Kars Alfrink – @kaeru – leapfrog.nl
Summary of ‘The Gameful City’
Playful Design for Smart Cities, RMIT Europe, Barcelona, 14 November 2016
• Concepts
• Practices
• Future
Concepts
Carve – Play Landscape Be-Mine (2016) – http://bit.ly/2fSTMOY
Ron Herron / Archigram – Walking City (1964) – http://bit.ly/2fClSyj
http://bit.ly/2gcF76d
Pokémon GO (2016) – http://bit.ly/2fucoaZ
Practices
• Appropriation
• De-familiarisation
• Socialisation
• Subversion
• Formation
http://bit.ly/2g3GXT1
Erik Burke, Lynn Maharas – Pieces of Berlin (2011) – http://bit.ly/2g3Gv7q
Ian Bogost, Jane McGonigal – Cruel 2 B Kind – http://bit.ly/2gqgl2m
Graffiti Research Lab – L.A.S.E.R. Tag (2007) – http://bit.ly/2g2llVO
http://bit.ly/2gqr50H
Future
• Megacities
• Smart cities
• Playful cities
Irwan Ahmett, Tita Salina – Monorail Slalom (2010) – http://bit.ly/2fM5Thm
http://bit.ly/2gncORB
http://to.pbs.org/2g3GnF6
http://bit.ly/2fM2xuG
Hubbub – Camparc Mark II (2015) – http://bit.ly/2gqnSyq
Hubbub – Standing (2014) – http://bit.ly/2g59QPn
http://bit.ly/2gqaUAO
http://bit.ly/2g3OSzS
http://bit.ly/2g3B22H http://bit.ly/2gnlwiJ
http://bit.ly/2f7uyeP