Treasure Hunt Jae Yeon Ju
Context
• System Concept Statement
• Persona
• Design Sketches
• Cultural Probe Package
• Contextual Mapping
System Concept Statement
System NameTreasure Hunt
UserPeople around twenties who long for analogue gamesUniversity students who live in dormitories
System Function
• Users can hunt treasures by finding treasures through using Treasure Hunt application with
GPS
• Users can make new friends during the process of finding treasures
System Concept Statement
2 Formats of Treasure Hunt : Event and Daily Days
Event Day
• For RC(Residential College) Day-promote intimacy among students who live in dorms
• Encourage students to join by giving out presents that are essential for dormitory lives or other things that they would like to win
ex) Necessities of life such as toothbrush, toothpaste, shampoo, tissue, toilet paper
Coupons for pizza, fried chicken, coffee
• Students will be grouped randomly-more chance to make new friends
• Find treasures together-treasures in form of folded messages that gifts are written on it
System Concept Statement
Daily Day
• Once students installed the application during Event time, they can use the app for daily uses as well
• Students can play Treasure Hunt with friends or campus couples during their free time
• Participants can also earn the prizes by finding folded messages
System Concept Statement
What Problem does the System Solve?
• People spend their time in a boring, repetitive pattern.
Treasure Hunt enables users to spend their time in a productive way
• It provides various opportunities to physically engage in analogue game missions.
• People can recall their childhood while doing Treasure Hunt
• It is hard to make new friends as get older.
As people get older, the more it gets awkward when meeting with new people.
Treasure hunt creates an environment where people can become friends quickly while achieving the same goal.
System Concept Statement
Design vision and emotional impact goal
• Sentimentality- Stimulates users to feel emotional compared to digital games.• The system is more physically engaging than conventional digital games, making users to engage
in the system deeply and to build meaningful experiences.
• Chances to become friends with strangers spontaneously.• For Treasure Hunt Events, participants need to cooperate as a group in order to achieve missions
together, and become friends.
Persona
• University Student who live in Dorm
• Youngest generation target for Treasure Hunt
• Like to do something active
• Close to friends who shared childhood memories
Persona
• University Student who live in Dorm
• Middle generation target for Treasure Hunt
• Like to do something active and experimental
• Close to friends who shared childhood memories
Persona
• University Student who live in Dorm
• Oldest generation target for Treasure Hunt
• Have sense of nostalgia
• Wish to make special experience
Cultural Probe Package
ScenarioParticipants will be asked to write digital diariesabout:• What they did when meeting with friends or
lovers• What they did during free time
Cultural Probe Package
How the Cultural Probe Package Works
The participants will be asked to writediaries/posts on a Facebook page
• Spot a specific location• Tag persons• Upload pictures and posts through
smart phones immediately
Cultural Probe Package
Recruiting Participants
• Number of Participants: 7 people
• Find possible users, examine qualities/personalities through interviews• Age around twenty
• People who live in dormitories
• Sociable persons who are likely to meet friends or lovers
• People who can participate for a week
Cultural Probe Package
Briefing for Participants
• Participants Expectations• 30 min per day
• Digital Diaries on Facebook Page (Posting)
• Upload photos
• Tag places and friends
• Do not get stressed/ Have fun sharing your day/ Be Truthful
• Instructions about the expectations beforehand
• Upload instructions on the Facebook Page
• Call them after the first day to check
Contextual Mapping
After Participants Try Cultural Probe
• 3 to 4 Participants who can devote 2 hours and a half
• Collect additional information and overall impressions from participants
• Draw out emotions, past experiences, wishes that participants have about free time
• Use the result as a source of inspiration
Contextual MappingTime Action Checklist
5 min Introduction Explaining set up session and goal
10 min Warm-Up Self introductions and collage
Exercise 1: Collage of Past Free Times Participants collage their past free time posts on facebook. They can put the posts in order of their most favorite time to the least.
30 min Sharing Participants share their collage and explain about their decision
30 min Discussion Participants discuss about each others’work of collage and talk about the time and experiences.
15 min Exercise 2: Going back to Childhood Participants write down words or do quick drawings that come up with free time in childhood on post-its
10 min Categorizing Organizing the post-its that are related to one another on a board
30 min Discussion Sharing past experiences and emotions they had in childhood
10 min Remain talking Talking time if time lacks
Thank You