Understanding through Design:A Teaching Experiment in
Cultivating Cultural Competence for Interaction Design Research
Elisa GiaccardiInstitute of Culture and Technology
Universidad Carlos III de MadridHCI 2011, July 6-8
The Digital Living Initiative: A Platform for Interdisciplinary
Research
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composición: ARdelasH
Díaz, P., Giaccardi, E., Aedo, I. (2011) Rethinking Education in A Changing World: Towards A Curriculum for Digital Living, Interactions, 13:4 (in press).
“Humanities and Computing”
A Teaching Experiment• 2 years• 30 senior students• From Literature, History, Media Studies,
Library Sciences, Journalism, Business and Law
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Expanding the Design Process
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Study
DesignBuild
Evaluate
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Understand
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A. Sellen et al. (2009). Reflecting Human Values in the Digital Age, Communications of the ACM, Vol. 52, No. 3, 58-66.
Cultural Mapping
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Scenarios: CamUs
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“Humbert Humbert and Lolita conduct a normal life in Spain Solyplaya…”
Design Futuring Process
Focused critique (expression of values)Reframing (design future)Synergistic writing (mapping)
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Methods Used to ‘Map’
• Inspiration boards (images and videos both taken in situ and collected online)
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Existing IxD Techniques
• Experience prototype (quality of interaction)
• Philips design probes (concept)
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A New Cultural Competence for IxD
• “Cultural Mapping” enables designers to:
– Unfold the experiential, social, political and ethical complexity of a socio-technical landscape
– Understand how to balance the desirable and the undesirable effects of technology
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Open Question
• How can cultural mapping narratives be linked to user studies and other stages of the design process?
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Thank you for listening.