The digital schoolThe enrichment of the state EFL books for
primary and secondary education
Rationale of the enrichment Make the book more attractive to ‘digital
natives’ Satisfy students with different needs and
interests Comply with ‘multiple intelligences’ theory Easy access at books at any time Use interactive boards IWBs
The enrichment modules Glossary for each book Online listening tasks Educational games (Edugames) Tests British council material Digital stories
Variety of educational games Hangman Crossword Blank Tank (Cloze ) Anagram Double Jeopardy Triple Jeopardy Go figure (Jumble order) EZ Match (Match the words)
More edugames Mystery games (Lost in the museum, Guess
where) Wordmine (Hidden words) Jumble Jungle (Jungled order)
In class Less time to deal with vocabulary Listening tasks are easier Revise material using edugames
Out of class Students can listen again to listening tasks
as well as texts Students can play the edugames Students can revise vocabulary easily
Links http://digitalschool.minedu.gov.gr/ http://digitalschool.minedu.gov.gr/modules/ebook/sh
ow.php/DSDIM-B100/497/3232,13138/ (junior high school bclass advanced book enriched)
http://photodentro.edu.gr/jspui/?locale=en (the Greek Digital Learning Object Repository (LOR) for primary and secondary education)
http://digitalschool.minedu.gov.gr/modules/ebook/show.php/DSDIM-B100/497/3234,13142/extras/EduGames/2GP_U2_L4_Anagram/2GP_U2_L4_Anagram.html (example of games-anagram)