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The AICA proposal for Computing in Italian Primary and Lower Secondary
Schools
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Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
3
Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
4
Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
5
Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
6
Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
7
Digital competence (digital literacy) Computational thinking
eLeadership (Digital for innovation)
Professional Informatics competences
Teaching & Learning
in digital environment
Promoting talented people
Digital competences for specific jobs
Computing: so many aspects
8
Definitions
Digital competence (digital literacy) Computational thinking
“Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations” (Wikipedia)
Digital competence involves the confident and critical use of Information Society Technology for work, le isure and communication. It is underpinned by basic skills in ICT: the use of computers to retrieve, assess, store, produce, present and exchange information, and to c o m m u n i c a t e a n d p a r t i c i p a t e i n collaborative networks via the Internet” (European Parliament Recommendation 2006)
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Cepis and Foundation documents
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“Immediate action is needed to better integrate Computer Sc ience in the schoo l system and change the perception of computing among young people”.
Cepis and Foundation documents
“The school ICT curricula need to reflect a balance between the development of Digital L i teracy and Computer Science”.
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Why Computational thinking?
1. The problem solving value
PiagetPapert
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2. The STEM value
Why Computational thinking?
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3. The “creativity” value
Why Computational thinking?
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4. The value for future workers
Why Computational thinking?
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4. The value for future workers
Why Computational thinking?
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LOGIC
A proposal AICA - ANFOR for pre-Primary, Primary & lower Secondary Schools
Focus on pedagogical teachers training
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LOGIC Modules
Mod A Pedagogical theories
(Teachers)
Mod B Algorithms &
Problem solving (Students)
Mod 1 Bee bot
Mod 2 Drape
Mod 3 Logo
Mod 4 Robomind
Mod 5 Snap! by Scratch
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Module A: Pedagogical theories
Mod A Pedagogical theories
(Teachers)
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Module B: Algorithms & PSMod B
Algorithms & Problem solving
(Students)
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Module 1: Bee botMod 1
Bee bot
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Module 2: DrapeMod 2 Drape
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Module 3: Logo
Mod 3 Logo
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Module 4: RobomindMod 4
Robomind
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Module 5: Snap! by ScratchMod 5
Snap! by Scratch
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Teacher Certificate
3 modules by choice
Mod 1 Bee bot
Mod 2 Drape
Mod 3 Logo
Mod 4 Robomind
Mod 5 Snap! by Scratch
Mod A Pedagogical theories
(Teachers)
Mod B Algorithms &
Problem solving (Students)
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Expert Certificate
Teacher certificate
+ Module A
Mod 1 Bee bot
Mod 2 Drape
Mod 3 Logo
Mod 4 Robomind
Mod 5 Snap! by Scratch
Mod A Pedagogical theories
(Teachers)
Mod B Algorithms &
Problem solving (Students)
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Mod 1 Bee bot
Student Certificate
2 by choice +
Module B
Mod B Algoritmi e Problem solving
(Studenti)
Mod 2 Drape
Mod 3 Logo
Mod 4 Robomind
Mod 5 Snap! by Scratch
Mod A Pedagogical theories
(Teachers)
Mod B Algorithms &
Problem solving (Students)
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Pierfranco Ravotto [email protected]
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