…

• http://youtube.com/musebrarian

• If you have a Second Life account you can find the museums in this presentation through my Gridmarks

• http://www.gridmarker.com/gridmarks/aethalides