The 10 DirectivesThe 2009 U.S. Soccer Referee Directives
April 14, 2010
Chris Doran
TCSRA Chapter Training
The 10 Directives
Why?
The 10 directives are intended to
“provide a more unified and consistent approach in key areas of game
management.”
The 10 Directives
Where?
The directives may be found at:
www.ussoccer.com
Referees
Referee Development
Referee Directives
The 10 Directives
I. 100% Misconduct - Tactical and Red Card Tackles
II. Assistant Referee Involvement
III. Contact Above the Shoulder
IV. Dissent
V. Free Kick and Restart Management
VI. Game Disrepute and Mass Confrontation
VII. Game Management Model - Foul Selection & Recognition
VIII. Handling the Ball
IX. Injury Management
X. Managing the Technical Area
The 10 Directives
I. 100% Misconduct - Tactical and Red Card Tackles
II. Assistant Referee Involvement
III. Contact Above the Shoulder
IV. Dissent
V. Free Kick and Restart Management
VI. Game Disrepute and Mass Confrontation
VII. Game Management Model - Foul Selection & Recognition
VIII. Handling the Ball
IX. Injury Management
X. Managing the Technical Area
Assistant Referee Involvement
Session 2
Assistant Referee Involvement
Assistant Referee Involvement
1. Make ARs comfortable with participation in "game critical" situations.
Assistant Referee Involvement
1. Make ARs comfortable with participation in "game critical" situations.
2. Provide some guidelines - when/ how to be supportive of ref and when the AR needs to step in
Assistant Referee Involvement
The AR has two kinds of obligations:
• to the game
• to the referee (team)
Assistant Referee Involvement
The AR also has two types of involvement:
• help manage game situations (active)
• support the referee (subtle)
Assistant Referee Involvement
When is AR involvement required?
1.Game critical decisions:
Assistant Referee Involvement
When is AR involvement required?
1.Game critical decisions:
• decisions the game or ref requires, e.g., PK
Assistant Referee Involvement
1.Game critical decisions:• decisions the game or ref requires, e.g., PK
• Misconduct (SFP, VC, cards)
When is AR involvement required?
Assistant Referee Involvement
1.Game critical decisions:- decisions the game or ref requires, e.g., PK
- misconduct (SFP, VC, cards)
- foul in/out penalty area, goal or no
When is AR involvement required?
Assistant Referee Involvement
When is AR involvement required?
1.Game critical decisions:- decisions the game or ref requires, e.g., PK
- misconduct (SFP, VC, cards)
- foul in/out penalty area, goal or no
- DOGSO
Assistant Referee Involvement
When is AR involvement required?
1.Game critical decisions:- decisions the game or ref requires, e.g., PK
- misconduct (SFP, VC, cards)
- foul in/out penalty area, goal or no
- DOGSO
- trigger event
Assistant Referee Involvement
AR must be 100% certain, regardless of the position or attitude of the referee…
Assistant Referee Involvement
When is AR involvement required?
2. Off the ball incidents
-behind the referee’s back vs. right in front
Assistant Referee Involvement
When is AR involvement required?
3. Eye contact by referee
Assistant Referee Involvement
When is AR involvement required?
4. Mass confrontation - help control, provide information
Assistant Referee Involvement
Other times when involvement might be useful:
- if temperature of match starts to rise
Assistant Referee Involvement
Other times when involvement might be useful:- if temperature of match starts to rise
- if ref is out of position or has a bad angle
Assistant Referee Involvement
Other times when involvement might be useful:
- if temperature of match starts to rise
- if ref is out of position or has a bad angle
- if more information is needed about an incident, e.g., severity, actions preceding a violation, …
Assistant Referee Involvement
Other times when involvement might be useful:
- if temperature of match starts to rise
- if ref is out of position or has a bad angle
- if more information is needed about an incident, e.g., severity, actions preceding a violation, …
- if goal line decisions need to be made
Assistant Referee Involvement
Help on goal line decisions:
1.be on the goal line for CK, GK, goal/no goal decisions
2.initial indication when action is in AR’s ”quadrant”
3.assistance and confirmation in the ref’s area
Assistant Referee Involvement
Over-involvement of AR
1.ARs need to feel empowered - but they need to show restraint. Adjust to management style of ref!
Assistant Referee Involvement
Over-involvement of AR1. ARs need to feel empowered - but they need to
show restraint. Adjust to management style of ref!
2.The AR needs to act if he is 100% certain and the impact is game critical!
Assistant Referee Involvement
1.Fouls not consistent with those of ref.
Examples of over-involvement:
Assistant Referee Involvement
Examples of over-involvement:1. Fouls not consistent with those of ref.
2.Extension beyond area of control.
Assistant Referee Involvement
Examples of over-involvement:1. Fouls not consistent with those of ref.
2. Extension beyond area of control.
3.50/50 calls.
Assistant Referee Involvement
Examples of over-involvement:1. Fouls not consistent with those of ref.
2. Extension beyond area of control.
3. 50/50 calls.
4.Flag because “it's near me.”
Assistant Referee Involvement
Summary
1.Ask: If I raise flag, do I interfere with the ref? If I don’t raise flag, do I fail the game?
2.Did the ref have a clear view?
3.Did I?
Assistant Referee Involvement
Step in if non-involvement
- fails the game
- fails the ref
- has an impact on the outcome
- “wait and see” if possible